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DC Heroclix: Justice League Unlimited

PostPosted: Tue May 26, 2020 9:56 pm
by hcrulesteam
046.10 Martian Manhunter
[E] EPISODE TEAM UP: FLASH, HAWKGIRL, GREEN LANTERN: When establishing themed teams, if 1+ listed friendly characters are on your force, Martian Manhunter and the listed characters gain the Justice Society keyword and can use the JSA team ability this game. If all listed characters are on the map, Martian Manhunter can use Probability Control. (After revealing forces, you may replace a game element's default card with an alternate card. You can't choose a Team Up card if any characters on your starting force share a name).

065 Wonder Woman
[E] THE PRESIDENT HAS FALLEN: Once per turn, when Wonder Woman damages an opposing character, after resolutions choose one: A hit character loses all keywords (for the rest of the game) -or- Modify attack and damage +1 on each other friendly character with the Justice Lords keyword until end of turn.

069 Brainiac
[E] THE EARTH...IT'S DISAPPEARED!: FREE: Once per turn for all characters with this effect, roll a d6. ;Dice3; - ;Dice4; : Give each opposing character within 4 squares of Brainiac that occupies elevated terrain an action token. ;Dice5; - ;Dice6; : Deal each opposing character within 4 squares of Brainiac that occupies elevated terrain 1 penetrating damage.

Cadmus Labs Map
[E] QUESTIONABLE RESEARCH: At the beginning of the game, choose a friendly character with the Scientist or the Project Cadmus keyword and choose one: Outwit, Perplex, or Probability Control. The chosen character's minimum range when using the chosen power is now 10. If your force is a Scientist or Project Cadmus themed team, the chosen character has PROTECTED: Opposing X, where X is the chosen power.

Marvel Heroclix: Battlegrounds: Avengers vs Masters of Evil

PostPosted: Wed Jul 22, 2020 7:18 pm
by hcrulesteam
102b Iron Man
[C] The character card should not have a defense special power listed.

Marvel Heroclix: Fantastic Four

PostPosted: Wed Jul 22, 2020 7:19 pm
by hcrulesteam
039 Franklin Richards
[E] EVERYTIME I USE MY POWERS, I GET CLOSER TO LOSING THEM: FREE: Choose 3 standard powers. Franklin Richards can use the chosen powers until your next turn.// At the end of your turn, if Franklin Richards activated this power or made an attack this turn, roll a d6. Deal him unavoidable damage equal to half the result.

040 Skrull General
[E] INVASION PLANS FROM THE SKRULL EMPIRE: When a friendly character uses Shape Change and succeeds, the attacker can't choose a new target with the Skrulls keyword.

065 Maker
[E] I'VE BEEN MAKING SOME NEW TOOLS: Outwit, Perplex. // When Maker hits, after resolutions generate a token that is a copy of an Equipment-Object that's equipped to a hit opposing character. That object has [MAX 1] (for each object name) and isn't scored.

Latverian Village Map
[E]: At the beginning of the game, choose a friendly character. This game, that character has: "Mastermind, but only to choose a friendly Latverian Peasant bystander."// At the beginning of the game, generate 3 Latverian Peasant bystanders in different orange squares. If the chosen character is named Dr. Doom, generate 6 instead.

CONSOLATION: At the beginning of the game, generate a Latverian Peasant bystander in your starting area.

Marvel Heroclix: Spider-Man and Venom Absolute Carnage

PostPosted: Fri Sep 11, 2020 12:01 pm
by hcrulesteam
051 Absolute Carnage
[E] CARNAGE SYMBIOTE: Absolute Carnage may start the game with [SET] #s004 Carnage Symbiote equipped (at no cost).

060 Red Goblin
[E] CARNAGE SYMBIOTE AND PUMPKIN BOMBS: Red Goblin may start the game with [SET] #s001 Pumpkin Bombs -or- [SET] #s004 Carnage Symbiote equipped (at no cost). If you paid 110 points, Red Goblin can equip both and may start with both equipped.

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