Vibranium Shield: Deflecting Bullets and Resistance

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Vibranium Shield: Deflecting Bullets and Resistance

Postby dyerkitty » Sat Dec 17, 2016 4:56 pm

Vibranium Shield: Deflecting Bullets
Continuous: Resistance - When a character die you control is KO'd, character dice you control get +2D until end of turn.


Does this Resistance ability trigger for each character die you control that's KO'd, or does Resistance only trigger once per turn?

Example:
My opponent uses the Global on Magic Missile three times and KO's three of my Sidekicks.
Do my characters now have a +6D or just a +2D?
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Re: Vibranium Shield: Deflecting Bullets and Resistance

Postby dmrulesteam » Mon Dec 19, 2016 7:58 pm

dyerkitty wrote:Vibranium Shield: Deflecting Bullets
Continuous: Resistance - When a character die you control is KO'd, character dice you control get +2D until end of turn.


Does this Resistance ability trigger for each character die you control that's KO'd, or does Resistance only trigger once per turn?

Example:
My opponent uses the Global on Magic Missile three times and KO's three of my Sidekicks.
Do my characters now have a +6D or just a +2D?


First, allow me to address a presumption of your example:
Even though the abilities are paid for (potentially) all at once, as soon as the first Sidekick is KO'd, the other 2 would gain +2D.

Second, your characters would gain +6D if all of the Sidekicks were KO'd (perhaps by something that KOs them simultaneously, like Force Beam).

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