001 Wonder Woman[
E]
PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman
Equipment equipped.
003 German Soldier[
C] On click #2 of the character card the Defense value should be 17 and the Damage value should be 3.
004 Amazon Warrior[
C] On click #3 of the character card the Damage value should be 3.
005 Amazon of Bana-Mighdall[
C] On click #4 of the character card the Damage value should be 1.
007 Gorilla Knight[
C] On click #1 of the character card the Defense value should be 18.
023a Gorilla Grodd[
E]
IT'S TIME THE HUMANS LEARN THAT APES ARE THEIR SUPERIOR: UNIQUE MODIFIER - If Gorilla Grodd is on a themed team, friendly character
s with the Animal keyword modify attack +1.
025 Ferdinand[
C] The figure's base should have a point value of 30.
034 Wonder Girl [
E]
TITANS REBORN: When
Wonder Girl is given a MOVE action, after resolutions she can use the Titans team ability as FREE.
036 Zeus[
C] The figure's base should have the point values as
175/
100.
041 Wonder Woman[
E]
PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman
Equipment equipped.
042 Silver Swan[
C] The figure's base should not have the

symbol.
[
E]
RAZOR WINGS AND CLAWS: Giant Reach: 2, Blades/Claws/Fangs. // FREE: If Silver Swan has not attacked, or has
not been placed, this turn, make a close attack using Blades/Claws/Fangs.
050 Mary Shazam[
E]
TO PROTECT MY FAMILY: Defend. // Once per attack, when another friendly character within range and line of fire would be targeted by an attack, you may roll a d6.

-

: Place Mary Shazam adjacent to that character and she becomes the target of the attack instead of that character, even if it would be illegal.
[
E]
SHAZAM!: Once per turn, when Mary Shazam hits an opposing character with a close attack, after resolutions she may make a close attack using Quake and must choose to target all adjacent characters.
052 Ares[
E]
THE ENGINES OF WAR GRIND ON: SIDELINE ACTIVE, UNIQUE MODIFIER - Friendly Captains
and Sidekicks modify attack +1 when attacking 1+ characters with the Soldier keyword.
[
E] The bystanders listed on the card should have

.
053 The Flash[
E]
TEAM FLASH: During force construction, you may only include up to three [WW80] 053 The Flash on your starting force. Each [WW80] 053 The Flash added after the first only costs 20 points to add. At the beginning of the game, you must choose a distinct starting line for each [WW80] 053 The Flash on your starting force and they all have a 30 point value for all effects this game (including scoring).057 Hades/i]
[E] The bystander listed on the card should have
.
[i]059b Wonder Woman[
E]
HEWING THE HEARTS OF HEROES: Wonder Woman
may start the game with the WW80 #s004 Sword of Athena equipped and, when she is, her critical hits deal penetrating damage.
062 Wonder Woman[
E]
PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman
Equipment equipped.
063 King Shazam[
E]
HOLEY MOLEY SUPERMAN! I DIDN'T MEAN IT!: When King Shazam is not on click #11 and would be damaged by an opponent's attack, you may instead note your current
click and turn him to click #11.
067 The Commissioner[
C] The effect on the Rookie bystander's image should show the

symbol instead of

, and is a Damage Special Power and not a Trait.
100 Wonder Woman[
C] The figure's base should have the JSA Team Ability symbol.
101 a/b Wonder Woman[
C] The character's card should show

instead of

.
102 a/b Mary Shazam[
C] The character's card should show

instead of

.
104b Wonder Girl[
C] On click #7 of the character card, the Attack Power should be Penetrating/Psychic Blast.
[
C] On click #11 of the character card, the Attack Power should be the
SILENT ARMOR Attack Special Power.
108b Medusa[
C] On the character card, THE GORGON'S STARE Special Power should show the

symbol instead of

and is an Attack Special Power and not a Speed Special Power.
s002 Lasso of Truth[
E]
EFFECT: Incapacitate, Range of 4. // FREE: Make an attack using Incapacitate and must give action tokens. If the equipped character has [WW Team Ability Symbol], all other characters adjacent to an original target also become targets. // FREE: If the equipped character is named Wonder Woman, remove this object from the game and don't score it. If you do, equip that Wonder Woman with any other Wonder Woman Equipment from outside the game.
s003 Catcher's Mitt (Green), s007 Stop Sign (Indigo), s008 Fire Hydrant (Blue), s009 Chainsaw (Red), s010 Cowboy Boot (Yellow), s011 Spotlight (Green), s012 Lasso (Violet)[
E]
CONSTRUCTS: Immediately KO this Construct if it is not within 6 squares of the character that generated it. // Constructs do not block line of fire,
do not require opposing characters to break away, and opposing characters don't stop moving when they become adjacent to a Construct. Constructs can't be chosen for Mastermind or have their combat values modified
by other characters.
s008 Fire Hydrant (Blue)[
E]
I'M NOT SURE HOW THIS WORKS: FREE: Remove up
to two hindering or blocking terrain markers within 6 squares and line of fire.
"JUNKYARD" Map[
C] Squares surrounded by a red and white checkered boundary line should be surrounded by a green and white checkered boundary line.
"WONDER WOMAN'S BARN" Map[
C] Squares surrounded by a red and white checkered boundary line should be surrounded by a green and white checkered boundary line.