Golden Age Errata & Clarifications

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Golden Age Errata & Clarifications

Postby hcrulesteam » Mon Mar 23, 2015 3:53 pm

Provided is the errata and clarifications for all Golden Age sets that had errata or clarifications to its game elements. Each set is listed chronologically from oldest to newest in its own post-- however exclusive figures and monthly OP figures appear in the first few posts (as they are not tied to a specific set).

Once a game element is rotated out of Modern Age, it will receive no further errata or clarification regardless of any changes or updates to the core game rules or the Powers and Abilities card. There may be the occasional exception made to this rule, which will be determined on a case by case basis.

Any errata will be listed with an [E] in front of it. Clarifications on a rule or how an effect is to work will be listed with a [C] in front of it.

Recent Updates:
[6-1-2018] - Transferred errata from 6-1-2018 rotation.

TABLE OF CONTENTS

ATA's and Maps
DC Heroclix: Wizkids Exclusives and Monthly Organized Play
Marvel Heroclix: Wizkids Exclusives and Monthly Organized Play
"Other" Heroclix: Wizkids Exclusives and Monthly Organized Play
Objects
Resources
Marvel Heroclix: Infinity Challenge
DC Heroclix: Hypertime
Marvel Heroclix: Clobberin’ Time
DC Heroclix: Cosmic Justice
Marvel Heroclix: Universe
Marvel Heroclix: Ultimates
DC Heroclix: Unleashed
DC Heroclix: Legacy
Marvel Heroclix: Fantastic Forces
Heroclix: City of Heroes
DC Heroclix: Icons
DC Heroclix: DC Giants Collector’s Set
Marvel Heroclix: Armor Wars
Marvel Heroclix: Sinister
Marvel Heroclix: Supernova
DC Heroclix: Origin
Indy Heroclix: Hellboy and the B.P.R.D. Action Pack
DC Heroclix: Legion of Super-Heroes
Marvel Heroclix: Avengers
DC Heroclix: Justice League
Marvel Heroclix: Mutations and Monsters
DC Heroclix: Crisis
DC Heroclix: Batman Alpha
Marvel Heroclix: Secret Invasion
DC Heroclix: Arkham Asylum
Hammer of Thor
DC Heroclix: The Brave and the Bold
DC Heroclix: Blackest Night
DC Heroclix: Watchmen
Marvel Heroclix: Web of Spider-Man
DC Heroclix: Brightest Day
DC Heroclix: DC 75th Anniversary
Marvel Heroclix: Giant-Size X-Men
Marvel Heroclix: Captain America
Heroclix: Gears of War 3
Heroclix: Halo
DC Heroclix: Superman
Marvel Heroclix: The Incredible Hulk
Heroclix: Lord of the Rings
Heroclix: Star Trek: Tactics
Marvel Heroclix: The Infinity Gauntlet
Marvel Heroclix: Galactic Guardians
Marvel Heroclix: Galactic Guardians Annihilators
Marvel Heroclix: The Avengers Movie
DC Heroclix: Dark Knight Rises
Marvel Heroclix: Chaos War
Heroclix: Star Trek Away Team
DC Heroclix: DC 10th Anniversary
Marvel Heroclix: Marvel 10th Anniversary
DC Heroclix: DC Tab App
Marvel Heroclix: Marvel Tab App
Heroclix: Assassin's Creed: Brotherhood
Heroclix: Assassin's Creed: Revelations
DC Heroclix: Batman
Heroclix: The Hobbit
DC Heroclix: No Man's Land
DC Heroclix: Streets of Gotham
Heroclix: Star Trek Tactics 2
Marvel Heroclix: Amazing Spider-Man
Marvel Heroclix: Iron Man 3
DC Heroclix: Teen Titans
Marvel Heroclix: Fear Itself
Heroclix: Pacific Rim
Heroclix: Bioshock Infinite
Marvel Heroclix: Wolverine and the X-Men
DC Heroclix: Batman Classic TV
Marvel Heroclix: Thor: The Dark World
Marvel Heroclix: Invincible Iron Man
DC Heroclix: Superman and the Legion of Super-Heroes
Marvel Heroclix: Captain America: The Winter Soldier
Marvel Heroclix: Deadpool
DC Heroclix: War of Light
DC Heroclix: The Flash
Marvel Heroclix: Avengers: Age of Ultron (Movie)
Marvel Heroclix: Age of Ultron (Storyline Organized Play)
Marvel Heroclix: Nick Fury: Agent of S.H.I.E.L.D.
DC Heroclix: Superman/Wonder Woman
DC Heroclix: World's Finest
DC Heroclix: Batman vs. Superman: Dawn of Justice
Marvel Heroclix: Captain America: Civil War Movie
TMNT Heroclix: Teenage Mutant Ninja Turtles
Marvel Heroclix: Uncanny X-Men
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Additional Team Abilities & Maps

Postby hcrulesteam » Thu Mar 26, 2015 7:40 am

DC ATA's
JUSTICE LEAGUE INTERNATIONAL
[E]This additional team ability includes: “(This can only be used once per damage dealt.)”

LEAGUE OF ASSASSINS
[E]The first sentence reads “When it is not your turn, lines of fire drawn…”

THE SOCIETY
[C]If a character attempts to use Outwit against a Society member and the Outwit fails due to a successful roll of the team ability, the Outwit can be used against a different opposing character.

[E]The required keywords for this ATA are: “Secret Society of Super Villains or Society”.

Marvel ATA's
GUARDIANS OF THE GALAXY
[E]Remove the following text from this additional team ability: “All characters on your force with the Guardians of the Galaxy keyword are assigned this feat and have the following team ability instead of any other team ability:”

HEROES FOR HIRE
[E]This team ability reads: "At the beginning of the game, place a number of HIRED tokens on this card equal to the number of characters using this team ability. Once per turn, you may remove a HIRED token from this card and one character using this team ability may make one close or ranged combat attack as a free action. Uncopyable.

HYDRA DEEP SCIENCE DIVISION
[C]The minimum squares is determined after all adjustments are applied.

[E]This team ability reads: “When an opposing character uses Outwit, Perplex, or Probability Control, modify its range value by -1 for each friendly character using this team ability. Reduce the minimum range value by the same amount, but no lower than 1.”

INTELLIGENCIA
[E]This team ability reads: “If no friendly character is affected by an opponent's Outwit and/or Perplex, friendly characters that can use Outwit and/or Perplex and all characters using this team ability modify their range values by +2.”

NEW MUTANTS
[E]The prerequisite for this additional team ability is “Generation X or New Mutants”

NEXTWAVE
[C]In the text of the team ability, “this character” refers to the character making the KO.

RUNAWAYS
[E]Remove the following text from this additional team ability: “All characters on your force with the Runaways keyword are assigned this feat and have the following team ability instead of any other team ability:”

SECRET WARRIORS
[E]The first sentence reads: “When you build your force, choose …“

STRATEGIC HOMELAND INTERVENTION, ENFORCEMENT AND LOGISTICS DIVISION
[C]The maximum squares is determined after all adjustments are applied.

[E]This team ability reads: “When a friendly character using this team ability uses Outwit, Perplex, or Probability Control, modify its range value and the minimum range value for the power by +1 for each other friendly character using this team ability.”

THUNDERBOLTS
[C]A player using this ATA may change their chosen team ability with each new round of a tournament.

[E]The first sentence reads “Once at the beginning of the game, choose any one Marvel team ability other than an additional team ability…”.

MAPS
Justice League:Trinity War - Atlantis
[E]OCEAN DEPTHS: Characters ignore water and elevated terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use ;Improved-M; ;Hindering; ;Character; during this movement. Objects and markers may be placed as though water terrain is clear terrain.
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DC Heroclix: Wizkids Exclusives and Monthly Organized Play

Postby hcrulesteam » Thu Mar 26, 2015 7:40 am

DC Heroclix: Wizkids Exclusives and Monthly Organized Play

2012 Wizkids Exclusives
#D-002 Martian Manhunter
[E]This character has the symbol indicating Super Strength on his character card.

# D-004 Superman and Superman
[E]Through the Sun begins: “Give Superman and Superman a power action and move them up to 8 squares in a direct line, automatically breaking away.”

[E]The last sentence of Look, Up In the Sky reads: "The attack now targets Superman and Superman, even if they are otherwise an illegal target."

[E]Qualifying Name OR Qualifying Real Name
Superman - Clark Kent or Kal-El
Superman - Clark Kent or Kal-L

2013 WizKids Exclusives
D-007 Phantom Stranger
[E]This character has a silver ring on its base.

D-010 Bat-Mite
[E]Let Me Help!: “Give Bat-Mite a move action; after actions resolve, roll a d6 that can’t be rerolled. Place Bat-Mite’s Idol in a square adjacent to Bat-Mite. On a result of [1]-[2], an opponent may choose the square and deal Bat-Mite’s Idol 1 unavoidable damage. On a result of [3]-[6], you choose the square and Bat-Mite’s Idol may make a close or ranged combat attack as a free action but can’t be given a non-free action until your next turn.”

[C]The friendly character chosen by the “You’re My Hero” trait must be on the map.

2014 WizKids Exclusives
WK D-017 Resurrection Man
[C]When rolling for the effects of TEKTITE INFUSION, the d20 must be rolled the four times, before powers or abilities are chosen.

[C]The ;Team; and ;Vehicle; symbols can't be chosen for the effects of TEKTITE INFUSION.

[C]When rolling the d20 and a result of ;Plus; appears, you may choose either ;Improved-M; or ;Improved-T; , but may only choose one specific effect to ignore such as: ;Hindering; ;Water; ;Elevated; ;Blocking; ;D-Blocking; ;Character; ;Infinity; ;A-Infinity; .

D-G001 Anti-Monitor (Black Lantern)
[E]This character has a printed 12 attack value on click #7.

2015 WizKids Exclusives
D-026 The Weird
[E]4TH DIMENSIONAL TELEPORT: At the beginning of the game, place The Weird on the map so that his left hand is pointing along a direct line facing away from the nearest map edge. This indicates the direction he is facing. When he is moved or placed, he remains facing along the same direct line. At the beginning of your turn, you may give him a MOVE action at no cost. If you do, he may only move a maximum of 4 squares, can only move in the direct line he is facing, and after resolutions you may change his facing to any direct line.

[E]SEND YOU THROUGH THE 4TH DIMENSION: FREE: Choose an adjacent friendly character. Move that character up to 4 squares using ;Improved-M; ;Elevated; ;Hindering; ;Blocking; ;Character; .

#D-027 Felix Faust
[E]SEEK THE BOOKS OF MAGIC: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given ranged combat actions. Felix Faust must roll his d20 on his next turn.

[E]GREEN BELL OF UTHOOL: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given move actions. Felix Faust must roll his d20 on his next turn.

[E]WHEEL OF NYORLATH: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given close combat actions. Felix Faust must roll his d20 on his next turn.

[E]RED JAR OF CALYTHOS: Give Felix Faust a free action. Until your next turn, action tokens are not removed from opposing characters within 7 squares. Felix Faust must roll his d20 on his next turn.

[E]PROJECT THAUMATON: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given free actions. Felix Faust must roll his d20 on his next turn.

[E]MYSTICAL TRAP: Give Felix Faust a power action and choose one opposing character within 8 squares with the Mystical keyword and one other opposing character within 8 squares. Place a special Mystical Trap marker in a square occupied by each chosen character. Even if this power is lost, while a character occupies a square with a special Mystical Trap marker, that characters can’t move from the square. When a character who occupies a square with a special Mystical Trap marker takes damage from an attack or all opposing characters occupy Mystical Trap markers, remove the special Mystical Trap marker.

Monthly Organized Play
D15-001 Speedy
[E]Archer Extraordinaire: When Speedy makes a ranged combat attack, modify his attack and damage values by +1. When Speedy hits with a ranged combat attack and actions resolve, he can use Incapacitate as a free action, but only to target hit characters.

D15-004 President Lex Luthor
[E]YOU ARE MY BEST HOPE: During you first turn, choose a friendly character. During the beginning of your turn, give that character a free action and choose a number of distinct combat values equal to President Lex Luthor's current click number. Each chosen combat value is modified by +1 until your next turn.

D15-006 Lobo
[E]CAN'T KEEP THE MAIN MAN DOWN!: Regeneration. Lobo may use Regeneration as FREE and, if he does so, he heals 1 less click.
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Marvel Heroclix: Wizkids Exclusives & Monthly Organized Play

Postby hcrulesteam » Thu Mar 26, 2015 7:41 am

2015 WizKids Exclusives
M-G004 Supreme Intelligence
[E]OMNI-WAVE PROJECTOR: When Supreme Intelligence makes a range attack, he may target characters regardless of range and line of fire unless there is an opposing character of 100 points or more adjacent to him. When Supreme Intelligence targets a character with an attack, if that character isn't within range and line of fire, his maximum damage value is 3.

M-026 Ghost Rider
[E]CLENCHED FIST OF GOD: Pulse Wave with a range of 8. When Ghost Rider uses it, if she targets more than one character, hit characters with 2 action tokens are dealt 2 damage instead of 1.

M-027 Loki
[E]TO FIGHT ANOTHER DAY: Regeneration. When Loki uses it, he can reroll the result once.

M-028 Doctor Strange
[E]DARK BLUE SPECIAL POWER – Characters have a maximum speed value of 3.

Monthly Organized Play
M15-001 Cable
[E]BODYSLIDE: Running Shot. Phasing/Teleport. Cable may use Phasing/Teleport as a DOUBLE POWER action and, if he does so, he can instead move up to 12 squares, can use Enhancement this turn, and, after resolutions, can make a range attack.

M15-005 White Queen
[E]SECONDARY MUTATION: When this power appears, stop turning the dial. White Queen can't be healed past this click for the rest of the game, can’t be damaged except by pushing and unavoidable damage, and can’t be chosen for Mastermind. At the end of each player’s turn, if there are no friendly characters named Cuckoo on the map, deal her 1 unavoidable damage. Protected: Outwit, Pulse Wave.

M15-006 Scarlet Witch
[E]HEX MAGIC: Once per turn, after an attack roll has been determined, Scarlet Witch may give the attacker up to 3 Hex Magic tokens if the attacker is within range. A character may not be given Hex Magic tokens if they would have more than 3 Hex Magic tokens on their card. For each token she gives the attacker, reduce the attack total by 1. Opposing characters may be given a free action to remove a Hex Magic token and modify any friendly character’s attack value by +1 this turn.

M15-010 Dormammu
[E]PURIFICATION BY FIRE: POWER: Precision Strike that may target more than one character. Choose a square within range and line of fire. Make a range attack targeting all characters occupying or adjacent to the chosen square.
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"Other" Heroclix: Wizkids Exclusives & Monthly Organized Pla

Postby hcrulesteam » Thu Mar 26, 2015 7:41 am

NO ENTRIES
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Objects

Postby hcrulesteam » Thu Mar 26, 2015 7:42 am

RELICS GENERAL RULES
[C]The phrase “place this object on that character's character card” is simply indicating that the object is taken off the map and placed somewhere to indicate that this is the character that has it. Players can use any acceptable method to simulate this when using a character without a character card.

[C]The maximum result of a Relic roll is 6. The minimum result of a Relic roll is 1.


OBJECTS
AERIAL BAFFLER
[C]A character that gains Earthbound as a result of the Aerial Baffler may be carried. However, that character will regain flight as soon as it leaves the Aerial Baffler’s area of effect and must be dropped at that point.

[C]A character gains Earthbound as soon as it enters into the Aerial Baffler’s area of effect. A character may continue its movement after entering the area of effect of the Aerial Baffler, but would do so as a non-flier.

[C]The special properties of this object are ignored while this object is held.

BLUE LANTERN
[C]Blue Lantern’s effect only increases range values when using Barrier.

[E]Blue Lantern’s effect ends “...if they can already use Telekinesis.”

BOOKCASE
[E]This object ends with “when used in an attack”.

BROKEN DRONE
[E]The first sentence begins: "While a character is holding this object..."

BUCKET OF WATER
[E]The effect of this object begins: "When not held..."

COMPUTER
[E]This object ends with “when used in an attack”.

CRATE
[E]This object can be used for 10 squares instead of 8.

CRIMSON GEM OF CYTTORAK
[E]This object is a relic requiring a roll of 5-6.

[E]The effect of this relic reads: “Modify the character’s damage value by +1 and the character can use Charge, Super Strength, and Toughness. (Characters can’t use more than one damage reduction power.)”

DARK CAULDRON
[C]Special properties of this object are ignored while it is held.

DYNAMOSTAT
[E]Dynamostat’s effect reads: “This object is considered to be blocking terrain until it is destroyed, but it may be picked up and moved normally.”

[C]Special properties of this object are ignored while it is held.

[C]If this object is dropped while held, it is placed into an adjacent, unoccupied square, if possible, otherwise remove it from the game.

ELEHA’AL VINE
[C]Special properties of this object are ignored while it is held.

FORCE FIELD GENERATOR
[C]Once the character has used Barrier as a result of this object, adjacency to the object is no longer required in order for the Barrier tokens to remain. Only destroying the object, the terrain or the beginning of the player’s turn will cause the Barrier tokens to be removed from play.

[C]Special properties of this object are ignored while it is held.

FUEL TANK
[C]If the Fuel Tank is used to destroy a wall or square of blocking terrain during a close combat attack, all characters adjacent to the targeted section of terrain will be dealt damage from the Fuel Tank.

KINETIC ABSORBER
[C]Special properties of this object are ignored while it is held.

KINETIC ACCELERATOR
[E]This card includes the sentence: “If the roll does not allow the given action to be performed against any targets, the action ends immediately.”

[C]If a character is given an action that would require them to replace their speed value (e.g., Charge or Running Shot) while they occupy the same square as the Kinetic Accelerator, both replacements occur at the same time and therefore the active player can choose which effect goes first. If the roll makes is so that the given action can’t be performed, the character is assigned a token for the action and not moved.

LASER TURRET
[E]Replace the text on the card with: “(optional) Once during your turn (but not during another action) when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack ( 8, 2, 4 ) against any opposing figure.”

[C]The Laser Turret may make an attack against any opposing character within range, regardless of adjacency.

[C]When making an attack with the Laser Turret, any adverse effects that can normally result from the attack (such as damage from the Mystics team ability or a critical miss) are dealt to the Laser Turret and not the character using the Laser Turret.

[C]Special properties of this object are ignored while it is held.

LIGHT POST
[C]The Light Post object does not add an action token to a colossal figure.

MAILBOX
[E]This object ends with “when used in an attack”.

METEORITE
[C]Meteorite is subject to the Rule of 3. A die roll of 6 will add 3 (and not 4) to the attacker’s unmodified damage value due to the Rule of 3.

[C]Due to the last line of the text, powers, abilities, or other effects that reduce damage dealt can’t be used to reduce the damage dealt by Meteorite. Likewise, a critical hit will not increase the damage dealt.

[E]The last sentence reads: “The damage value is locked, and the damage dealt can’t otherwise be modified.”

MJOLNIR
[E]This object is a relic requiring a roll of 6.

[E]The effect of this relic reads: “Modify the characters’ attack and damage values by +2, and the character can use Quake, Energy Explosion, and the Flight ability.”

OFFICE DESK
[E]This object should read: “Light: When a character holding this object is attacked, you may modify the holding character’s defense value by +2. If you do, the object is destroyed after the attack resolves.”

OPENED HYDRANT
[C]Special properties of this object are ignored while it is held.

RED KRYPTONITE
[E]The text of this object reads: “Characters within 4 squares must roll a d6 immediately before they are given a non-free action. On a roll of 1-2, the character is given an action token and can’t be given any non-free actions this turn, but can use Perplex until your next turn if they can't already use it.”

SATELLITE
[E]The first sentence reads: "Give a character holding this object a power action."

SCORPIO KEY
[E]This object is a relic requiring a roll of 5-6.

[E]The effect of this relic reads: “Modify the character's range value by +2 and the character can use Penetrating/Psychic Blast.”

SEPARATION FIELD GENERATOR
[E]This object reads: "A character holding an object or carrying a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying or holding character may continue its move. Objects can’t be picked up by characters that are 3 or fewer squares from this object."

SHARK REPELLANT SPRAY
[E]This object reads: “Character modifies its defense value by +2 when targeted by a character who possesses or ”

SHIELD DISRUPTOR
[C]Special properties of this object are ignored while it is held.

SODA MACHINE
[E]This object ends with “when used in an attack”.

STANDARD 3D OBJECTS
The following objects are standard objects:
Silver Anvil - Heavy
Fin Fang Foom’s Finger - Heavy
Shield – Light

[C]These objects are always legal for use in modern age.

STEP LADDER
[E]This object begins with: “When this object occupies a square adjacent to a square of higher elevation…”

STRUCTURAL INTEGRITY FIELD
[E]This special object begins: “Blocking terrain (but not blocking terrain markers) and walls…”.

[C]Special properties of this object are ignored while it is held.

TELEPHONE BOOTH
[E]This special object should read “Once per turn per character, a character occupying the same square as this object can be dealt 1 unavoidable damage as a free action.”

[C]Special properties of this object are ignored while it is held.

TELEPORT PAD
[C]A character using the Teleport Pad may pick up and hold a character or object when moving via the Teleport Pad, if they could normally do so.

TOMBSTONE
[E]Tombstone reads: "The defense value of a character holding a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character holding a Tombstone, remove Tombstone from the game.”
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Resources

Postby hcrulesteam » Thu Mar 26, 2015 7:43 am

General Rules
[C]If a resource includes a dial and an event has been triggered by which the dial is to be turned, then the dial will be turned at the appropriate time even if it the resource would otherwise be ignored or prevented from being used.

[C]The restriction against including special objects on your force applies at the time you construct your force. Game effects which would bring a special object onto the force during the game may be used.

[C]Some resources will also allow you to include items that can be attached to the resource. These items are called resource attachments and may also be classified as other items such as special objects or relics. A resource attachment is a non-character game element that a resource adds to the game that may be attached to a resource via being placed in a specific slot or location on that resource. It is possible for some resource attachments to be attached or assigned to characters.


Infinity Gauntlet
#R101 Infinity Gauntlet
[E]This object is numbered R101, not S101.

[E]The last sentence of Beyond Mortal Limits reads: “Character can use the effects of that gem until the beginning of your next turn as long as this power is showing.”

[E]The last sentence of Setup reads: “You can’t add special objects to your force if Infinity Gauntlet is part of it.”

[C]The combat symbols displayed on standard powers are representative only and do not change those of the character to which this resource is assigned.

[C]The character to which this resource is assigned must remain constant throughout an event.

[C]When used in a tournament, the same gems must be used during each round.

No Man's Land
#R100 Utility Belt
[E]The +1 on click 19 is a 1.

[E]Turning the Dial: At the end of your turn, if the assigned character was given a non-free action or made an attack, roll a d6 that can't be rerolled and turn the Utility Belt to the right that many times. If a special power is revealed while turning the dial, immediately stop turning the dial.

[C]Prep Time – when activating this power, the click selected can’t have a power on it (not just a special power).

#R102 Sonic Transmitter
[E]Character can be given a double power action and each friendly Flock of Bats may be given a move action and a close combat action, each as a free action.

#R103 Grapnel Gun
[E]Give this character a move action; it can use Improved Movement: ;Elevated; and the Carry ability for this action. If the square the character ends its movement in is of a higher elevation than the square it began the movement, it may be given a close combat action as a free action after actions resolve.

#D-R101 Shark Repellant Spray
[E]Give this character a power action to use Force Blast. If this character has the Animal keyword or can use the Swim ability. Knock back generated by this ignores game effects that prevent the character from being knocked back if the knocked back character has the Animal keyword or can use the Swim ability.

#R200 Batcave
[E]Game Play: Batcave Computer and Alfred Pennyworth are each considered to occupy all of the squares occupied by The Batcave. Each can be given actions during your turn; they are separate characters. Each character can attack or be attacked from any square occupied by The Batcave. Victory Points for The Batcave (all points added to your force as per Force Construction) are scored only after Batcave Computer and Alfred Pennyworth (if he is on your force) are defeated. When The Batcave Computer is defeated, remove the resource from the game.

[C]The Batcave Computer and Alfred are considered to be 0 points for all game effects.

Fear Itself
#R100 Book of the Skull
[E]Equipping a Character: At the beginning of each of your turns, you may remove a Hammer from the Book of the Skull and place it in the square of a friendly character that is at least 5 squares from any starting area. Also, once per turn you may give a character a power action and remove a Hammer from The Book of the Skull and place it in a friendly character’s square that is at least 5 squares from any starting area. Whenever a Hammer is placed in a character’s square, that character may immediately use Quake as a free action. If the friendly character makes a relic roll to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered “equipped” to that character and that character can use its abilities as listed on the Hammer’s card. Unless specified otherwise, a character may only be equipped with one Hammer. If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
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Marvel Heroclix: Infinity Challenge

Postby hcrulesteam » Thu Mar 26, 2015 7:45 am

#092-093 Pyro
[E]These characters are members of the Brotherhood (not Masters of Evil, as indicated).
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DC Heroclix: Hypertime

Postby hcrulesteam » Thu Mar 26, 2015 8:09 am

#043-045 Riddler
[E]Some early printings of this character do not have Shape Change, Barrier, or Support; it had Mastermind and Perplex. Wherever Shape Change or Barrier appears on this character’s dial, substitute Mastermind. Wherever Support appears, substitute Perplex.
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Marvel Heroclix: Clobberin Time

Postby hcrulesteam » Thu Mar 26, 2015 8:10 am

#075 Dr. Doom
[E]This character possesses ;Bolt; ;Bolt; instead of ;Bolt; .
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