Resistance - Month 1 - Avatar of Tomed - Salatrel

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Resistance - Month 1 - Avatar of Tomed - Salatrel

Postby mormegilnd » Mon Dec 22, 2014 12:43 am

Salatrel - At the start of the game, after Setup, choose 1 Faction. For the rest of the game, during each Combat Phase, if a ship of that Faction is in your forward firing arc, treat your Captain Skill Number as if it were a 10 until the End Phase of that round.

If Salatrel's Captain Skill is modified by an Admiral and/or Fleet Captain, do the same modifiers apply after the Captain Skill Number is raised to 10? Or does she work like the promo Khan does?

  • Salatrel's printed Captain Skill Number on the card is considered to be a 10, and further modifiers from Admiral/Fleet Captain cards are then applied, effectively making the Captain Skill Number an 11 or more.
  • Salatrel's absolute Captain Skill Number is considered to be 10, with no modification possible.
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Re: Resistance - Month 1 - Avatar of Tomed - Salatrel

Postby stawrulesteam » Tue Dec 30, 2014 4:46 pm

mormegilnd wrote:
Salatrel - At the start of the game, after Setup, choose 1 Faction. For the rest of the game, during each Combat Phase, if a ship of that Faction is in your forward firing arc, treat your Captain Skill Number as if it were a 10 until the End Phase of that round.

If Salatrel's Captain Skill is modified by an Admiral and/or Fleet Captain, do the same modifiers apply after the Captain Skill Number is raised to 10? Or does she work like the promo Khan does?

  • Salatrel's printed Captain Skill Number on the card is considered to be a 10, and further modifiers from Admiral/Fleet Captain cards are then applied, effectively making the Captain Skill Number an 11 or more.
  • Salatrel's absolute Captain Skill Number is considered to be 10, with no modification possible.


Additions to Captain Skill are applied before any game text changes the Captain’s skill to a different number.

Example: Salatrel is on the same ship as Admiral Kirk. Salatrel has a Captain skill of 7 (a printed 5 +2 from Admiral Kirk). If her game text is activated it would override her current skill and set it to 10.

Example: Ship A has both Khan Singh (Promo) and Admiral Kirk deployed to it and is facing Ship B with another Khan Singh (Promo). Ship A’s Khan has a skill of 8 (6 printed and +2 From Admiral Kirk). Ship B’s Khan has a lower skill number than Ship A’s Khan and so has a Captain Skill of 8 as well. Ship A’s Khan may not copy Ship B’s Khan’s Captain Level because they are equal.

Khan Singh
You do not pay a Faction penalty when assigning Khan or any Talent Upgrade to your ship. If any Captain in play has a higher Skill Number than Khan, Khan’s Skill Number equals that Captains Skill Number.
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Re: Resistance - Month 1 - Avatar of Tomed - Salatrel

Postby walrusman » Wed Feb 18, 2015 1:11 am

1 Do the chosen faction ships need to be inside range 3 to trigger her card effects or is the arc unlimited in range?

2. Can ships of the chosen faction in your own fleet trigger her effect or only enemy ships?
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Re: Resistance - Month 1 - Avatar of Tomed - Salatrel

Postby bloodrageriker » Sun Mar 29, 2015 1:36 pm

what is the range on saletrel?
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Re: Resistance - Month 1 - Avatar of Tomed - Salatrel

Postby stawrulesteam » Fri May 08, 2015 12:27 pm

bloodrageriker wrote:what is the range on saletrel?


Your forward firing arc only extends out to your ship's maximum range.
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Re: Resistance - Month 1 - Avatar of Tomed - Salatrel

Postby stawrulesteam » Wed Sep 23, 2015 8:52 am

walrusman wrote:1 Do the chosen faction ships need to be inside range 3 to trigger her card effects or is the arc unlimited in range?

2. Can ships of the chosen faction in your own fleet trigger her effect or only enemy ships?


1. Yes, your arc only extends to your ship's maximum range.

2. Yes, she can trigger from friendly ships
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