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Marvel Heroclix: Age of Ultron (Storyline Organized Play)

PostPosted: Mon Jun 06, 2016 5:16 pm
by hcrulesteam
022 Yellowjacket
[E]Point values on dial should read 100/50.

[E]Starting line on click #4 should be yellow.

039 Jocasta
[E]A.I. Entity Possession When Jocasta is KO’d or if you pay 25 points when building your force, equip this character to a friendly character if it has the Armor or Robot keyword and link it to that character’s dial.

EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.

044 Giant-Man
[E] Has Battle Fury as the last listed Damage power on his card.

Marvel Heroclix: Nick Fury, Agent of S.H.I.E.L.D.

PostPosted: Mon Jun 06, 2016 5:17 pm
by hcrulesteam
006b Alexander Pierce
[E]NICK FURY'S PERSONAL BODYGUARD: Adjacent friendly characters that share a keyword with Alexander Pierce can use Mastermind, but can only choose Alexander Pierce. Friendly characters named Nick Fury within 4 squares and line of fire can use Mastermind, but can only choose Alexander Pierce regardless of point value and adjacency.

018 Contessa Valentina
[E]SETTING THE TABLE FOR BETRAYAL: Mastermind, but can only choose characters with the Hydra or S.H.I.E.L.D. keyword. When Contessa Valentina uses it, give her a Traitor token and then roll a d6 that can't be rerolled and add 1 for each Traitor token; on a result of 8 or higher, you may replace her with NFAoS #057 Madame Hydra.

020b John Garrett
[E]COLLATERAL DAMAGE: Energy Explosion. When John Garrett uses it, if the original target is the highest-point opposing character and is adjacent to at least one other character, damage dealt is penetrating.

021 Fitz (Hoverbot)
[E]MY EYES AND EARS: Sidestep. Hoverbot doesn't require opponents to break away, doesn't block line of fire, can't be chosen for Mastermind, and has PROTECTED: Perplex.

024 Winter Soldier
[E]DEADLY SNIPER: Outwit and Ranged Combat Expert, both with a minimum range value of 10. If Winter Soldier uses both in a turn, he must target the same character.

029 Man-Killer
[E]NO MAN IS BETTER THAN ME!: When Man-Killer is the only target of an attack and the attacking character has a higher attack or damage value than Man-Killer, that character uses Man-Killer's printed value instead of the higher value.

031b Baron Blood
[E]FIGHTING ALONGSIDE MY BROTHER: PROTECTED: Mystics damage. If a friendly character named Doctor Strange is on the map, Baron Blood modifies attack and damage +1 when attacking a character with the Monster or Mystical keyword.

064 Kang's Time Chair
[E]Personal Craft: Kang: A themed team may include Kang's Time Chair and is still a themed team as long as a character named Kang or Kang the Conqueror is on your force.

A001 Torso (Hulkbuster)
[E]EFFECT: This character can use Invulnerability.

A002 Right Leg (Hulkbuster)
[E]EFFECT: This character can use Toughness and the Flight ability.

A003 Left Leg (Hulkbuster)
[E]EFFECT: This character can use Toughness and its attacks generate knock back.

A004 Right Arm (Hulkbuster)
[E]EFFECT: This character can use Energy Explosion and has a minimum range value of 6.

A005 Left Arm (Hulkbuster)
[E]EFFECT: This character can use Exploit Weakness.

DC Heroclix: Superman/Wonder Woman

PostPosted: Mon Jun 06, 2016 5:17 pm
by hcrulesteam
009 Accountable
[E]Expose Your Secrets: Accountable can use Outwit. When he does, he can use Improved Targeting: Ignores Hindering Terrain and doesn't need range or line of fire if the target is occupying hindering terrain within 10 squares.

010 Huntress
[E]WORLDS' FINEST: YOU CAN'T ALWAYS DEPEND ON YOUR POWERS, KARA: Friendly characters named Power Girl modify their combat values +1 if they can’t use a power due to Outwit.

014 Coldcast
[E]ELECTROMAGNETIC PULSE: Pulse Wave. When Coldcast uses it, after resolutions, Coldcast can use Outwit at no cost targeting each hit opposing character regardless of range or line of fire, but can only choose defense powers.

019a Superman II
[E]PACIFIST IDEALS: Incapacitate. When Superman II uses it as a CLOSE action and hits, after resolutions, once per turn he can use Incapacitate at no cost, but only to target the same character. Characters hit by his Incapacitate can't use Willpower this turn.

026 Clark Kent
[E]Superman Was Here? Where?: Give Clark Kent a power action and place adjacent a Superman bystander token as described on this card. Immediately give that bystander token an action that does not count towards your action total, then remove it from the game after that action resolves.

037 First Born
[E]STRENGTH TO SHATTER THE EARTH: Super Strength. Quake, but deals 3 damage instead of 2.

038 Dr. Cyber
[E]MANY DEATHS AND MIND SWAPS: Regeneration. When Dr. Cyber uses it and heals at least 2 clicks, after resolutions she can use Mind Control at no cost.

040 Silver Swan
[E]THE SWAN'S SONG: Pulse Wave, but deals 2 damage instead of 1. When Silver Swan uses it, after resolutions destroy all objects and walls within 3 squares.

061 Batman
[E]RED SUN LIGHTS: Outwit. When Batman uses it, you may instead choose any number of powers displayed on the target’s dial.

062 Bizarro
[E]RADIATIVE X-RAY VISION: Pulse Wave with a range value of 10, but deals 2 damage instead of 1.

066 Wonder Woman
[E]LASSO OF DOMINATION: Plasticity, Sidestep. At the beginning of your turn, Wonder Woman can use Mind Control at no cost, but only as CLOSE.

G005 Titano
[E]MONKEY SEE LOIS, MONKEY DO: When a friendly character named Lois Lane moves, after resolutions Titano can be given a MOVE action at no cost, but during that action can’t move more squares than Lois Lane did. When a friendly character named Lois Lane makes an attack targeting an opposing character, after resolutions Titano may make a close attack.

FF004 Hawkgirl
[E]ALWAYS IN MOTION: Sidestep. When Hawkgirl uses it, if she has no action tokens, she can move up to 3 squares instead of 2.

S100 The Helmet of Fate
[E]EFFECT: This character can use Incapacitate, Mind Control, and Penetrating/Psychic Blast. When this character uses any of these powers and hits one or more characters, after actions resolve place a host token on this card, roll a d6, and subtract the number of Host tokens on this card. If the result is 1 or less, place this in the square of a hit target and remove all Host tokens from this card.

DC Heroclix: World's Finest

PostPosted: Mon Jun 06, 2016 5:18 pm
by hcrulesteam
003 Batman
[E]Shifting Focus - Batman: Give Batman a free action if he began your turn on the map. Replace him with another character with this trait on the same click number.

018 Batman
[E]I'VE DISCOVERED WHAT I NEED TO KNOW: Outwit with a range of 8. When Batman uses it, if he removes a Study token, he can either choose an additional power –or- this use of Outwit lasts until your next turn, even if this power is lost.

021 Negative Man (Negative Spirit)
[E]NEGATIVELY-CHARGED ENERGY BEING: Phasing/Teleport. When Negative Spirit is given a MOVE action, after resolutions, he may make a close attack, targeting one opposing character occupying a square he moved through, regardless of adjacency.

041 Mary Marvel
[E]SHAZAM!: Once per game, STOP. Regeneration. When Mary Marvel uses it, don't heal 1 less due to STOP and don’t halve the result.

048 Zatara
[E]SACRIFICE MYSELF TO SAVE THE UNIVERSE... AND ZATANNA: Pulse Wave. When Zatara uses it, he doesn't target friendly characters he shares a keyword with and may choose that he deals 4 damage instead of 1. If he chose to do so, after resolutions, KO Zatara.

053b Harlequin
[E]POP! GOES THE WEASEL: Pulse Wave. When Harlequin uses it, once per game she may choose that it deals 3 damage instead of 1. If she chose to do so, she can't generate Jack-in-the-Box bystanders for the rest of the game.

054 The Joker
[E]I'LL KILL EVERY BATMAN THERE EVER WAS OR EVER WILL BE: Outwit. When The Joker uses it, he does not need line of fire and may also target each other opposing character with the same name as his original target anywhere on the map. (You can choose a different power on each target.)

057 Platinum
[E]METALLIC PROPERTY: PRECIOUS: Sidestep, but only when Platinum is within 3 squares of another friendly character with the Metal Men keyword. // When she uses Outwit and is within 3 squares of another friendly character with the Metal Men keyword, she may choose up to two powers.

061 Superman, 062 Batman, 063 Wonder Woman, 064 Green Lantern, 065 Shazam!, 066 Spectre
[E]WE WILL MAKE THINGS RIGHT AGAIN: [Character]'s combat values can only be modified by powers or abilities from characters with [Kingdom Come team ability symbol]. [Character] has PROTECTED: Outwit, but only from characters without the [Kingdom Come team ability symbol].

S001 Weapon Drop
[E]EFFECT: Give the equipped character a free action to choose one of the displayed powers. The equipped character can use the chosen power until your next turn and, immediately at the beginning of your turn, roll a d6 that can't be rerolled and turn this dial to that click number.

DC Heroclix: Batman vs. Superman: Dawn of Justice

PostPosted: Mon Jun 06, 2016 5:19 pm
by hcrulesteam
011 Zev
[E]I AM THE FIRST TO THE FRONT: Mastermind, but can only choose friendly characters named Henchman's Goon.

Marvel Heroclix: Captain America: Civil War Movie

PostPosted: Mon Jun 06, 2016 5:19 pm
by hcrulesteam
011 Agent 13
[E]YOU WON'T KNOW WHO TO TRUST: Outwit. When Agent 13 uses it, she may choose a team ability instead.

012 Crossbones
[E]SOW INSURRECTION: Perplex. When Crossbones uses it, after resolutions you may choose a team ability the target opposing character can use and that character can’t use the chosen team ability until your next turn.

Heroclix: Teenage Mutant Ninja Turtles (Set 1)

PostPosted: Mon Jun 06, 2016 5:20 pm
by hcrulesteam
021 Shredder
[E]Retro Mutagen Ray – Shredder can use Outwit. When he does, the targeted character can use Earthbound/Neutralized until your next turn.

029 Rat King
[E]Strange Spectral Guide – When Rat King is KO’d, you may equip him to a friendly character with the Animal keyword.

EFFECT: This character can use Probability Control. If this character is named Splinter, he can use Regeneration.

Giant Rat bystander
[E]Swarm of Rats - Special power symbol is ;Standard; instead of ;Tiny; .

030 Baxter Stockman
[E]FOUR ARMZZZZ: ;Passenger; :4, but only to carry ;Tiny; characters.

031 Krang
[E]IQ OF 968 - UNTIL HE GETS MAD: Outwit, Probability Control. Krang has PROTECTED: Outwit, but only from characters on an equal or higher click number.

Marvel Heroclix: Uncanny X-Men

PostPosted: Mon Jun 06, 2016 5:20 pm
by hcrulesteam
015 Scrambler
[E]JUST ONE TOUCH: Outwit, but only to target an adjacent character regardless of line of fire. When Scrambler uses it, the target instead can’t use any powers displayed on its dial until your next turn.

050 Beast
[E]YES, YES, SMARTEST MUTANT-SIMIAN-MAN IN THE ROOM: Outwit. When Beast uses it, instead of targeting one character within range and line of fire, he may choose to target every opposing character within 4 squares. (You may choose a different power on each target.)

057 Proteus
[C]Proteus's special powers in his damage slot is -
The Walls are Attacking! Give Proteus a power action to make a close attack targeting each opposing character within 6 squares that is adjacent to blocking terrain. Hit characters are each dealt this character's damage value.

059 Malice
[E]I'm Done With You Pretty When Malice is KO'd, you may equip her to another friendly character.

064 Sugar Man
[E]BIO-ELECTRIC TONGUE OF EXTREME LENGTH: RANGE: Range value of 6. Make a range attack targeting a single opposing character. The hit character is dealt 1 penetrating damage instead of normal damage and placed adjacent to Sugar Man.

Marvel Heroclix: Civil War

PostPosted: Fri Sep 02, 2016 5:36 pm
by hcrulesteam
002 Ironman
[E]I WANTED TO TALK, BUT...: Once per game, when Iron Man attacks a single opposing character, if he shares a keyword with the target, the target can’t use defense powers for this attack.

027 Hulkling
[E]DEFEND BILLY, NO MATTER WHAT: Adjacent friendly characters named Wiccan can use Mastermind, but can only choose Hulkling regardless of point value.

107 Cloak & Dagger
[E]Partners for Life: Dagger's actions don't count against your action total. At the beginning of your turn, you may remove Dagger from the game if she is adjacent to a friendly [Civil War] #107 Cloak & Dagger.

Marvel Heroclix: Superior Foes of Spider-Man

PostPosted: Fri Sep 02, 2016 5:36 pm
by hcrulesteam
002 Black Mamba
[E]ESSSTANTIC TRANCE: FREE: Make a close attack targeting one opposing character occupying 1 of her Smoke Cloud markers, regardless of adjacency. When she does and hits, that character cannot be given a MOVE action till your next turn.

003b Captain Stacy
[E]SECRETLY FIGURED OUT WHO YOU REALLY ARE: Outwit. Characters that can’t use a power due to Captain Stacy’s Outwit can't use Outwit, Perplex, or Probability Control.

023b Anti-Venom
[E]I AM THE CURE: FREE: Choose a different power for each opposing character within 2 squares and line of fire. Each character can’t use the power chosen for them until your next turn.

043 Electro
[E]LIGHT YOU ALL UP: Energy Explosion. Precision Strike that may target more than one character. When Electro makes a range attack, if he has 3 original targets he deals penetrating damage.

046 Mephisto
[E]WORTHY OF MY FULL POWER?: If Mephisto is 45 points, he is KO'd when he crosses the red KO line. If he is 130 points, he has "Power Cosmic team ability", is not KO'd when he crosses the red KO line and can't be healed above the red KO line. Protected: Pulse Wave.

001 Spider-Man
[E]WEB SLINGSHOT: Hypersonic Speed. When Spider-Man uses it, before his first move, you may place him in a square of higher elevation within 4 squares and line of fire.

s101 Symbiote
[E] This is a special light object with the Immobile and Indestructible keyphrases.