Legal Targets, but Functionally Useless
Posted: Thu Sep 22, 2022 1:21 pm
The FAQ has the following information. https://wizkids.com/dicemasters/dice-masters-faq/
1) Expanding on that notion, could a player also select a character belonging to the inactive player that "must attack" even though the current controller doesn't even have the ability to declare attackers that turn?
2) Even further, suppose a player spends energy to force a character to attack. Can either player choose to use that global (or equivalent) to apply the same "must attack" effect to that target again?
3) Suppose a die already has both the X-Men affiliation and the Brotherhood of Evil Mutants affiliation like Mystique: Taught by Magneto. Can the Radicalization global be used to add the X-Men or Brotherhood affiliation to such a die that already has the affiliations?
In essence, to what extent can a global like these (and "must block") be used when the effect don't change the game state? Seemingly these appear to be exceptions to the rule that you can't "Use an ability for no direct effect."
Q: Please explain “target character must attack” effects.
A: “Target character must attack” effects— such as the global abilities on Mr. Fantastic, Brilliant Scientist, and Phoenix, Ms. Psyche,
can be paid with their respective energy during the Main Step of your opponent’s turn to force a single target character die to attack this turn. For example, during an opponent’s Main Step, a player could use Mr. Fantastic, Brilliant Scientist’s global ability by paying one mask energy and choosing an opposing player’s active character die. That character would be forced to attack during that player’s attack step. Players can activate “target character must attack” effects during the Attack Step, but since attackers have already been assigned (during the Assign Attackers phase of the Attack Step) the opportunity for those characters to attack has already passed and the net result would be paying for an effect, choosing a target, and the effect of the Global Ability would do nothing.
1) Expanding on that notion, could a player also select a character belonging to the inactive player that "must attack" even though the current controller doesn't even have the ability to declare attackers that turn?
2) Even further, suppose a player spends energy to force a character to attack. Can either player choose to use that global (or equivalent) to apply the same "must attack" effect to that target again?
Radicalization
Global: Pay shield. Target character die gains X-Men [affiliation] or Brotherhood of Evil Mutants [affiliation] (until end of turn).
3) Suppose a die already has both the X-Men affiliation and the Brotherhood of Evil Mutants affiliation like Mystique: Taught by Magneto. Can the Radicalization global be used to add the X-Men or Brotherhood affiliation to such a die that already has the affiliations?
In essence, to what extent can a global like these (and "must block") be used when the effect don't change the game state? Seemingly these appear to be exceptions to the rule that you can't "Use an ability for no direct effect."