Combat versus not combat effect
Posted: Mon Oct 30, 2017 5:06 am
How does interphase generator resolve with the damage taken from cloaked mines with the new rule book?
Interphase Generator FAQ 2014
2. The Interphase Generator takes effect during Step 7 of the Combat Phase (Deal Damage). The [Hit] symbol should have been replaced with the word "damage." This damage cannot be canceled by an Evade result.
New rulebook entry;
Combat Effects come in three types:
1. Any effect that occurs within the Combat Phase. For example, an effect that would activate during the Modify Attack Dice step.
2. Any effect that would cause an attack to be made outside of the normal Combat Phase or damage to be dealt. For example, an Action that would allow for an attack to be made during the Activation Phase.
3. Any effect that would affect the attack dice or defense dice being rolled during an attack. This includes anything that would add, subtract, replace, modify, re-roll, or otherwise affect the dice. For example, the Cloak Action provides a Cloak Token which replaces the ship’s Agility Value with its Agility Value plus four. Since this affects the Agility Value (which affects the amount of defense dice being rolled), this is considered a Combat Effect
Interphase Generator FAQ 2014
2. The Interphase Generator takes effect during Step 7 of the Combat Phase (Deal Damage). The [Hit] symbol should have been replaced with the word "damage." This damage cannot be canceled by an Evade result.
New rulebook entry;
Combat Effects come in three types:
1. Any effect that occurs within the Combat Phase. For example, an effect that would activate during the Modify Attack Dice step.
2. Any effect that would cause an attack to be made outside of the normal Combat Phase or damage to be dealt. For example, an Action that would allow for an attack to be made during the Activation Phase.
3. Any effect that would affect the attack dice or defense dice being rolled during an attack. This includes anything that would add, subtract, replace, modify, re-roll, or otherwise affect the dice. For example, the Cloak Action provides a Cloak Token which replaces the ship’s Agility Value with its Agility Value plus four. Since this affects the Agility Value (which affects the amount of defense dice being rolled), this is considered a Combat Effect