TMT G006 Mangog

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TMT G006 Mangog

Postby mourir » Tue Sep 19, 2017 10:21 am

PULL THE ODINSWORD: POWER: Once per game, if Mangog completely occupies an opponent's starting area and hasn't been moved or placed by another friendly character this game, turn his dial to the next starting line higher than his current starting line, and that becomes his new starting line and point value.


IMPERVIOUS COLOSSAL INDIFFERENCE: STOP. Impervious. If Mangog began the game on the 30-point starting line, he can't attack smaller characters except via Colossal Retaliation.


If Mangog is played at his 30 pt starting line, and clicks up to his 150 dial and then is hit back down to the STOP click that has colossal indifference, can he attack smaller characters?
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Re: TMT G006 Mangog

Postby hcrulesteam » Wed Sep 20, 2017 5:50 pm

mourir wrote:If Mangog is played at his 30 pt starting line, and clicks up to his 150 dial and then is hit back down to the STOP click that has colossal indifference, can he attack smaller characters?

No. Regardless of him changing his starting line that game, Mangog still began the game on his 30 point starting line. He would not be able to attack smaller characters (except via Colossal Retaliation) when he would be on his COLOSSAL INDIFFERENCE click.
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Re: TMT G006 Mangog

Postby mourir » Wed Sep 20, 2017 5:53 pm

PULL THE ODINSWORD: POWER: Once per game, if Mangog completely occupies an opponent's starting area and hasn't been moved or placed by another friendly character this game, turn his dial to the next starting line higher than his current starting line, and that becomes his new starting line and point value.


MIND CONTROL: CLOSE/RANGE: Minimum range value 4. Make a close/range attack. Instead of normal damage, a hit character halves speed and becomes friendly to your force and may in either order: Move and/or make an attack. Then it reverts forces


If Mangog has been moved by an opposing character's Mind Control this game, can he still use PULL THE ODINSWORD?
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Re: TMT G006 Mangog

Postby hcrulesteam » Wed Sep 20, 2017 6:17 pm

mourir wrote:
If Mangog has been moved by an opposing character's Mind Control this game, can he still use PULL THE ODINSWORD?

No. During Mind Control, he is being moved by the effects of a friendly character (since he is friendly to the Mind Controller during that movement). Since he is considered to have been moved by a friendly character during the game, he would not be able to resolve the effects of PULL THE ODINSWORD.
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Re: TMT G006 Mangog

Postby nerdvanacards00006 » Wed Feb 28, 2018 5:37 pm

PULL THE ODINSWORD: POWER: Once per game, if Mangog completely occupies an opponent's starting area and hasn't been moved or placed by another friendly character this game, turn his dial to the next starting line higher than his current starting line, and that becomes his new starting line and point value.


ID Card
Setup - When you reveal forces, choose a character on your Sideline whose name matches the name on this ID Card and turn it to a starting line. That character is called an ID Character. You can't have more ID characters on your Sideline than characters on your starting force. UNIQUE.


A game element can only be added to your Sideline for a specific effect and may only leave, re-enter, or be referenced in the Sideline for the same effect.



If my team consists of Mangog at 30 points no character over 100 points, am I able to choose a character of 101 points or more to be an ID character since Mangog can become a 150 point character if he uses PULL THE ODINSWORD?
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Re: TMT G006 Mangog

Postby hcrulesteam » Fri Mar 02, 2018 2:00 pm

nerdvanacards00006 wrote:If my team consists of Mangog at 30 points no character over 100 points, am I able to choose a character of 101 points or more to be an ID character since Mangog can become a 150 point character if he uses PULL THE ODINSWORD?

Yes. You are able to construct your force in this way because your force does have the potential to use those ID Cards without requiring your opponent's force to do anything in particular.
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