shinzon wrote:What card abilities will work against Squadrons?
Card abilities that do not directly affect a ship will still work against Squadrons.
Example: Cloaked Mines
During the Planning Phase, you may discard this card to place a Minefield Token within Range 2 of your ship (in any direction), but not within Range 2 of an Enemy ship. If an enemy ship passes within Range 1 of the Toekn, roll 3 attack dice (-1 if the target ship immediately performs a [SCAN] Action). Any [HIT] or [CRITICAL] damages the target ship as normal. The affected ship does not roll any defense.
For all rule purposes squadrons are ships when it comes to all mines. Mines work against all ships, including Squadrons, exactly the same. They do not directly affect ships, but may not be placed in range 2 of a ship (Squadrons are ships except in the cases mentioned in the Tournament Rules) and attack when a ship is within range 1.
Example: Corbomite Maneuver
ACTION: Discard this Upgrade to prevent all enemey ships from attacking you this round. You cannot attack this round.
Corbomite Maneuver on the other hand affects ships and does not affect Squadrons.