Golden Age Errata & Clarifications

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Marvel HeroClix: Secret Invasion

Postby hcrulesteam » Wed Jun 17, 2015 12:13 pm

#002 Moloid
[E]Overwhelm is an attack power, not a speed power.

#006a Yellowjacket
[E]Yellowjacket’s trait says: “Yellowjacket possesses the Avengers team symbol. He doesn’t possess the Skrulls team symbol.”

#006b Yellowjacket
[E]Yellowjacket’s trait says: “Yellowjacket possesses the Skrulls team symbol. He doesn’t possess the Avengers team symbol.”

#007 Atlantean Warrior
[C]Being able to use Stealth with Aquatic Invader does not cause all lines of fire to be blocked – hindering terrain must still affect the line of fire.

#008a Ms. Marvel
[E]Ms. Marvel’s trait says: “Ms. Marvel possesses the Avengers team symbol. She doesn’t possess the Skrulls team symbol.”

#008b Ms. Marvel
[E]Ms. Marvel’s trait says: “Ms. Marvel possesses the Skrulls team symbol. She doesn’t possess the Avengers team symbol.”

#015 Energizer
[C]Once markers are removed, the square returns to the terrain type that is showing on the map.

[E]Matter Absorption says “including an object held by an adjacent character” instead of “including an object carried by an adjacent
character” inside the parentheses.

#016 Hercules
[E]Olympian, The Incredible Herc, and Peerless Warrior all have ;Indomitable; , not ;Shield;.

[E]Godlike Strength says “He can hold two objects at the same time if they are both standard objects” instead of “He can carry two objects at the same time if they are both standard objects” at the beginning of the second sentence.

#021 Iron Man
[E]The second sentence of Extremis reads: “When Iron Man is not using Outwit, he can use Super Senses.”

#022 Goliath
[C]When using Throw, the damage dealt that is multiplied by 2 to get the knock back distance is the final damage dealt after all modifiers have been considered, including critical hits and damage reducing powers.

#024 Spider-Slayer
[E]The last sentence of Tracking Systems reads: “…if it ends the second move adjacent to the chosen character.”

#028 Attuma
[C]When using Tidal Wave, Attuma can use Quake, so long as at least one opposing characters is targeted.

[E]Undersea Conqueror succeeds on a roll of 5-6 instead of 4-6.

#030 Punisher
[C]When using Chaingun, all target characters must be within Punisher’s range.

[C]Resolve each follow up attack from Chaingun before moving on to the next attack. If Punisher loses Chaingun after any attack, no further attacks with Chaingun can be made.

#032a Dum Dum Dugan
[E]Dum Dum Dugan’s trait says: “Dum Dum Dugan possesses the S.H.I.E.L.D. team symbol. He doesn’t possess the Skrulls team symbol.”

[E]Deputy Director (Leadership), Perplex and Marksman (Ranged Combat Expert) are all damage powers, not defense powers.

[E]Monster Squad reads: “Modify the attack value of Dum Dum Dugan and all adjacent friendly characters by +1 when they are attacking characters that can use the Great Size ability.”

#032b Dum Dum Dugan
[E]Dum Dum Dugan’s first trait says: “Dum Dum Dugan possesses the Skrulls team symbol. He doesn’t possess the S.H.I.E.L.D. team symbol.”

[C]The terrain selected by Dum Dum Dugan for S.W.O.R.D.fall does not return to its previous state even when Dum Dum Dugan is KO’d.

[E]The last sentence of S.W.O.R.D.fall reads: “Blocking terrain is considered clear terrain until the end of the game. Elevated terrain – and any higher level of elevated terrain completely contained within the selected area – is one lower level of elevation until the end of the game.”

[C]The selected area from S.W.O.R.D.fall does not remain clear grounded terrain regardless of other game conditions. Terrain markers, objects, etc. would all behave as hindering/blocking terrain as normal.

#033 Dr. Strange
[C]If Wand of Watoomb is used to target more than one character with Perplex (like with the feat Brilliant Tactician), a d6 would be rolled once and each target of Perplex would have a single combat value modified accordingly.

#037 Triton
[E]Aquatic Scout’s second sentence begins “When Triton occupies water terrain, any line of fire drawn to him…”

#039 Cloak and Dagger
Qualifying Name OR Qualifying Real Name
Cloak Tyrone Johnson
Dagger Tandy Bowen

#040 Doom
[C]When using Powerless to counter all powers or all abilities, Doom must still draw a line of fire to the target.

[C]Outwitting all abilities of a character with Powerless refers to the Combat Abilities listed on the Powers and Abilities card.

#042a Captain Mar-Vell
[E]Captain Mar-Vell’s trait says: “Captain Mar-Vell possesses the S.H.I.E.L.D. team symbol. He doesn’t possess the Skrulls team symbol.”

#042b Captain Mar-Vell
[E]Captain Mar-Vell’s trait says: “Captain Mar-Vell possesses the Skrulls team symbol. He doesn’t possess the S.H.I.E.L.D. team symbol.”

#043 Psycho-Man
[E]The first sentence of Control Box says "Psycho-Man does not take damage based on the point value of his target(s) when he uses Mind Control."

#045 Namor
[E]Undersea Ruler succeeds on a roll of 5-6 instead of 4-6.

#048a Elektra
[E]Elektra’s trait says: “Elektra possesses the Hydra team symbol. She doesn’t possess the Skrulls team symbol.”

[E]The first keyword is “The Hand”

#048b Elektra
[E]Elektra’s trait says: “Elektra possesses the Skrulls team symbol. She doesn’t possess the Hydra team symbol.”

[E]Elektra has the keywords “Skrulls, Spy”

#049 Ringmaster
[C]The limitation on Mind Control for Top Hat applies only when Ringmaster is using the special power to increase the number of targets he can affect.

#051 Nick Fury
[C]When Nick Fury uses L.M.D., he is moved to a corner of the map whether the damage was dealt from an attack or not.

[C]When Nick Fury uses L.M.D. and the attack involves knock back, the attack would be resolved first, then the Nick Fury would be put n an unoccupied square, then the knock back would take place.

[E]The second sentence of L.M.D. reads: “When Nick Fury is dealt damage, you may reduce the damage by 2.”

#053 Skrull Emperor
[E]The character card has Shape Change listed on it.

[C]The only difference in the use of Outwit for Scheme is that it can affect multiple characters. Other requirements – like having a line of fire to each target – are still required.

[C]If a special power is selected to be countered with Scheme, all characters with a special power of the selected name would be countered, even if the effects are different or in a different combat slot.

[E]The second sentence of Emperor reads: “When he uses Leadership, in addition to the normal effects, on a result of 3-6 add an additional action to your action total.”

#057 Jarvis
[E]This character has both the Skrulls and Avengers team symbols.

#058 Power Man and Iron Fist
[E]Wallbuster, Deadly Hands of Kung Fu (Blades/Claws/Fangs), and Power Man are all Duo Attack powers, not standard attack powers.

Qualifying Name OR Qualifying Real Name
Power Man Luke Cage
Iron Fist Daniel Rand

#099 Susan Richards
[E]Susan Richard’s character card has a point cost of 120.

[C]Although Susan Richards ignores terrain for her ranged attacks when she uses To the Negative Zone, characters can still use terrain or the attack. For example, a character with Camouflage would still have lines of fire to it blocked.

#100 Spider-Woman
[E]Spider-Woman’s character card has a point cost of 79.

[E]Agent Provocateur reads “Spider-Woman can use Outwit. She can use it normally, or she can counter all standard powers of a chosen type (speed, attack, defense, or damage) of all adjacent opposing characters.”

#104 The Thing
[E]The last sentence of Yer Ever-Lovin’ Pal reads: “On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword.”

#105 Dr. Doom
[C]When using Kneel Before Doom!, each character targeted by Doom that is hit would only be dealt his damage value – no additional damage for adjacency would be dealt to the targets.

[E]The first sentence of Kneel Before Doom! reads: “Dr. Doom can use Energy Explosion, but if he hits, he instead deals damage equal to his damage value to each hit target of the attack.”

[C]The special option Outwit from Lord of Latveria can’t be used with Dissent to counter a team ability anywhere on the battlefield.

#112 Sue Storm
[C]Characters taking knock back from Get Away from Him! are moved away from the square Sue Storm drew a line of fire to for the attack.

#113 Johnny Storm
[E]Pour It On! reads: “Johnny Storm can use Energy Explosion. Damage dealt to hit characters that were not targeted is modified by +1.”

#115 Victor Von Doom
[E]Unquestioned has an Indomitable defense symbol, not the standard defense symbol.
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DC HeroClix: Arkham Asylum

Postby hcrulesteam » Wed Jun 17, 2015 12:13 pm

#011 The Riddler
[E]Riddle Me This begins “The Riddler can use Incapacitate once per turn.”

[E]Riddle Me This ends “if the chosen number comes up on both dice, give the target enough action tokens so that it has two actions
tokens.”

[C]When Riddler uses Perplex with They’ll Never Get This One, the restriction prevents him from targeting friendly characters altogether.

#019 Lashina
[E]The keyword “Apokalips” is “Apokolips”.

#027 Firefly
[E]Flamethrower ends “… same square that the target occupied at the time of the attack.”

#030 Amon Sur
[E]Self Preservation’s second sentence begins “When Amon Sur takes damage from an attack, …”

#034 Robin
[C]Batline only allows Robin to ignore clear elevated terrain. Walls, hindering and blocking terrain (even on elevated terrain) would not be ignored.

#041 Frankenstein
[E]The Monster’s Steam Gun is a named power for Super Strength. It is not a special power.

#042 Ventriloquist
[E]Scarface reads: “Ventriloquist can use Incapacitate, but his damage value becomes 1 and is locked until the action is resolved instead of dealing no damage.”.

#057 Saturn Queen
[C]To use Mind Squeeze, the Incapacitate action must be completely resolved, including Saturn Queen taking a token and push damage if necessary. When she uses Mind Control as a free action, all other aspects of the Mind Control action – requirements on range, line of fire, Shape Change rolls, etc. – must be met in order to attempt the attack.

#061 Clown Prince of Crime
[C]If Clown Prince of Crime is Possessed, the possession ends when symbols appear as if the character were KO’d.

[E]He’s Escaped Again! can’t be ignored.

[C]Any game effect that would remove Clown Prince of Crime from the game activates He’s Escaped Again!

#099 Batman
[E]From Among the Gargoyles ends with “when he occupies the rim square and a line of fire is being drawn to him.”

[E]Dark Knight reads "Batman can use Flurry and Smoke Cloud. If Batman has no action tokens when he uses Smoke Cloud, he can use it as a free action once this turn."

#104 Grodd
[E]Grodd’s character card does not have a team symbol on it.
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Marvel HeroClix: Hammer of Thor

Postby hcrulesteam » Wed Jun 17, 2015 12:17 pm

#006 Pip the Troll
[E]Space Gem begins “Pip the Troll can use Phasing/Teleport. He can use it normally, or if he is not using the Carry ability, you can instead place him in any square…”

#011 Enchantress
[E]Enchanting reads: “Enchantress can use Mind Control. If she does, she takes 1 damage for 200 points of successfully hit targets' combined point value, instead of 150 points.”

#015 Fire Demon
[E]March to Ragnarok! begins “When a friendly character named Surtur or Ragnarok Surtur is within 8 squares…”

#026 Pluto
[E]Soul Syphon reads “When a friendly character with 30 or higher point value is KO’d, Pluto may be placed in the square they occupied after any current actions are resolved. If Pluto does, he can immediately use Regeneration as a free action.”

#034 Hogun
[E]Hogun the Grim begins “Whenever Hogun is given a non-free action…”

#038 Venom
[E]Venom has a ;Star; symbol on his base.

#044 Air-Walker
[E]Air-Walker’s character card has a red experience level.

#050 Hela
[E]The first sentence of Touch of Life reads: "Whenever another friendly character would be KO'd you may roll 2d6."

#051 Odin
[E]Odin’s character card has a red experience level.

#056 Surtur
[E]Expendable Resources begins: "Once at the beginning of your turn..."

#057 Thor and Loki
Qualifying Name OR Qualifying Real Name
Thor Thor Odinson or Donald Blake
Loki Loki Laufeyson

#058 Gertrude Yorkes and Old Lace
[E]Lend a Dino begins: “Once per action after an adjacent friendly character's close combat attack…”

#061 Thor’s Mighty Chariot
[C]When his trait allows him to “make ranged combat attacks against any opposing characters that it has a clear line of fire to” it is only allowing Thor’s Mighty Chariot to make a ranged attack while adjacent to an opposing character (against a character that is not adjacent). It does not override the need for Thor’s Mighty Chariot to have the target in range.

Qualifying Name OR Qualifying Real Name
Thor Thor Odinson or Donald Blake
Toothgnasher Toothgnasher
Toothgrinder Toothgrinder

#099 Thorbuster
[C]When using To Fight A God and targeting more than one qualifying character, Thorbuster’s damage value is only increased +2 once, not once per target.

#104 Son of Surtur
[E]Fan the Flames begins: "Once at the beginning of your turn..."

MAP ERRATA
Hammer of Thor - Muspelheim
[C]This is an outdoor map.
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DC HeroClix: The Brave and the Bold

Postby hcrulesteam » Wed Jun 17, 2015 12:22 pm

#006 Checkmate Pawn (White)
[E]Battlefield Promotion reads “When Checkmate Pawn (White) KOs or critical hits a character, after the action is resolved you may replace this character…”

#009 The Atom and Hawkman
Qualifying Name OR Qualifying Real Name
The Atom - Ray Palmer
Hawkman - Carter Hall

#011 League Elite
[E]Vital Strike reads “… when resolving a successful attack…”

#013 Checkmate Pawn (Black)
[E]Battlefield Promotion reads “When Checkmate Pawn (Black) KOs or critical hits a character, after the action is resolved you may replace this character…”

#015 Parademon Drill Sergeant
[E]The last sentence of Darkseid’s Motivational Techniques reads: “If the attack roll misses all targets, deal the attacking character 1 unavoidable damage.”

#025 Goodness and Mercy
Qualifying Name OR Qualifying Real Name
Goodness - Granny Goodness
Mercy - Mercy

#035 Power Girl
[E]Power Girl’s character card includes the trait “Power Girl can use Super Strength.”

#037 Extant
[E]Aged or De-Aged reads: “Extant can use Incapacitate, but his damage value becomes 1 and is locked until the action is resolved instead of dealing no damage.”.

#040 Lex Luthor and Brainiac
Qualifying Name OR Qualifying Real Name
Lex Luthor - Lex Luthor
Brainiac - Vril Dox

#046 Batman and Green Arrow
Qualifying Name OR Qualifying Real Name
Batman - Bruce Wayne
Green Arrow - Oliver Queen

#047 The Flashes
Qualifying Name OR Qualifying Real Name
The Flash - Barry Allen
The Flash - Wally West

#048 The Flash and Green Lantern
[E]This character has 8 ;Bolt; ;Bolt; , not 0 ;Bolt;.

Qualifying Name OR Qualifying Real Name
The Flash - Barry Allen
Green Lantern - Hal Jordan

#049 Superman and The Flash
[E]“And the Winner Is…” says “…only use the powers and name of the chosen character this game.”

[C]If “And the Winner Is…” is no longer on the dial, its effects end immediately. However since the choice of either Superman or The Flash is only made once per game, if the power returns to the dial you must continue to use the choice already made.

Qualifying Name OR Qualifying Real Name
Superman Clark - Kent or Kal-El
The Flash - Barry Allen

#050 Fire and Ice
Qualifying Name OR Qualifying Real Name
Fire - Beatriz Bonilla da Costa
Ice - Tora Olafsdotter

#051 Green Lantern and Green Arrow
Qualifying Name OR Qualifying Real Name
Green Lantern - Hal Jordan
Green Arrow - Oliver Queen

#052 Blue Beetle and Booster Gold
[E]The first sentence of Yes, I Guess I’ll Carry You reads: “Blue Beetle and Booster Gold can’t carry other characters.”

Qualifying Name OR Qualifying Real Name
Blue Beetle - Ted Kord
Booster Gold - Michael Jon Carter

#053 Harley Quinn and Poison Ivy
Qualifying Name OR Qualifying Real Name
Harley Quinn - Harleen Quinzel
Poison Ivy - Pamela Isley

#054 Mister Miracle and Oberon
[E]Prison Break reads: “Friendly characters within 6 squares ignore opponent’s Plasticity and add 2 to their d6 rolls when breaking away.”

[C]“Your Head is My Jumping-Off Point!” allows Mister Miracle and Oberon to be TK’d via this power even though they have a multibase.

Qualifying Name OR Qualifying Real Name
Mister Miracle - Scott Free
Oberon - Oberon

#055 Shazam! and Black Adam
[E]Hercules/Amon (Super Strength) and Call Down the Lightning have ;Duo; , not ;Fist;.

[E]The third sentence of Reluctant Team-Up says “If you chose 140 points, this character has ;Fist; and is KO’d when the first red KO line is crossed.”

[E]The second sentence of Reluctant Team-Up says “In both cases, each time you reveal your force at the beginning of a game choose the dark green starting line (Shazam!) or the light green starting line (Black Adam)."

[E]Fury enough to Destroy Countries: "Shazam! And Black Adam can use Hypersonic Speed..."

[E]Call Down the Lightning reads: "Shazam! And Black Adam can use Energy Explosion as if they have a range value of 6; when they do, damage dealt to all hit characters is modified by +1...."

Qualifying Name OR Qualifying Real Name
Shazam! - Billy Batson
Black Adam - Teth-Adam

#059 Nekron
[C]When using The Blackest Night, if you opt not to give the figure the action, then the figure is removed immediately from the map.

#100 Batman and Catwoman
Qualifying Name OR Qualifying Real Name
Batman - Bruce Wayne
Catwoman - Selina Kyle
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DC HeroClix: Blackest Night

Postby hcrulesteam » Wed Jun 17, 2015 12:23 pm

#001 Mera
Mera’s trait reads: “Mera also has the ;Swim; Speed Symbol.”
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Other HeroClix: Watchmen

Postby hcrulesteam » Wed Jun 17, 2015 12:24 pm

#007 Hooded Justice
[E]Strongman reads: “Hooded Justice can use Super Strength, but he can’t pick up or hold heavy objects.”

#011 Dr. Manhattan
[E]Surrender to Me Personally reads: “When Dr. Manhattan hits a character while using Incapacitate..”

#013 Walter Kovacs
[E]Leave Me Alone! reads: “Walter Kovacs can use Stealth.”

#019 Big Figure
[E]This Place Is Gonna Explode! begins: “During your opponent’s turn...”

#020 Larry and Mike
[E]Henchmen begins: “When a friendly character using the Underworld team ability…”

Qualifying Name OR Qualifying Real Name
Lackey - Larry
Criminal - Mike

#021 The Comedian and Nite Owl
Qualifying Name OR Qualifying Real Name
The Comedian - Edward Blake
Nite Owl - Dan Dreiberg

#022 Silk Spectre and Dr Manhattan
Qualifying Name OR Qualifying Real Name
Silk Spectre - Laurie Juspeczyk
Dr Manhattan - Jon Osterman

#023 Ozymandias and Bubastis
Qualifying Name OR Qualifying Real Name
Ozymandias - Adrian Veidt
Bubastis - Bubastis

#024 Nite Owl and Rorschach
Qualifying Name OR Qualifying Real Name
Nite Owl - Dan Dreiberg
Rorschach - Walter Kovacs

#025 Dr. Manhattan
[E]The last sentence of Atomic Disassembly reads: "On a result of 1-2, destroy the nearest 3 objects (including objects held by opposing characters and those in squares occupied by characters); on a result of 3-4, the nearest area of elevated terrain becomes grounded terrain until the end of the game; on a result of 5-6, the nearest area of blocking terrain is destroyed."

[E]The third sentence of Clear the Skies begins: "When using Pulse Wave as a free action, the area of effect is Dr. Manhattan’s range value..."

#026 Jon Osterman: Dr. Manhattan
[E]This figure has the Watchmen team symbol on his base.
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Marvel HeroClix: Web of Spider-Man

Postby hcrulesteam » Wed Jun 17, 2015 12:24 pm

#012 Puma
[E]The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”.

#018 Carnage
[E]Carnage has the “Maximum Carnage” keyword.

[E]Symbiote Blade reads “Whenever Carnage makes a close or ranged combat attack, you may roll a d6. If you do, Carnage’s damage value becomes the result and is locked until the attack resolves.”

#019 Chameleon
[E]The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”.

#032 Vector
[E]Kinetic Control reads: “Vector can use Telekinesis. Opposing characters within 3 squares may be placed by Vector with Telekinesis as if they were friendly characters. Opposing characters that are placed in this way may be dealt 1 damage after the action resolves.”

#035 J. Jonah Jameson
[E]Spider-Man’s a Menace reads: “Characters within line of fire possessing the Spider-Man team ability are not wild cards.”

[C]The character using the Spider-Man team ability immediately stops using it (and any copied team abilities) when J. Jonah Jameson can draw a line of fire to it, even if that is in the middle of an action. Any effects that the copied team ability have already caused (such as an action not counting toward the allotted actions for the turn) would not be reversed.

[C]While a character using the Spider-Man team ability is within J. Jonah Jameson’s line of fire, it is considered to not be copying any friendly team ability.

#038 Noh-Varr
[E]Traitor to All reads “During your first turn, you may choose that Noh-Varr loses all keywords this game. If you do, modify his attack value by +1 this game.”

#042 Bullseye
[E]The first sentence of Any Object A Weapon reads: “Bullseye can use Super Strength, but he can’t pick up or hold heavy objects.” I Never Miss reads: "Characters targeted by Bullseye can’t use Shape Change or Super Senses for that attack."

#044 Rocket Racer
[E]The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”.

#050 Red Hulk
[E]The first sentence of Major Earthquake reads: "Give Red Hulk a power action and make a close combat attack targeting each other character (including friendly characters) within 3 squares."

#051 The Spot
[E]Out of the… Spots? reads: "Once per turn, before The Spot is given a close combat action, you may place him in any square within 6 squares and line of fire that’s also adjacent to a wall, blocking terrain or is a grounded square adjacent to elevated terrain."

[E]The keyword “M.O.D.O.K.'s 11” is “MODOK's 11”.

#056 Mysterio
[E]Mind-Numbing Gas reads: “Opposing characters that occupy a square with a hindering terrain marker placed by Mysterio at the beginning or end of an action can’t use Indomitable, Super Senses, or Willpower until the end of that turn.”

#059 Iron Man/War Machine
[E]All-Out Assault’s first sentence reads “Once per game, give Iron Man/War Machine a double power action.”

Qualifying Name OR Qualifying Real Name
Iron Man - Tony Stark
War Machine - James Rhodes

#061Spider-Hulk
[E]Roof Rip reads: "Give Spider-Hulk a power action if he occupies elevated terrain. All elevated terrain and any higher level of elevated terrain completely contained within the same continuous border as Spider-Hulk becomes hindering terrain of one lower level, and deal each other character occupying an affected square 2 damage."

#062 Doppelganger
[E]Doppelganger has the “Maximum Carnage” keyword.

#064 Cosmic Spider-Man
[E]Cosmic Spider-Man’s attack power should read: “PsychicWebbing: Cosmic Spider-Man can use Incapacitate. If he hits, he can use Telekinesis option 1 as a free action targeting one of the characters hit by Incapacitate.”

[E]Cosmic Spider-Man has the ;Wing; speed symbol instead of ;Shield;.

#100 Spider-Man
[E]Web Swing Through the City ends: "…ends his movement occupying a square of elevated terrain on the rim."

#104 Daken
[E]Clicks 2 and 4 have a defense value of 16. Click 6 has a defense value of 15.
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DC HeroClix: Brightest Day

Postby hcrulesteam » Wed Jun 17, 2015 12:25 pm

#005 Captain Boomerang
[E]The end of Boomerang's Path reads: "...Make a ranged combat attack and compare the result to each opposing character occupying a chosen square. Each character hit this way is dealt 2 damage. This attack does not target."

#007 Osiris
[E]Quest for Black Adam reads "Once per game, when Osiris hits with a critical hit that hasn't been re-rolled..."
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DC HeroClix: DC 75th Anniversary

Postby hcrulesteam » Wed Jun 17, 2015 12:26 pm

#014-016 Beast Boy
[E]Morph: Beast Boy reads: “Give Beast Boy a move action that deals no pushing damage. After actions resolve, replace him with any character with this trait but a different collector’s number on the same click number. Existing action tokens and action tokens for that action are applied to the replacement.”

[C]When the power refers to “a move action that deals no pushing damage” this means that the token given from this move action will not result in pushing damage, even if it is the second token on that character.

#019 Ruling-Caste Dominator
[E]The name of this figure should read as "Ruling-Caste Dominator" on the base.

#024 Detective Chimp
[E]The symbol n the card for Long Arms (Plasticity) is ;Boot; instead of ;Standard;.

#025 Sargon The Sorcerer
[E]Illusionary Swap reads: “…any two heavy or light objects in the game with each other, as long as one of the objects occupies or is being held by a character…” instead of “any two non-Immobile objects in the game with each other, as long as one of the objects occupies or is being carried by a character…”.

#031 Batman
[E]The first sentence of Smoke Cloud Maneuver ends: “…he can use Smoke Cloud as a free action until the beginning of his next turn.”

#043 Larfleeze
[E]The last sentence of Orange Constructs reads: “Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.”

[C]When Orange Construct objects are moved with the Orange Constructs trait, they move as characters with the ;Boot; speed symbol for terrain purposes.

[E]Summon the Orange Lantern Corps begins: "Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire."

#045 Scar
[E]When Undead Guardian of the Black is used to heal a figure, that healing is not from Steal Energy.

#046 John Stewart
[E]The Architect reads: “Once during your turn, if John Stewart has no action tokens, he can use Barrier as a free action until the beginning of his next turn, but places only 2 blocking terrain markers.”

#051 Wonder Woman
[E]Cavalry Charge! reads: “Wonder Woman can use Charge. When she is given a power action to use Charge, she ignores opposing characters and hindering terrain for movement purposes, and after actions resolve, any number of adjacent opposing characters may be knocked back two squares.”

#052 Batman
[E]Rooftop to Rooftop reads: “Batman can use Leap/Climb. Once per turn, if Batman has no action tokens, he can be given a move action as a free action if he ends his movement occupying a square of elevated terrain on the rim.”

#055 Beast Boy
[E]See #014-#016 Beast Boy.

#057 Bane
[E]The first sentence of Venom Pump reads: "Once during your turn as a free action, you may choose 1, 2 or 3."

#059 Wonder Twins
[E]The information on the Bucket of Water reads: “(Bucket of Water special object. 0 points, Light Object. When not held, a square containing this object is not considered hindering terrain because of this object, it is considered water terrain instead.)”

[E]Wonder Twin Powers, Activate! begins: “Once during your turn as a free action, for each Wonder Twin you may choose one form listed below. This character can use the powers and possesses the combat symbols and values associated with those forms until the next time you choose forms.”

#100 Sinestro
[E]Sinestro does not have a ;Star; symbol on his base.

#105 Icemaiden
[E]The name of this figure should read as "Icemaiden" on the base.

#W04 Hal Jordan
[E]Hal Jordan has a ;Star; symbol on his base.

[E]Uniter of All Corps reads: “When you build your force, you may choose a keyword with “Lantern” in the name, or Indigo Tribe or Sinestro Corps. Hal Jordan possesses that keyword this game in addition to his other keywords.”

#W08 Wonder Woman
[E]Wonder Woman has a speed value of 6 on click #10.

[E]The second sentence of White Rush begins “When she is given an action to use Charge…”
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Marvel HeroClix: Giant-Size X-Men

Postby hcrulesteam » Wed Jun 17, 2015 12:27 pm

#001 Madrox
[E]The More the Merrier reads: “Madrox can use Flurry, but only if another friendly character whose name includes ‘Madrox’ or ‘Multiple Man’ is adjacent to the target of his first attack using Flurry.”

#012 Cypher
[C]Crack Enemy Communications causes the figures to copy the team ability in the same ways as a wild card.

[C]The choice for the Thunderbolts additional team ability is always made before the choice for Crack Enemy Communications. When Cypher acquires the Thunderbolts team ability, he uses the team ability which has been chosen by the player using Thunderbolts.

#018 Caliban
[E]The keyword “Horsemen of the Apocalypse” is “Horsemen of Apocalypse”.

#033 Blob
[E]The Immovable Object reads: "Blob can't be knocked back, carried, or placed by Telekinesis."

#036 Professor X
[E]In Contact with Cerebro reads: “If Professor X is in your starting area, he can draw lines of fire and count range and squares for his Speed, Attack, and Damage powers and the powers those allow him to use from the square of any single friendly character with whom he shares a keyword.”

[E]I’ve Learned Your Secrets has ;Standard; , not ;Star;.

#046 Juggernaut
[E]The second sentence of Nothing Can Stop the Juggernaut reads: “When he moves due to his own action along a straight horizontal or vertical path, he ignores all terrain for movement purposes except elevated terrain for that action.”

#051 Hulk
[E]The second sentence of Here's Your Friend Back begins: “If it hits a character…”

#055 Cable/Deadpool
[E]If Choose Me! I am Way Cooler is no longer on the dial, its effects end immediately. However since the choice of either Cable or Deadpool is only made once per game, if the power returns to the dial you must continue to use the choice already made.

Qualifying Name OR Qualifying Real Name
Cable - Nathaniel Summers
Deadpool - Wade Wilson

#056 Colossus/Wolverine
Qualifying Name OR Qualifying Real Name
Colossus - Piotr Rasputin
Wolverine - James Howlett

#057 Cyclops/Phoenix
[E]Slym and Redd reads: “They can be given up to two free actions…”

Qualifying Name OR Qualifying Real Name
Cyclops - Scott Summers
Phoenix - Jean Grey

#100 Jamie Madrox
[E]Worldly Dupes reads: “When you build your force or when Jamie Madrox is placed on the map, choose one of these keywords: Celebrity, Detective, Martial Artist, Police, Politician, Reporter, Scientist, Soldier, Spy, or Warrior. Jamie Madrox possesses that keyword this game.”

#056 Gambit/Rogue
Qualifying Name OR Qualifying Real Name
Gambit - Remy LeBeau
Rogue - “Anna Marie”

#G05 Nemesis
[E]Bio Nuclear Blast’s third sentence reads: “Make a ranged combat attack that does not target, and compare the result to each other character occupying a square along that line of fire, or a square adjacent to that line of fire but still within his range.”

[E]Cracked Containment Unit reads: "Nemesis can use Pulse Wave. If he does, the area of effect is his range value, and his damage value becomes his printed damage value and is locked."

#G06 Frost Giant
[E]Spear Throw begins “Once per game as a ranged combat action…”

#G09 Sentinel Mark V
[E]The first trait ends “…starting line.”
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