Modern Age Errata & Clarifications

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Marvel Heroclix: X-Men X of Swords Storyline Organized Play

Postby hcrulesteam » Wed Aug 31, 2022 12:43 pm

004 The Fury
[C] The character's card should indicate that it's standard power is lime green for Exploit Weakness.

006 White Priestess
[C] The character's card should have the Mystics team ability listed.

018 Solem
[C] The ADAMANTIUM SKIN effect should have the ;Indomitable; symbol instead of ;Star; .

033 Tarn the Uncaring
[E] TO ME, MY LOCUS VILE!: Leadership. When Tarn the Uncaring uses it and succeeds, choose one:
*Generate a Locus Vile.
*Place all of Tarn the Uncaring's Locus Vile bystanders on the map adjacent to him.

035 Magik
[E] I’LL KICK THE DOOR OPEN: Charge, Phasing/Teleport. When Magik moves, after resolutions generate a Stepping Disc marker in the square she began her movement in. // Friendly characters within 2 squares of the Stepping Disc marker can use “FREE: Place this character into an unoccupied square with that Stepping Disc marker.” // At the beginning of your turn, remove all Stepping Disc markers.

036 Captain Avalon
[C] The character's card should show a point value of 70/45 points.

201 Captain Avalon
[C] The character's card should show a point value of 75 points.
[E] I NO LONGER HAVE THE TEMPERAMENT TO BE CAPTAIN BRITAIN: Leadership. // When Captain Avalon takes damage from an attack, roll a d6 and Captain Avalon can use the listed power until the end of your next turn.
*1-3: Battle Fury.
*4-6: Willpower.

208 Pogg-Ur Pogg
[C] The character's card should have the ;Colossal; symbols instead of ;Giant; .

209 Apocalypse
[E] KRAKOA IS FOR ALL MUTANTS: When establishing themed teams, characters on your starting force with the Arakko keyword gain the X-Men keyword. // When a friendly character with the X-Men keyword would be hit with a close attack, if they can use Blades/Claws/Fangs they may roll a d6. If they do and the result is greater than the attacker's printed damage value, they evade the attack.

210 Genesis
[E] ARAKKO IS NOT A LAND FOR THE WEAK: When establishing themed teams, characters on your starting force with the Brute, Monster, or Warrior keywords gain the Arakko keyword. // When a friendly character with the Arakko keyword uses Blades/Claws/Fangs, their minimum result is instead their printed damage +1.


s012 Sword of Might, s013 Pogg Ur-Pogg, s014 Skybreaker, s015 Warlock, s016 Muramasa Blade, s017 Grasscutter, s018 Godkiller, s019 Soulsword, s020 Light of Galador, s021 Mercy
[E] These equipment are classified as "Sword" equipment and should all have "(Sword equipment)" printed after their names.

s017 Grasscutter
[E] EFFECT: Blades/Claws/Fangs. When this character uses it against a single target, you may instead use one of the dice in the attack roll as your d6 result.

s019 Soulsword
[E] EFFECT: Blades/Claws/Fangs, [MYSTICS] // If this character has [MYSTICS] printed on its base, once per turn when they use it choose one: deal 2 penetrating damage instead -or- also heal 1 click.

Tarot The Magician
[E] Characters have [MYSTICS]. If the character has [MYSTICS] printed on its base, when they use it they deal 1 unavoidable damage instead.

Tarot Judgment
[E] When a character heals, that character's controller gains 1 MISSION POINT for each click healed (maximum of 3 MISSION POINTS per turn).
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Marvel Heroclix: Hellfire Gala Premium Collection

Postby hcrulesteam » Thu Dec 01, 2022 1:30 am

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Marvel Heroclix: Avengers Forever

Postby hcrulesteam » Thu Dec 01, 2022 1:43 am

017 Red Guardian
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.

017.1 Red Guardian
[C] The TEAM-UP effect is a Trait and has the ;Star; symbol instead of ;Boot; .

029 Crimson Dynamo
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.

030 Mindful One
[E] RALLY (1): Friendly Attack Rolls. FREE: Remove two of Mindful One's RALLY dice to generate a Avengers Forever #007 Mindless One on click #1.

033 Prodigy
[E] RALLY (5): Opposing Attack Rolls. When another friendly character within 6 squares and line of fire rolls a single d6, you may remove one of Prodigy's RALLY dice to replace that die.

034 Noh-Varr
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.

053a Sentry
[C] The point value on the character's dial is 115/50 (matching what is on the character card).

[E] (+5 POINTS) VOID: When Sentry would be KO'd, you may instead replace him with an Avengers Forever #053b Sentry on click #7. That character gains Immune until your next turn even if lost. Protected: Pulse Wave.

056 Kang the Conqueror
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.[/quote]
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DC Heroclix: Batman Team-Up

Postby hcrulesteam » Thu Jan 19, 2023 2:01 am

023 Beast Boy
[C] The click numbers and colors on the character's dial should match what is shown on the character's card (clicks 5,6,7,8 should be Blue 1,2,3,4 and clicks 9,10,11,12 should be Purple 1,2,3,4).

053a Wonder Woman
[E] WONDER WOMAN ALLY: Super Senses, but only succeeds on a ;Dice6; . If the character can already use Super Senses, instead increase the result of its roll for Super Senses by +1.

099 Scooby-Doo
[E] SCOOBY SNACKS: At the beginning of the game, give each other friendly character with the Mystery Inc. keyword a Scooby Snack token. // Characters with a Scooby Snack token have: "Perplex, but only to target a friendly character with the Mystery Inc. keyword. When this character uses it, modify the chosen combat value +2 instead and, at the beginning of your next turn, remove their Scooby Snack token."

104b Daphne
[E] OH, IT'S OKAY, I BROUGHT SNACKS! Support. When Daphne uses it, increase the result of the single d6 roll by +1.

008.1 Harley Quinn
[E] TEAM UP: ARKHAM ASYLUM OR SUICIDE SQUAD THEMED TEAM: If Harley Quinn is part of a listed themed team, friendly characters that share a keyword within range have Suicide Squad team ability and are considered adjacent to each other when using it. If they can already use Suicide Squad team ability, when they roll the d6 add 1 to the result.

014.1 Batman
[E] TEAM UP: SUPERMAN, WONDER WOMAN: If a listed friendly character is on the map and Batman uses RALLY to choose a character with [Batman Ally], [Superman Ally], or [Wonder Woman Ally], the chosen character also has SAFEGUARD: Opposing Probability Control until your next turn.

L011 Commissioner Gordon
[C] The name on the card should say Commissioner Gordon.

L019 Crazy Jane
[C] The defense power on the character's card and shown on click #3 is Barrier and not Mastermind.

L031a Question
[E] PLEASE, I GO THROUGH EVERYONE'S TRASH: When an opposing character within 6 squares uses Outwit, Perplex or Probability Control, after resolutions, if there is no d6 on this card, roll a d6 and place the result on this card.
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Marvel Heroclix: Spider-Man Beyond Amazing

Postby hcrulesteam » Thu Mar 16, 2023 12:47 am

032 Mysterio
[C] The Illusion bystander has the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

046 Doctor Octopus
[C] The Ock Arm bystander has the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

047b Iron Spider
[E]WELCOME TO THE SINISTER SIX: Friendly characters have Sinister Syndicate team ability. If they already have Sinister Syndicate team ability printed on their base, they have SAFEGUARD: Outwit.

49 SP//dr
[C] The Peni Parker bystander has the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

54 Spider-Man Noir
[C] Both the Checkpoint Red and the Hu-Ri bystanders have the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

059 Carnage Captain America
[C] The character does not have a special damage power on click #1. There is no power on that click.

108a Shocker
[C] The character card should indicate that this character has the Sinister Syndicate Team Ability.

L039a Cloak & Dagger
[C] The character card is showing an incorrect sculpt. This Legacy Card is for Secret Invasion 039 Cloak & Dagger

L039b Peter the Hunter
[C] The character card is missing the following Trait:
;Star; KILLED MY GREATEST ENEMIES... AND CLOSE FRIENDS: When Peter the Hunter or a Kravinoff bystander KO's an opposing character, after resolutions turn Peter the Hunter to click #1 and give him a Trophy token. // When Peter the Hunter would be KO'd, you may instead remove a Trophy token and turn him to his last non-KO click. Protected: Pulse Wave.

L058 Morlun
[C] The defense value shown on click #10 of character card should be 16 instead of 15 (matching what is shown on the character's dial).
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Marvel Heroclix: Avengers 60th Anniversary

Postby hcrulesteam » Thu Jun 15, 2023 12:56 am

037a Hulk, 037b Hulk, 038 Abomination
[E]PATH OF DESTRUCTION: When [Hulk/Abomination] is given an action, after resolutions if he destroyed a piece of terrain during that action, heal him 1 click. If a terrain marker was destroyed during that action, roll a d6 and heal him half the result instead.

048 Clea, Sorcerer Supreme
[E]SANCTUM SANCTORUM: Opposing characters not within Clea, Sorcerer Supreme's range can't target friendly characters within Clea, Sorcerer Supreme's range, unless they are adjacent to the character they would target.

049 Black Skull, 050 Dark Phoenix, 051 King Killmonger, 052 Doom Supreme, 053 Kid Thanos, 054 Hound, 055 Ghost Goblin, 056 Iron Inquisitor, 057 Thor
[E]MULTIVERSAL MASTERS OF EVIL: FREE: If [c] began your turn on the map, replace [him/her/them] with another character with this trait at the same point value and on the same click number.

055.01 Ghost Goblin
[E]TEAM-UP: MASTERS OF EVIL, SINISTER SYNDICATE: If Ghost Goblin is on a listed themed team, friendly characters have Sinister Syndicate team ability. If they already have Sinister Syndicate team ability printed on their base, when they use it modify their attack +1.

L043 Iron Man and War Machine
[E]FAN OUT!: When Iron Man and War Machine is KO'd by an attack, before removing them from the game you may generate a character named Iron Man and/or a character named War Machine on their last non-KO clicks, then heal them 2 clicks. The total points of the generated characters must be equal to or less than Iron Man and War Machine's point value. Protected: Pulse Wave.

L060 Avengers Prime
[E]A DAY UNLIKE ANY OTHER: When Avengers Prime is KO'd by an attack, before removing them from the game you may generate a character named Captain America, and/or a character named Iron Man, and/or a character named Thor on their last non-KO clicks, then heal them 2 clicks. The total points of the generated characters must be equal to or less than Avengers Prime's point value. Protected: Pulse Wave.

[C] The character card shoould have ;Wing; instead of ;Boot;

L096 Loki
[E]YOU ALWAYS FALL FOR THAT ONE, BROTHER: Mind Control. When Loki uses it, modify attack +1 for each action token on all targets.

L135 Ultron
[E]COMMANDING THROUGH THE HIVE MIND: Mastermind. When Ultron uses it, friendly characters with Ultron in their name are considered adjacent. // Ultron can use all standard powers other friendly characters with Ultron in their name within range can use. // Ultron can count range and draw line of fire from other friendly characters with Ultron in their name. When he does, he has a maximum range of 3.
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