Modern Age Errata & Clarifications

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Marvel Heroclix: Fantastic Four Deep Cuts

Postby hcrulesteam » Fri Aug 13, 2021 1:09 am

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Marvel Heroclix: Fantastic Four Future Foundation

Postby hcrulesteam » Fri Aug 13, 2021 1:13 am

009 Thing Robot
[E]REMOTE-CONTROLLED GAMING FUN!: Friendly Sidekicks have: "POWER: Choose a friendly character named Thing Robot and one effect that hasn't been chosen for that Thing Robot this turn: Move Thing Robot (up to it's speed value) -or- Thing Robot makes a close attack."

044 Molecule Man
[E] MOLECULAR MANIPULATION: Smoke Cloud as FREE. // FREE: Choose up to three non-debris terrain markers within range. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.

051 Susan, Queen of Atlantis
[E] THE OCEAN'S TERRIFYING FORCE: FREE: Generate X water terrain markers in Susan, Queen of Atlantis's square and/or adjacent squares where X is the number of PPs spent for this action. If 1+ Plot Points were spent for this action, this turn, when a friendly character that has [Dolphin symbol] or the Atlantis keyword occupying water terrain hits, gain 1 PP.

055 Uatu
[E] I AM HERE TO OBSERVE THE IMPORTANT COSMIC EVENTS THAT ARE ABOUT TO UNFOLD: When an opposing character rolls to attack or break away, after resolutions, if one or more friendly characters within range and line of fire used Probability Control to reroll it, gain 1 MISSION POINT.

058 Puppet Master
[C] The character's dial should have a 1 printed as the damage value on click numbers 1, 2, & 3.

059b High Evolutionary
[E]CREATOR OF THE ANI-MEN: If High Evolutionary is on an Animal themed team, your maximum number of Themed Team Probability Control uses this game is 6 (instead of 3).

062 Dr. Doom
[E] LEARN FROM THE PAST: At the beginning of the game, roll two d6s and place the result on this card. If Dr. Doom is 150 points, roll three d6s instead. // Whenever any attack roll is made, you may remove a d6 from this card to replace a d6 in the roll.

069 Doom the Annihilating Conquerer
[E] CONQUEROR OF TIMELINES: During force construction, friendly characters with the Cosmic, Future or Past keywords gain the Latveria keyword.

S001 Alchemical Potion
[E]EFFECT: When equipped, place the Alchemical Potion in the circle on the front of this card with the arrow pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn.

S002 Alchemical Fire
[E]EFFECT: When equipped, place the Alchemical Fire in the circle on the front of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire clockwise a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.
  • Top Left: Damage dealt is penetrating damage.
  • Top Right: After resolutions, you may deal 1 damage to each character adjacent to a hit target.
  • Bottom Right: Give a hit character a Fire token if they don't already have one. // At the beginning of your turn, deal each character with a Fire token 1 penetrating damage. // When a character with a Fire token clears action tokens, remove their Fire token.
  • Bottom Left: Until your next turn, hit characters modify their attack -2.

S004 Silver Surfboard
[E] EFFECT: ;Wing; , Hypersonic Speed. When this character uses Hypersonic Speed, if it doesn't have the Cosmic keyword, after resolutions roll a d6. [ ;Dice1; - ;Dice2; ]: Give this character an action token.

S006 Emotional Modifier
[E] EFFECT: FREE: Choose one of the following effects. The equipped character has the chosen passive effect until you choose again:
FEAR: Opposing characters within 4 squares modify defense -1.
DOUBT: Opposing characters within 4 squares modify attack -1.
HATE: Characters within 4 squares and line of fire can use Battle Fury.

S008 Isotope E
[E] This object is not equipment. It is a special light object with the following effect:
"After revealing forces, you may move this object to your sideline. If you do, this object has: "SIDELINE ACTIVE: At the beginning of the game, you may replace a character on your starting force with a character from your sideline of the same name and point value on its starting line. If you do, KO this object."

Legacy Cards
L037 Mr. Fantastic
[E] MARVEL's FIRST FAMILY should have the ;Star; symbol instead of ;Shield; .
[E] TACTICAL GENIUS should have the ;Standard; symbol instead of ;Star; .

L058 Human Torch
[E] MARVEL's FIRST FAMILY should have the ;Star; symbol instead of ;Standard; .
[E] FIERY AURA should have the ;Standard; symbol instead of ;Star; .

L023 She-Hulk Human Torch
[E] FILE FOR A CHANGE OF VENUE should have the ;Star; symbol instead of ;Fist; .
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DC Heroclix: Wonder Woman 80th Anniversary

Postby hcrulesteam » Wed Sep 22, 2021 5:46 pm

001 Wonder Woman
[E] PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman Equipment equipped.

003 German Soldier
[C] On click #2 of the character card the Defense value should be 17 and the Damage value should be 3.

004 Amazon Warrior
[C] On click #3 of the character card the Damage value should be 3.

005 Amazon of Bana-Mighdall
[C] On click #4 of the character card the Damage value should be 1.

007 Gorilla Knight
[C] On click #1 of the character card the Defense value should be 18.

023a Gorilla Grodd
[E] IT'S TIME THE HUMANS LEARN THAT APES ARE THEIR SUPERIOR: UNIQUE MODIFIER - If Gorilla Grodd is on a themed team, friendly characters with the Animal keyword modify attack +1.

025 Ferdinand
[C] The figure's base should have a point value of 30.

034 Wonder Girl
[E] TITANS REBORN: When Wonder Girl is given a MOVE action, after resolutions she can use the Titans team ability as FREE.

036 Zeus
[C] The figure's base should have the point values as 175/100.

041 Wonder Woman
[E] PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman Equipment equipped.

042 Silver Swan
[C] The figure's base should not have the ;Plus; symbol.

[E] RAZOR WINGS AND CLAWS: Giant Reach: 2, Blades/Claws/Fangs. // FREE: If Silver Swan has not attacked, or has not been placed, this turn, make a close attack using Blades/Claws/Fangs.

050 Mary Shazam
[E] TO PROTECT MY FAMILY: Defend. // Once per attack, when another friendly character within range and line of fire would be targeted by an attack, you may roll a d6. ;Dice4; - ;Dice6; : Place Mary Shazam adjacent to that character and she becomes the target of the attack instead of that character, even if it would be illegal.

[E] SHAZAM!: Once per turn, when Mary Shazam hits an opposing character with a close attack, after resolutions she may make a close attack using Quake and must choose to target all adjacent characters.

052 Ares
[E] THE ENGINES OF WAR GRIND ON: SIDELINE ACTIVE, UNIQUE MODIFIER - Friendly Captains and Sidekicks modify attack +1 when attacking 1+ characters with the Soldier keyword.

[E] The bystanders listed on the card should have ;Indomitable; .

053 The Flash
[E] TEAM FLASH: During force construction, you may only include up to three [WW80] 053 The Flash on your starting force. Each [WW80] 053 The Flash added after the first only costs 20 points to add. At the beginning of the game, you must choose a distinct starting line for each [WW80] 053 The Flash on your starting force and they all have a 30 point value for all effects this game (including scoring).

057 Hades/i]
[E] The bystander listed on the card should have ;Indomitable; .

[i]059b Wonder Woman

[E] HEWING THE HEARTS OF HEROES: Wonder Woman may start the game with the WW80 #s004 Sword of Athena equipped and, when she is, her critical hits deal penetrating damage.

062 Wonder Woman
[E] PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman Equipment equipped.

063 King Shazam
[E] HOLEY MOLEY SUPERMAN! I DIDN'T MEAN IT!: When King Shazam is not on click #11 and would be damaged by an opponent's attack, you may instead note your current click and turn him to click #11.

067 The Commissioner
[C] The effect on the Rookie bystander's image should show the ;Giant; symbol instead of ;Star; , and is a Damage Special Power and not a Trait.

100 Wonder Woman
[C] The figure's base should have the JSA Team Ability symbol.

101 a/b Wonder Woman
[C] The character's card should show ;Bolt; instead of ;Bolt; ;Bolt; .

102 a/b Mary Shazam
[C] The character's card should show ;Bolt; ;Bolt; instead of ;Bolt; .

104b Wonder Girl
[C] On click #7 of the character card, the Attack Power should be Penetrating/Psychic Blast.
[C] On click #11 of the character card, the Attack Power should be the SILENT ARMOR Attack Special Power.

108b Medusa
[C] On the character card, THE GORGON'S STARE Special Power should show the ;Fist; symbol instead of ;Wing; and is an Attack Special Power and not a Speed Special Power.

s002 Lasso of Truth
[E] EFFECT: Incapacitate, Range of 4. // FREE: Make an attack using Incapacitate and must give action tokens. If the equipped character has [WW Team Ability Symbol], all other characters adjacent to an original target also become targets. // FREE: If the equipped character is named Wonder Woman, remove this object from the game and don't score it. If you do, equip that Wonder Woman with any other Wonder Woman Equipment from outside the game.

s003 Catcher's Mitt (Green), s007 Stop Sign (Indigo), s008 Fire Hydrant (Blue), s009 Chainsaw (Red), s010 Cowboy Boot (Yellow), s011 Spotlight (Green), s012 Lasso (Violet)
[E] CONSTRUCTS: Immediately KO this Construct if it is not within 6 squares of the character that generated it. // Constructs do not block line of fire, do not require opposing characters to break away, and opposing characters don't stop moving when they become adjacent to a Construct. Constructs can't be chosen for Mastermind or have their combat values modified by other characters.

s008 Fire Hydrant (Blue)
[E] I'M NOT SURE HOW THIS WORKS: FREE: Remove up to two hindering or blocking terrain markers within 6 squares and line of fire.

"JUNKYARD" Map
[C] Squares surrounded by a red and white checkered boundary line should be surrounded by a green and white checkered boundary line.

"WONDER WOMAN'S BARN" Map
[C] Squares surrounded by a red and white checkered boundary line should be surrounded by a green and white checkered boundary line.
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Marvel HeroClix: X-Men Rise and Fall

Postby hcrulesteam » Tue Oct 12, 2021 12:44 pm

008 Sentinel
[E] RESPONDING TO THE MUTANT THREAT: SIDELINE ACTIVE - Once during your opponent's turn, for all characters with this trait, if they hit with three attacks -or- two attacks made by characters with the X-Men keyword, after resolutions you may generate a XMRF #008 Sentinel from your Sideline on click #1 in your starting area.

025 Banshee
[E] RALLY ;Dice5; : Opposing Attack Rolls. When Banshee makes a range attack, you may replace a die in the attack roll with the RALLY die.

032 Corsair
[C] The character's card should have the X-Men team ability printed on it.

034 Sebastian Shaw
[C] The figure's base should have the X-Men team ability printed on it.

[E] KINETIC ENERGY OVERFLOW: At the end of your turn, or if Sebastian Shaw would be KO'd, return him to the most recently noted click number. Protected: Outwit, Pulse Wave.

062 Apocalypse
[E] THE STRONG SURVIVE: Adjacent friendly characters, or friendly characters with the X-Men or Horsemen keyword, can use Steal Energy.
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Marvel HeroClix: Eternals

Postby hcrulesteam » Wed Dec 22, 2021 1:35 pm

006 Druig
[E] IGNITE: POWER: Make a range attack. Instead of normal damage, deal 1 penetrating damage to each hit character and all other characters within 3 squares of one or more hit characters.

012 Sersi
[E] OKAY, FINE, THE BAD GUY IS A TREE: Incapacitate. When Sersi uses it, after resolutions you may generate up to 2 blocking terrain markers adjacent to a hit target given an action token. At the beginning of your next turn, remove those markers even if this power is lost.

016 Makkari
[E] FOCUSED COSMIC ENERGY FOR SPEED: Hypersonic Speed. FREE: Until your next turn, modify Makkari’s defense -3. This turn, modify her speed and range +3.

022 Kro
[E] MASTERY OF HIS MOLECULAR STRUCTURE: Toughness. // POWER: Roll a d6 and heal Kro equal to the result.
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Marvel HeroClix: Avengers Fantastic Four Empyre

Postby hcrulesteam » Wed Dec 22, 2021 1:37 pm

052 Wolverine
[E] TRACKING THE TARGET: At the beginning of the game, choose an opposing character as Wolverine’s Mark. Whenever that character moves, after resolutions you may move Wolverine up to 2 squares. // At the beginning of your turn, if no opposing character on the map is Wolverine’s Mark, choose an opposing character to be Wolverine’s Mark.

054 Venom Iceman
[E] ICEBALL BLAST: Incapacitate, KNOCKBACK. // When Venom Iceman destroys a square of blocking terrain, after resolutions deal 1 damage to each opposing character adjacent to that square.

059b Captain Mar-Vell
[E] I CAN’T JUST WATCH THEM DIE… I MUST ACT!: Once per attack, when another friendly character within range and line of fire is targeted with an attack, before the attack is made you may place Captain Mar-Vell in a square adjacent to that character and he becomes the target of the attack instead (even if he would otherwise be an illegal target).

061 Venom Rogue
[E] I CAN REMEMBER EVERYONE I'VE EVER TOUCHED: When Venom Rogue hits, give a hit character an Absorption token. // FREE: Choose a displayed standard power that an adjacent character or a character with an Absorption token can use. Venom Rogue can use that power until you choose again.

066 Beast
[E] YES, YES, SMARTEST MUTANT-SIMIAN-WIZARD IN THE ROOM: Outwit, Probability Control. When Beast uses Outwit and targets an opposing character, until your next turn the chosen power also can't be used by opposing characters if they are within 4 squares of Beast. // Opposing characters within range can't use SAFEGUARD: Outwit or Protected: Outwit.

Legacy Cards
L064 Captain America
[E] The Speed power shown on click #3 should be colored orange (Leap/Climb) instead of green (Charge).
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Marvel HeroClix: Fantastic Four 2021 SLOP Kit

Postby hcrulesteam » Fri Jan 21, 2022 6:49 pm

102 Invisible Woman
[E] THE UNI-POWER'S BONDING WITH YOU: Perplex. // When this power is first revealed, choose another friendly character that shares a keyword. This game, the chosen character modifies all combat values +1 and has Cosmic Energy team ability, Improved Targeting: Hindering, Destroy Blocking, Adjacent.

106 Silver Surfer
[E] I BURN PIECE BY PIECE: Silver Surfer starts the game with 4 Light tokens. // FREE: Remove a Light token. If you do, this turn Silver Surfer can use Pulse Wave and KNOCKBACK and, when he uses KNOCKBACK, he may place them up to 6 squares away instead of 3.

"HONEYMOON RESORT" Map
[E] This map is an Outdoor map, not an Indoor map.


Legacy Cards
L075 Dr. Doom
[E] YOU WILL FALL BENEATH MY LEGION OF DOOMBOTS!: Dr. Doom modifies his attack and defense by +X where X is equal to the number of his Doombot bystanders on the map. // Dr. Doom gains an additional ;Bolt; if 2 or more of his Doombot bystanders are on the map.

L141 Thanos
[E] Character portrait on front of card should be surrounded by a silver ring indicating the figure is UNIQUE.

[E] BEHOLD THE ULTIMATE POWER IN THE UNIVERSE: At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below that were not chosen last turn. Thanos can use the chosen effect(s) until your next turn.
*POWER - Close Combat Expert, Range Combat Expert.
*TIME - Probability Control, Super Senses.
*REALITY - Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.
*SOUL - Steal Energy, but with close and range attacks. Regeneration as FREE.
*MIND – Mind Control as FREE. When Thanos uses it, he has ;Improved-T; ;Hindering; ;Elevated; ;Blocking; ;Character; ;A-Infinity; .
*SPACE - Phasing/Teleport. Phasing/Teleport as FREE, but only to move up to 6 squares.

Team-Up Cards
001.1 Spider-Man
[E] The card should indicate this character has ;Improved-M; ;Elevated;

013a.1 Black Panther
[E] The card should indicate this character has ;Improved-M; ;Hindering;

025.1 X-23
[E] The card should indicate this character has ;Improved-M; ;Hindering;

049.1 Terrax
[E] The card should indicate this character has ;Improved-M; ;D-Blocking;
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Marvel HeroClix: Avengers War of the Realms

Postby hcrulesteam » Wed Feb 16, 2022 12:24 pm

014 Hercules
[C] The figure's character card should not have Exploit Weakness listed.


024 Dr. Annabelle Riggs
[E]VALKYRIE/ANNABELLE: FREE: If Dr. Annabelle Riggs began your turn on the map, replace her with another character with this trait on the same click number.

026 Valkyrie
[E]VALKYRIE/ANNABELLE: FREE: Valkyrie began your turn on the map, replace her with another character with this trait on the same click number.


028 Kid Loki
[E] WE SAVE THE GALAXY: POWER: Choose an adjacent friendly WoR #053a The Destroyer. If you do, give that The Destroyer a MOVE action as FREE and, after resolutions, that The Destroyer may make an attack.

048 Hela
[E] A GATHERING OF THE DEAD: Whenever a standard character is KO'd by an effect opposing to them, generate a Grave marker in the square they occupied. // POWER: Generate Draugr Warrior bystanders in all unoccupied squares with Grave markers within range, then remove each of those Grave markers. Gain 1 MISSION POINT for each Draugr Warrior generated this action.

052 Iron All-Father
[E] MORE SONS THAN I CARE TO REMEMBER:FREE: Choose a character on your Sideline with the Asgardian keyword and choose a standard attack or standard defense power printed on their card. Iron All-Father can use the chosen power until your next turn.

Legacy Cards
L061 Thor's Mighty Chariot
[C] The card should indicate a 350 point value for the character's green starting line.

LG001 Surtur
[C] The card should indicate a purple starting line on click #20.

LG002 Ymir
[C] The card should indicate a purple starting line on click #21.
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Marvel Heroclix: Marvel Studios Disney Plus

Postby hcrulesteam » Wed Jun 08, 2022 1:18 pm

007 Loki
[E] DUPLICATION CASTING: Shape Change. When Loki uses it, after resolutions you may place Loki a number of squares away from his current square equal to the d6 result.

031a Sharon Carter
[E] DEALING IN CONTRABAND: Once per game for all friendly characters with this trait, at the beginning of the game you may choose an equipment equipped to an opposing character. If you do, that equipment gains UNEQUIP: DROP, is immediately unequipped, and roll a d6. That opponent places the equipment that many squares away from its current square.

039 Spider-Man
[E] REALLY? YOU THINK I COULD PULL IT OFF?: Spider-Man starts the game with the [DISNEY+] #s004 Cloak of Levitation equipped.

040 Hydra Stomper
[E] STARK MADE ME SOME NEW DANCING SHOES: Quake. When Hydra Stomper uses it, he may also target all opposing characters that he moved through this turn, regardless of adjacency.

044 The Watcher
[E] PONDER THE QUESTION...WHAT IF?: At the beginning of the game, roll a d6 and give The Watcher a number of What If? tokens equal to half the result. // POWER: Remove a What If? token. If you do, replace an adjacent friendly character with a character of equal or less points from your Sideline on its starting line. The replacement character must share a name with the replaced character.

052 Collector
[E] THERE'S PLENTY MORE WE CAN PLAY WITH: At the beginning of the game, if each character on your starting force is from a different Heroclix set, as long as The Collector is on the map, friendly characters modify damage +1. Protected: Pulse Wave

054 Sakaarian Iron Man
[E] I'VE WORKED WITH SCRAPS BEFORE: At the beginning of the game, you may generate up to 3 standard objects anywhere on the map at least 5 squares from each other. // When Sakaarian Iron Man picks up a standard object, you may instead place it on his card if less than two standard objects are on his card. // Sakaarian Iron Man modifies his combat values by +1 for each standard object on his card and, at the beginning of your turn, may choose one standard speed or attack power for each standard object on his card to use until your next turn. // When Sakaarian Iron Man would be dealt damage from an opponent's attack, you may remove a standard object from his card to take 1 unavoidable damage instead.

102b Captain Carter
[E] The card should indicate this character has a range value of 6.

105a/b Gamora, Daughter of Thanos
[E]The cards should indicate the character's correct name as: Gamora, Daughter of Thanos.

[E]The cards should indicate this character has the following keywords: Minions of Thanos, Assassin, Cosmic, Ruler, Warrior

106b Black Widow
[E]The card should indicate this character has ;Bolt; ;Bolt;
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Marvel Heroclix: X-Men X of Swords

Postby hcrulesteam » Mon Aug 15, 2022 10:19 am

040 Emma Frost
[E]DIAMOND FORM/ORIGINAL FORM: FREE: If Emma Frost began your turn on the map, replace her with another character with this trait on the same click number.

100 Emma Frost
[E]DIAMOND FORM/ORIGINAL FORM: FREE: If Emma Frost began your turn on the map, replace her with another character with this trait on the same click number.

s001 Mercy, s002 Muramasa Blade, s003 Vermilion, s004 Black Bone of Amduat, s005 Starlight Sword, s006 Seducer, s007 Colony, s008 Alluvium, s009 Scarab, s010 Purity, s011 Twilight Sword
[E] These equipment are classified as "Sword" equipment and should all have "(Sword equipment)" printed after their names.

Legacy Cards
LG03 Apocalypse
[E] GO FORTH, MY HORSEMEN: Charge, Stealth. // POWER: Choose one effect:
*Place all of Apocalypse's Horsemen bystanders on the map adjacent to him.
*Generate a Horsemen bystander.

[E] THE HOUR OF YOUR GLORY IS AT HAND, MY HORSEMEN: The bystanders on this card are “Horsemen Bystanders” and have [MAX 1] and a point value of 5 this game. // At the beginning of the game, you may generate a Horsemen bystander. When Apocalypse crosses a starting line, after resolutions you may generate a Horsemen bystander.
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