Modern Age Errata & Clarifications

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Modern Age Errata & Clarifications

Postby hcrulesteam » Fri Aug 13, 2021 12:30 am

Provided is the errata and clarifications for the current Modern Age game elements. Each set is listed chronologically from oldest to newest in its own post-- however exclusive and monthly OP figures appear in the first few posts (as they are not tied to a specific set).

As sets are rotated out of Modern Age, that set's post will be removed and added to our Golden Age section.

Any errata will be listed with an [E] in front of it. Clarifications on a rule, how an effect is to work, or an error on a card or dial, will be listed with a [C] in front of it.

Recent Updates:
[01-25-2023] - Updated errata for X of Swords Storyline Organized Play
[01-19-2023] - Added errata for Batman Team-Up
[12-01-2022] - Added errata for Avengers Forever and updated errata for X of Swords Storyline Organized Play
[11-08-2022] - Added Watch List errata
[09-22-2022] - Updated errata for Marvel Studios Disney Plus
[08-31-2022] - Added errata for X of Swords Storyline Organized Play and updated errata for X of Swords
[08-15-2022] - Added errata for X of Swords and updated errata for War of the Realms
[07-09-2022] - Updated errata for Wonder Woman 80th Anniversary, Avengers Fantastic Four Empyre, Fantastic Four 2021 SLOP Kit, & Marvel Studios Disney Plus

TABLE OF CONTENTS
DC Heroclix: Wizkids Exclusives
DC Heroclix: Monthly Organized Play
Marvel Heroclix: Wizkids Exclusives
Marvel Heroclix: Monthly Organized Play
"Other" Heroclix: Wizkids Exclusives
Marvel Heroclix: Battlegrounds: Avengers vs Masters of Evil
Marvel Heroclix: Fantastic Four
Marvel HeroClix: Spider-Man and Venom Absolute Carnage
Marvel Heroclix: X-Men House of X
Marvel Heroclix: Fantastic Four Deep Cuts
Marvel Heroclix: Fantastic Four Future Foundation
DC Heroclix: Wonder Woman 80th Anniversary
Marvel HeroClix: X-Men Rise and Fall
Marvel Heroclix: Eternals
Marvel Heroclix: Avengers Fantastic Four Empyre
Marvel HeroClix: Fantastic Four 2021 SLOP Kit
Marvel HeroClix: Avengers War of the Realms
Marvel Heroclix: Marvel Studios Disney Plus
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DC Heroclix: Wizkids Exclusives

Postby hcrulesteam » Fri Aug 13, 2021 12:31 am

2020 WizKids Exclusives
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2021 WizKids Exclusives
DP20-002 Plastic Man
[E] IT WAS ME THE WHOLE TIME!: SIDELINE ACTIVE: FREE: Choose a friendly Disguised Plastic Man object on the map and place it into a square adjacent to it's current square, regardless of its Immobile. // SIDELINE ACTIVE: At the beginning of your turn, you may remove a friendly Disguised Plastic Man object from the map. If you do, place Plastic Man in the square the Disguised Plastic Man object occupied on his current click #. If Plastic Man is the only character on your force, you must do so if able; otherwise KO him.

2022 WizKids Exclusives
DP20-006 Batman & Jarro
[E] TIME TO PREPARE FOR WAR: Outwit. // FREE: Choose an opposing character within range and line of fire. Until your next turn, that character can't use SAFEGUARD: Outwit or Protected: Outwit.

DP21-005 Wonder Woman
[E] QUEEN OF THE UNDERWORLD: Once per game, for all friendly characters with this trait, when a friendly standard character would be KO’d (including Wonder Woman), you may instead turn that figure to their last non-KO click, then roll a d6 and heal them equal to half the result. Protected: Pulse Wave.
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DC Heroclix: Monthly Organized Play

Postby hcrulesteam » Fri Aug 13, 2021 12:31 am

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Marvel Heroclix: Wizkids Exclusives

Postby hcrulesteam » Fri Aug 13, 2021 12:32 am

2020 WizKids Exclusives
WK20-G001a & G001b Galactus
[E]GALACTUS HAS LANDED ON EARTH!: POWER: Place Galactus anywhere on the map except an opponent's starting area or on special terrain. He can be placed on blocking terrain and immediately destroys that terrain when doing so.

WK20-G001d Herald Dial
[E]YOUR WORDS ARE SPOKE! THE DIE IS CAST! SO SHALL IT BE!: The Herald has "POWER: If you occupy an opponent's starting area, roll a d6. If the result is equal or more than the number displayed on the Herald dial, place Galactus from your Sideline anywhere on the map on his purple (100 point) starting line." (Galactus scores 100 points if KO'd.)

2021 WizKids Exclusives
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2022 WizKids Exclusives
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Marvel Heroclix: Monthly Organized Play

Postby hcrulesteam » Fri Aug 13, 2021 12:32 am

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"Other" Heroclix: Wizkids Exclusives

Postby hcrulesteam » Fri Aug 13, 2021 12:33 am

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Marvel Heroclix: Battlegrounds: Avengers vs Masters of Evil

Postby hcrulesteam » Fri Aug 13, 2021 1:03 am

102b Iron Man
[C] The character card should not have a defense special power listed.

106b Red Skull
[E] YOU CANNOT DEFEAT ME: STOP. The first time each game Red Skull would be KO'd, instead turn him to click #5 then roll a d6 and heal him equal to half the result. Protected: Pulse Wave.
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Marvel Heroclix: Fantastic Four

Postby hcrulesteam » Fri Aug 13, 2021 1:04 am

039 Franklin Richards
[E] EVERYTIME I USE MY POWERS, I GET CLOSER TO LOSING THEM: FREE: Choose 3 standard powers. Franklin Richards can use the chosen powers until your next turn.// At the end of your turn, if Franklin Richards activated this power or made an attack this turn, roll a d6. Deal him unavoidable damage equal to half the result.

040 Skrull General
[E] INVASION PLANS FROM THE SKRULL EMPIRE: When a friendly character uses Shape Change and succeeds, the attacker can't choose a new target with the Skrulls keyword.

043 Living Laser
[E]ABSORPTION OR AMPLIFICATION: When Living Laser is missed by an attack, give him an Absorption token. // FREE: Remove an Absorption token to choose one: Regeneration as FREE -or- make a range attack using Ranged Combat Expert.

064 Valeria Von Doom
[E] HUNTING ANOMALIES FROM OTHER WORLDS: FREE: Roll a d6 and place Valeria Von Doom up to that many squares away. // During your opponent's turn, when an opposing character is placed within 4 squares and line of fire, after resolutions deal them 1 penetrating damage.

065 Maker
[E] I'VE BEEN MAKING SOME NEW TOOLS: Outwit, Perplex. // When Maker hits, after resolutions generate a token that is a copy of an Equipment-Object that's equipped to a hit opposing character. That object has [MAX 1] (for each object name) and isn't scored.

"LATVERIAN VILLAGE" Map
[E]: At the beginning of the game, choose a friendly character. This game, that character has: "Mastermind, but only to choose a friendly Latverian Peasant bystander."// At the beginning of the game, generate 3 Latverian Peasant bystanders in different orange squares. If the chosen character is named Dr. Doom, generate 6 instead.

CONSOLATION: At the beginning of the game, generate a Latverian Peasant bystander in your starting area.
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Marvel Heroclix: Spider-Man and Venom Absolute Carnage

Postby hcrulesteam » Fri Aug 13, 2021 1:06 am

018 Spider-Man
[E]SHOCKING WEB BLAST: Precision Strike. // When Spider-Man is given a MOVE action and moves 5 squares or less, after resolutions he may make a range attack using Incapacitate and may target all opposing characters within range and line of fire, but must give action tokens.

046 Agent Anti-Venom
[E]WAIT! I HAVEN'T CURED YOU YET: Outwit. Once per turn, when Agent Anti-Venom uses it, after resolutions he may use Outwit an additional time but only to target a character with the Spider-Man Family or Monster keyword.

048 Shriek
[E]SONIC SCREAM: Penetrating/Psychic Blast. // When Shriek makes a range attack, targeted characters can't use Super Senses this turn (including for this attack.)

051 Absolute Carnage
[E] CARNAGE SYMBIOTE: Absolute Carnage may start the game with [SET] #s004 Carnage Symbiote equipped (at no cost).

052 Knull
[E]THE GOD OF SYMBIOTES: Plasticity. Shape Change, but succeeds on a 4-6. // When Knull KO's an opposing character, after resolutions heal 2 clicks.

[E]UMBRAKINESIS: Stealth. Smoke Cloud as FREE. // FREE: Place Knull in a square of hindering terrain within 4 squares.

058 Venom Groot
[E] FLYTRAPS AND VINE SNARES: Once during your opponent's turn for all characters with this trait, when an opposing character is placed within 4 squares of Venom Groot, choose one: Modify that character's attack -2 this turn –or– after resolutions, deal that character 1 penetrating damage. If that character occupies printed hindering terrain, choose both.

060 Red Goblin
[E] CARNAGE SYMBIOTE AND PUMPKIN BOMBS: Red Goblin may start the game with [SET] #s001 Pumpkin Bombs -or- [SET] #s004 Carnage Symbiote equipped (at no cost). If you paid 110 points, Red Goblin can equip both and may start with both equipped.

067 Spider-Man 1776
[E] THE GENERAL THAT FOUNDED A NATION: Leadership, Super Senses. // When Spider-Man 1776 hits, until your next turn opposing forces have Action Total -1 (minimum 2). // Opposing characters within 6 squares can't use Leadership or Autonomous.
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Marvel Heroclix: X-Men House of X

Postby hcrulesteam » Fri Aug 13, 2021 1:08 am

015 Sinister Clone
[C] The character card should have a point value of 20.
[C] The character card should have Perplex displayed on click #2.

023 Psylocke
[E] PSYCHIC MINDBLADE: Blades/Claws/Fangs. When Psylocke uses it and hits, after resolutions she can use Mind Control as FREE.

040 Armor
[E](Additional Trait)ARMOR UP: If Armor is on click #1 and is given an action token, after resolutions you may deal her 1 unavoidable damage.

060 Black Tom
[C] The character card should have the Light Green circle with ;Standard; indicating Black Tom has Exploit Weakness on the applicable clicks.

068 • ▪▪ịẬị▪▪ •
[E] A FICKLE AND FINITE RESOURCE: When a standard character is KO’d give • ▪▪ịẬị▪▪ • a Crystal token. If that character has the Mystical keyword, give 2 instead. // FREE: Remove a Crystal token. If you do, choose • ▪▪ịẬị▪▪ • or an adjacent friendly character with the X-Men keyword and a standard damage power. The chosen character can use that power until your next turn.

100 Rogue
[C] The character card should have the Grey circle with ;Indomitable; indicating Rogue has Invulnerability on the applicable clicks.

FF002.01 Beast
[C] The character card should have the Fast Forces logo.

FF002.02 Beast
[C] The character card should have the Fast Forces logo.

TEAM-UP CARDS
The following errata adds the bracketed text to clarify that these specific team up cards require the character be on the listed themed team in order to gain the effect.

001.01 Rachel Grey
[E] Team Up: Excalibur Themed Team:[After establishing themed teams, if Rachel Grey is part of a listed theme team, you may use the following effect:] If 4+ friendly characters with the Excalibur keyword are on the map, they can’t be targeted by opposing characters 5+ squares away. (After replacing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a a name).

001.02 Rachel Grey
[E] Team Up: X-Men or Future Themed Team: [After establishing themed teams, if Rachel Grey is part of a listed theme team, you may use the following effect:] When Rachel Grey attacks only characters that can use Probability Control, each target can’t use Probability Control until your next turn. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

004.01 Wolverine
[E] Team Up: X-Force Themed Team: [After establishing themed teams, if Wolverine is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the X-Force keyword are on the map, friendly characters modify attack +1 when targeting opposing characters that can use [IT][H] . (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

006.01 Cypher
[E] Team Up: X-Force Themed Team: [After establishing themed teams, if Cypher is part of a listed theme team, you may use the following effect:] When Cypher targets an opposing character that can use Perplex, that character can’t heal until your next turn. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

020.04 Marvel Girl
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Marvel Girl is part of a listed theme team, you may use the following effect:] When Marvel Girl attacks only characters that can use Mind Control, she modifies attack and damage +2. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

022.02 Wolverine
[E] Team Up: Horsemen Themed Team: [After establishing themed teams, if Wolverine is part of a listed theme team, you may use the following effect:] When a friendly character with the Horsemen keyword KO’s a standard opposing character, after resolutions heal 1 click on a friendly character with the Horseman keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

024.01 Douglock
[E] Team Up: Robot Themed Team: [After establishing themed teams, if Douglock is part of a listed theme team, you may use the following effect:] When Douglock attacks only characters that can use Perplex, each target modifies defense -2. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

024.02 Douglock
[E] Team Up: Excalibur Themed Team: [After establishing themed teams, if Douglock is part of a listed theme team, you may use the following effect:] When an opposing character with the Monster or Hellfire Club keyword attacks Douglock and misses, after resolutions give them an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

025.02 Sunspot
[E] Team Up: New Mutants Themed Team: [After establishing themed teams, if Sunspot is part of a listed theme team, you may use the following effect:] Once per turn, when a standard friendly character with the New Mutants keyword is attacked, they may use Mastermind. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

027.01 Emma Frost
[E] Team Up: Hellfire Club Themed Team: [After establishing themed teams, if Emma Frost is part of a listed theme team, you may use the following effect:] At the beginning of the game, friendly characters gain the X-Men keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.02 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] Friendly characters with the Marauders keyword can use [IM][H] and [IT][H] . (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.03 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] When an opposing character with the Morlocks or X-Men keyword is KO’d, after resolutions you may KO an opposing bystander. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.04 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] When Mister Sinister attacks only characters with [MYSTICS] , after resolutions heal him 1 click and deal 1 penetrating damage to each hit character. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

039.04 Storm
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Storm is part of a listed theme team, you may use the following effect:] When Storm is attacked by a character occupying outdoor terrain, Storm can use Energy/ Shield Deflection. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

042.04 Professor X
[E] Team Up: Illuminati Themed Team: [After establishing themed teams, if Professor X is part of a listed theme team, you may use the following effect:] If 1+ friendly characters with the Illuminati keyword are on the map, equipped opposing characters can’t have their combat values positively modified. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

044.02 Magneto
[E][b]TEAM UP: ACOLYTES OR BROTHERHOOD OF MUTANTS THEMED TEAM:[/b] [After establishing themed teams, if Magneto is part of a listed theme team, you may use the following effect:] Once per turn, when Magneto attacks only characters with the X-Men keyword, after resolutions generate an object for Magneto to hold and then give him a RANGE Object Action as FREE. (After revealing forces, you may replace character cards with their alternates. You can't choose a Team Up if your starting characters share a name).

044.03 Magneto
[E] Team Up: X-Men or Brotherhood Of Mutants Themed Team: [After establishing themed teams, if Magneto is part of a listed theme team, you may use the following effect:] When Magneto attacks only characters with the Ruler keyword or that can use Leadership, after resolutions remove an action token from him and give each hit character an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

046.02 Karima
[E] Has the Marauders keyword.

[E] Team Up: Marauders Themed Team [After establishing themed teams, if Karima is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the Marauders keyword are on the map, Karima and listed friendly characters can use Poison, but only to deal damage to characters with the X-Men keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

047.02 Hope Summers
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Hope Summers is part of a listed theme team, you may use the following effect:] When Hope Summers attacks only characters with the Robot or Sentinel keywords, she modifies attack and damage +1 and deals penetrating damage. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

FF002.02 Beast
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Beast is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the X-Men keyword are on the map, Beast and friendly adjacent characters have PROTECTED: Poison. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

[C]The following Team-Up cards do not require a themed team in order for the character to gain the effect.
004.04 Wolverine
Team Up: X-Men Themed Team: When establishing themed teams, friendly characters with the X-Men keyword gain the Jean Grey School for Higher Learning keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

018.02 Corsair
Team Up: Starjammers Themed Team: When establishing themed teams, friendly characters with the Shi’ar and Imperial Guard keywords gain the Starjammers keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

019.06 Cyclops
Team Up: X-Men Themed Team: When establishing themed teams, friendly characters with the X-Men keyword gain the Utopia keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

025.01 Sunspot
Team Up: A.I.M. Themed Team: When establishing themed teams, friendly characters with the A.I.M. keyword gain the Avengers keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

044.04 Magneto
Team Up: Acolytes Themed Team: When establishing themed teams, friendly characters with the Acolytes keyword gain the Brotherhood of Mutants keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

046.01 Karima
Team Up: Robot Themed Team: When establishing themed teams, friendly characters with the Robot keyword gain the Sentinel keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).
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