vitoga wrote:Does this pertain to ALL movement within the Trap which include moving into the trap, moving within the trap without leaving the trap and again while moving out of trap?
Yes this includes all movement.
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vitoga wrote:Does this pertain to ALL movement within the Trap which include moving into the trap, moving within the trap without leaving the trap and again while moving out of trap?
crazyvulcan wrote:stawrulesteam wrote:dmontgomery wrote:Followup,
As it pertains to cloaked mines, if you previously had an Auxiliary power token and performed a green maneuver, is it removed before the cloaked mine “triggers” thus allowing you the opportunity to perform a scan?
In the same vien, if you perform a red Maneuver, thus resulting in an APT, is it placed before or after the mine triggers and your ship has an opportunity to perform a scan?
Per the Veteron Pulse Trap ruling and rulebook, the effects of a Minefield Token trigger before an Auxiliary Power Token is removed via a green maneuver or other effect. Additionally, checking for a red maneuver happens at the same time and would happen after the effect of Cloaked Mines.
Another followup,
Can we get a clarification on how Cloaked mines now work in the new rules? If the mines trigger after performing the maneuver but before the after movement effect steps. Then how does one perform a scan action as the perform action step happens after the movement step. If so then should not cloaked mines, and Verteron Pulse Trap's effect not happen after the perform action step?(Page 8) 2. Activation Phase: Each ship moves and performs one
Action. In ascending order of Captain Skill, reveal each
ship’s Maneuver Dial and execute its chosen maneuver.
Immediately after performing its chosen maneuver, each ship
may perform one Action.
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