The Void OP - Squardons

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The Void OP - Squardons

Postby outlaw1846 » Fri May 13, 2016 8:05 pm

Does The Void effect squardons?

THE VOID
The entire play area is considered to be a part of
the anomaly known as “the void”. The nature of
the void causes a ship to use its energy at an
accelerated rate.
During the End Phase of every round each ship
must perform one of the following options:
1) Remove one of the Mission Tokens from
on top of its Ship Card from the game, OR
2) Disable one of its Upgrades, OR
3) Suffer one damage to its Hull or Shields.
Players may choose which of these options to
perform each round and may choose a different
option for each of his/her ships.
In addition, if a ship executes a maneuver with a
speed greater than 3, that ship must immediately
perform one of the above options. NOTE: That
ship must still perform another one of the above
options during the End Phase as normal.


If i'm flying Squadrons do they fall under the necessity to remove a mission token/shield/hull(squadron token in this case) every turn?
If so does Squadron card "Support ship" Help negate this effect like in the case of a normal lost squadron token?

Can i transfer mission tokens from other friendly ships to the squadron after losing my shields?

ACTION: Target 1 ship or 1 Objective Token that
is within Range 1-2 of your ship. Steal 1 Mission
Token from on top of the target ship’s Ship Card
or all of the Mission Tokens from on top of the
target Objective Token and place them on top of
your Ship Card. If the target ship is not Cloaked
and has no Active Shields, you may steal all of
that ship’s Mission Tokens and place them on
your Ship Card.
outlaw1846
 
Posts: 1
Joined: Tue Jul 14, 2015 1:34 pm

Re: The Void OP - Squardons

Postby stawrulesteam » Thu May 19, 2016 8:36 am

outlaw1846 wrote:Does The Void effect squardons?

THE VOID
The entire play area is considered to be a part of
the anomaly known as “the void”. The nature of
the void causes a ship to use its energy at an
accelerated rate.
During the End Phase of every round each ship
must perform one of the following options:
1) Remove one of the Mission Tokens from
on top of its Ship Card from the game, OR
2) Disable one of its Upgrades, OR
3) Suffer one damage to its Hull or Shields.
Players may choose which of these options to
perform each round and may choose a different
option for each of his/her ships.
In addition, if a ship executes a maneuver with a
speed greater than 3, that ship must immediately
perform one of the above options. NOTE: That
ship must still perform another one of the above
options during the End Phase as normal.


If i'm flying Squadrons do they fall under the necessity to remove a mission token/shield/hull(squadron token in this case) every turn?
If so does Squadron card "Support ship" Help negate this effect like in the case of a normal lost squadron token?

Can i transfer mission tokens from other friendly ships to the squadron after losing my shields?

ACTION: Target 1 ship or 1 Objective Token that
is within Range 1-2 of your ship. Steal 1 Mission
Token from on top of the target ship’s Ship Card
or all of the Mission Tokens from on top of the
target Objective Token and place them on top of
your Ship Card. If the target ship is not Cloaked
and has no Active Shields, you may steal all of
that ship’s Mission Tokens and place them on
your Ship Card.


In this scenario, consider fighters ships for the effects of the Void.

They will lose Mission Tokens and Squadron Tokens to the scenario and may steal Mission Tokens from other ships.
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