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dyerkitty wrote:Hate to piggy back of the original here, but what does total fielding cost in this context mean?
Is it the total fielding cost of the character?
Or is it the cost to field the character side?
Example: Professor X has a total fielding cost of 6 - level 1 costs 1, level 2 costs 2, and level 3 costs 3 for a total of 6. This would make Professor X safe from Imprisoned.
Or - I have have 3 Professor X in the field. Each one on a different level. Level 1 could be captured. Level 2 could be captured. Level 3 could not.
If this action works in the latter way - you guys really should have worded it different.
mightymeatsauce wrote:Would this work the same on "Cerebro - Cybernetic Intelligence"? Specifically, since it costs nothing to "field" can Imprisoned take it off the board, or is it not considered a character?
antifates13 wrote:If I use imprisoned and capture my opponents dice then activate Mr. Sinisters global, can I deal the damage to the captured dice?
puuka wrote:What does capturing them involve? Are they just taken off the field until the damage occurs? Do you get to use them against your opponent?
When you capture a die, move the captured die to your field and
place your capturing die on top of it. The captured die no longer exists
for game purposes. Once the capturing ends, place the die wherever it
came from (the text on the capturing die’s card will tell you where you
captured it from). Unless otherwise noted, capturing ends at the end
of the turn, or when the capturing die is knocked out.
guidox wrote:Hi,
I have a doubt about this card.
When imprisoned effects end? I understand that the last till canceled (using namor for example) or when you damage your opponent.
If the effect is not canceled or I don´t damage my opponent, will imprisoned effect last "forever" or it will end until the end of turn?
grantcobb wrote:My friend and I played using this card, via which he successfully captured three sets of my character die (including, I believe, six of my sidekick die.) This left me with two die to use. I lost the game due to the resultant inability to draw die. To make this shorter, does fielding a second Imprison die cancel the first one? It seems extremely off-balance with the rest of the basic action cards.
Thank you.
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