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Wizkids Rules! • View topic - Golden Age Errata & Clarifications

Golden Age Errata & Clarifications

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DC HeroClix: The Dark Knight Rises

Postby hcrulesteam » Wed Jun 17, 2015 12:47 pm

#004A Arkham Asylum Inmate
[E]Safety in Numbers says “Arkham Asylum Inmate” instead of “Arkham Inmate” in the first sentence.

#016 Salvatore Maroni
[E]The last sentence of I Got People Everywhere reads: “When he does, he ignores the effects of characters and terrain on line of fire and if his target has the Gotham City Underworld keyword, modifies Salvatore Maroni's attack value by +2.”

#019 The Joker's Henchman #2
[E]Take Another Shot! says “The Joker as Sgt.” instead of “Sgt. Joker” in the first sentence.

#100 Batman
[E]We’re In This Together says: “When you build your force, if there is another character on….” in the first sentence.

#103 Bane
[E]This figure has a silver ring on its base.

#203 Catwoman
[E]The object that is removed is the one which was adjacent at the beginning of the action used to activate the power.
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Marvel HeroClix: Chaos War

Postby hcrulesteam » Wed Jun 17, 2015 12:48 pm

#010 Donald Blake
[E]The second sentence of Thor, God of Lightning reads: "If you do, after actions resolve, even if this power is lost, deal 1 damage to each adjacent opposing character."

#047 Mr. Sinister
[E]Create New Marauders says: “When you build your force, friendly characters possess…” in the first sentence.

#054 Hawkeye and Mockingbird
[E]Trick Arrows and Battle Staves reads: “Hawkeye and Mockingbird can use Energy Explosion, Incapacitate, and Smoke Cloud. They can use these powers normally, or they may be given a power or ranged combat action as a free action instead of a ranged combat attack when using the Duo Attack ability to use one of these powers.”

#102 Invisible Woman
[C]In the “The Peacemaker” power, the “both” refers to the opposing character and the other friendly character. “The Peacemaker” may be used even if one or both of the characters are on their first clicks.

#200 Giant-Man
[E]Pym Particles, Grow begins: “Once per game, give Giant-Man a free action…”

#204 Space Phantom
[E]The last sentence of Dimension Swap reads: “When he does, he can use that countered standard power as long as it’s countered.”
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Other HeroClix: Star Trek Away Team

Postby hcrulesteam » Wed Jun 17, 2015 12:48 pm

#007a Ensign Pavel Chekov
[E]This character’s dial begins on the blue starting line.

#007b Ensign Pavel Chekov
[E]This character’s dial begins on the yellow starting line.
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DC Heroclix: 10th Anniversary

Postby hcrulesteam » Fri Jun 26, 2015 10:36 am

004 Green Lantern
[E] The second sentence of Construct begins: "When he does, attach the Construct to him after actions resolve and he may make a close combat attack targeting a character adjacent to a square with one of these Barrier markers in it as a free action."

007 Nightwing
[E] A Leader on any Team says: “During your first turn, choose a friendly character’s keyword;…” in the second sentence.
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Marvel Heroclix: 10th Anniversary

Postby hcrulesteam » Fri Jun 26, 2015 10:36 am

006 Marvel Girl
[E]The second sentence of Dark Phoenix begins: "When Marvel Girl would be KO’d..."

009 Iron Man
[E]Adaptive Armor: When Iron Man would take damage from another character assigned a relic or resource, Iron Man ignores that damage and rolls a d6. On a result of 1-3, deal Iron Man 1 unavoidable damage. This ability can’t be ignored.

014 Emma Frost
[E] Secondary Mutation reads: "When this power appears, stop turning the dial, and you may choose to click Emma Frost to click #8. Emma Frost can use Super Senses."

[C]Emma Frost can’t be healed past click #8.

019 Magneto
[E] The second sentence of Master of Magnetism begins: "When he uses either and hits, attach the Magnetic Debris to him after actions resolve."
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DC Heroclix: Tab App

Postby hcrulesteam » Fri Jun 26, 2015 10:37 am

D-004 Superman
[E]This character’s collector number should be D-004, not D-001.

D-005 General Zod
[E] This character’s collector number should be D-005, not D-002.
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Marvel Heroclix: Tab App

Postby hcrulesteam » Fri Jun 26, 2015 10:40 am

M-002 Thor
[E] The second sentence of Mjolnir’s Song reads: "During the move, he may be given a ranged combat action as a free action."
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Other Heroclix: Assassin's Creed: Brotherhood

Postby hcrulesteam » Fri Jun 26, 2015 10:42 am

[#001 Ezio Auditore de Firenze
[E]This figure has a silver ring on its base.

#003 La Volpe
[E]This figure has a silver ring on its base.

#005 Cesare Borgia
[E]This figure has a silver ring on its base.
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Other Heroclix: Assassin's Creed: Revelations

Postby hcrulesteam » Fri Jun 26, 2015 10:43 am

#002 Prince Ahmet
[E]This figure has a silver ring on its base.

#003 Yusuf Tazim
[E]This figure has a silver ring on its base.

#005 The Bombardier
[E]The second sentence of Mace Slam begins: “Give The Bombardier a move action and after actions resolve, …”
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DC Heroclix: Batman

Postby hcrulesteam » Fri Jun 26, 2015 10:46 am

042 Batwing
[E]In Aerial Maneuvers, the word "Toughnes" is "Toughness."

046 Geo-Force
[E]The third sentence of Earthshock reads: "If you hit, the opposing character can’t target characters friendly to Geo-Force until the Earthen Fist has been destroyed or reattached."

[C]The Earthen Fist is blocking terrain, but it is not a blocking terrain marker.

[C]When the Earthen Fist is destroyed, it is not removed from the game, so it may still be reattached.

049 Socialist Red Guardsman
[E]Runaway Reactor ends: “… and when he uses Pulse Wave you may choose to have the area of effect be his range value; when you do either, deal him 1 unavoidable damage after the attack resolves.”

052 Booster Gold
[E]The second sentence of The Advantage of Time Travel reads: “When he uses it for his own attack roll, he may use it again during that attack as long as the rerolled value is higher than the previous ignored value.”

053a Batman
[E]The first sentence of Flock of Bats begins: "Give Batman a free action to attach an adjacent friendly Flock of Bats to his base or remove an attached Flock of Bats and place it in an adjacent square..."

053b The Caped Crusader
[E]Allies In Darkness begins: "When The Caped Crusader has less than 3 Flock of Bats attached, a friendly Flock of Bats may end its move in the same square as him..."

[E]Allies In Darkness ends “If The Caped Crusader is KOd with a Flock of Bats attached, place any attached Flock of Bats in an adjacent square before removing him from the game.”

[E]I Shall Become A Bat reads: "Give The Caped Crusader a free action to switch places with any friendly unattached Flock of Bats on the map, even if the Flock of Bats didn’t start the game attached to The Caped Crusader."

[C] A Flock of Bats which begins the game attached to The Caped Crusader is not considered to be on the force when determining a themed team.

054 Voodoo
[C]Mind Lock gives Voodoo a +2 to attack for any Mind Control attack she makes.

100 Nightwing and Batgirl
[E]Complementary Combat Skills reads: "When Nightwing and Batgirl use the Duo Attack ability, they may use Flurry as a free action instead of each attack."

201 Batman
[E]Carry You To Safety begins: "When Batman uses the Carry ability to carry a character..."

V001 Batmobile
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E] RAM should read: "Give this character a move action to use ;Improved-M; ;Character; and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

V002 Batwing
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]Replace the word Batplane with the Batwing in the Airdrop and Overwatch pilot abilities.

V003 Invisible Jet
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]The Purple Ray Rejuvenation pilot ability read: “…one carried character who has no action tokens may immediately be given a nonfree action this turn.”

[C]You can’t give a figure a double power action after using Purple Ray Rejuvenation.

V004 GCPD Cruiser
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]CLEAR THE STREETS: Prerequisites: Gotham City keyword or Police team ability.
GCPD Cruiser can use ;Improved-M; ;Character;. Once per turn, when GCPD Cruiser passes through a square occupied by an opposing character, immediately place that character in a square within 3 squares and line of fire of its current square and deal it 1 damage, then complete GCPD Cruiser's movement.

V005 Military Tank
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]Military Tank’s character card has a yellow experience level.

[E] RAM should read: "Give this character a move action to use ;Improved-M; ;Character; and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

V006 Haunted Tank
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]The first sentence of "Jigsaw Tank" Mechanics reads: "Haunted Tank can use Support, but it can only target characters with the Vehicle keyword; when it does, modify either the result of the 2d6 roll or the amount healed by +1 for each object adjacent to it."

[E] RAM should read: "Give this character a move action to use ;Improved-M; ;Character; and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

V007 The Bug
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]Hazardous Environment Support reads: "Give The Bug a move action and after actions resolve, if The Bug carried at least one friendly character, The Bug can use Support as a free action, modifying the result of the 2d6 roll by +1 for each character carried."

[C]If one of the pilot abilities is used to redirect unavoidable damage to a different dial, then if that dial is KOed, any remaining damage is not applied.

DC HeroClix: Batman Fast Forces

005 Alfred Pennyworth
[E]This character does not have a [Batman Team Ability] symbol on the base.
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