Cancel any active effects of previously used Global Abilities. Global Abilities cannot be used (until end of turn).
Are stat boosts ("pumps") active global effects? For example, Haymaker global,
Global: Pay fist. Target character die gets +1A until end of turn.
Stat swaps? Kal-L, reads,
Global: Pay shield. Switch target character die's A and D until end of turn.
Taunts (must attack/must block)? Bane global,
Global: Pay fist. Target opposing character die must attack.
Character die spinning? Mutation global,
Global: Pay mask. Spin one of your character die down a level to spin another target character die up a level.
Spinning characters to energy? For example, energy fixing,
Global: Pay 0. Once per turn on your turn, spin one of your Sidekick character dice to the shield face.
Die movement? Blink-Transmutation and S.T.A.R. Labs,
Global: Pay mask. Remove target attacking character die from the Attack Zone (it stays in the Field Zone).
Global: Pay boltshield. Move a Sidekick die from your Used Pile to your Prep Area and field another Sidekick die from your Used Pile.
Affiliation granting/removing? Monument to Evil,
Global: Pay maskfist. Target character gains the Villain affiliation until the end of the turn.
Damage dealing? Luke Cage,
Global: Pay fist. Deal 1 damage to each player.
Life gain? Pizza,
Global: Pay shield. Once during your turn, if you have less than 10 life, gain 1 life.
Energy conversion? Superwoman,
Global: Pay 1. You may convert any amount of your energy to bolt this turn.
Thanks!