Unless otherwise specified, effects, abilities, etc that specify a phase, step or time to activate in can only activate at the beginning of the specified phase, step or time when any other effect could be activated.
We know that the timing rules do not apply to reactionary type cards/abilities.
We also know that the Captain Skills can only change between phases.
Since co-Pilot can only be used "during the Combat Phase" then how does co-pilot resolve the issue with option 1 of the card text "Add +3 to your Captain Skill Number" would that mean that the Captain Skill is changed for the End Phase?
Also if option 2 "Re-roll one of your attack or defense dice" is reactionary then how will it resolve?
Is Co-pilot a resource that can happen at any time during the Combat Phase to achieve the results that the card means to achieve or does each option happen at different times during the combat phase with option 1 becoming unusable?
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Co-Pilot
At the start of the game, place 5 Mission Tokens on this card.
Once per round, during the Combat Phase, you may remove one Mission Token from this card to use one of the following abilities for one of your ships.
1. Add +3 to your Captain Skill Number.
2. Re-roll one of your attack or defense dice.
3. Place an [EVADE] or a [BATTLESTATION] Token beside your ship.
Remove this card from the game when there are no Mission Tokens left on this card.
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