by hcrulesteam » Thu Jan 19, 2023 2:01 am
023 Beast Boy
[C] The click numbers and colors on the character's dial should match what is shown on the character's card (clicks 5,6,7,8 should be Blue 1,2,3,4 and clicks 9,10,11,12 should be Purple 1,2,3,4).
053a Wonder Woman
[E] WONDER WOMAN ALLY: Super Senses, but only succeeds on a ;Dice6; . If the character can already use Super Senses, instead increase the result of its roll for Super Senses by +1.
099 Scooby-Doo
[E] SCOOBY SNACKS: At the beginning of the game, give each other friendly character with the Mystery Inc. keyword a Scooby Snack token. // Characters with a Scooby Snack token have: "Perplex, but only to target a friendly character with the Mystery Inc. keyword. When this character uses it, modify the chosen combat value +2 instead and, at the beginning of your next turn, remove their Scooby Snack token."
104b Daphne
[E] OH, IT'S OKAY, I BROUGHT SNACKS! Support. When Daphne uses it, increase the result of the single d6 roll by +1.
008.1 Harley Quinn
[E] TEAM UP: ARKHAM ASYLUM OR SUICIDE SQUAD THEMED TEAM: If Harley Quinn is part of a listed themed team, friendly characters that share a keyword within range have Suicide Squad team ability and are considered adjacent to each other when using it. If they can already use Suicide Squad team ability, when they roll the d6 add 1 to the result.
014.1 Batman
[E] TEAM UP: SUPERMAN, WONDER WOMAN: If a listed friendly character is on the map and Batman uses RALLY to choose a character with [Batman Ally], [Superman Ally], or [Wonder Woman Ally], the chosen character also has SAFEGUARD: Opposing Probability Control until your next turn.
L011 Commissioner Gordon
[C] The name on the card should say Commissioner Gordon.
L019 Crazy Jane
[C] The defense power on the character's card and shown on click #3 is Barrier and not Mastermind.
L031a Question
[E] PLEASE, I GO THROUGH EVERYONE'S TRASH: When an opposing character within 6 squares uses Outwit, Perplex or Probability Control, after resolutions, if there is no d6 on this card, roll a d6 and place the result on this card.
044.1 Wonder Woman
[C] The damage values shown on the card for click numbers 7, 8, and 11 should be 3 instead of 2 (matching the normal card and dial).
s002 Green Lantern Ring
[E] EFFECT: Willpower. If this character can already use Willpower, when they use it increase the result by +1. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate a Green Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.
s003 Sinestro Corps Ring
[E] EFFECT: Perplex. If this character can already use Perplex, when they use it to negatively modify a combat value, they modify it by -2 instead. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate a Yellow Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.
s004 Blue Lantern Ring
[E] EFFECT: Empower. If this character can already use Empower, when they use it they also modify the attacker's attack +1. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate a Blue Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.
s005 Orange Lantern Ring
[E] EFFECT: Plasticity. If this character can already use Plasticity, when it hits with a close attack, after resolutions you may unequip a hit character and equip that equipment to this character. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate an Orange Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.
s006 Red Lantern Ring
[E] EFFECT: Poison. If this character can already use Poison, when they use it, damage dealt is penetrating. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate a Red Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.
s007 Indigo Tribe Ring
[E] EFFECT: Support. If this character can already use Support, when they use it, increase the number of clicks healed by 1. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate a Indigo Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.
s008 Star Sapphire Ring
[E] EFFECT: [MYSTICS]. If this character already has [MYSTICS], when they use it, the damage dealt is unavoidable instead. // POWER: If no Construct generated by this character was on your force this turn, and this equipment is friendly to your force, generate a Violet Construct that hasn't been generated by this character this game. // If this character has a listed keyword, the POWER effect is activated as a FREE instead.