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EW 014 Batman

PostPosted: Tue Feb 19, 2019 3:31 pm
by beezie84
Batman's Trait:
THERE MUST ALWAYS BE A BATMAN: When Batman would be KO'd, you may instead KO another friendly character with a point value of 25 or more and turn Batman to click #1.


Daredevil's Trait:
CAN YOU KILL THE DAREDEVIL?: When placing characters during game setup, choose a starting line for Daredevil and give him three Six tokens. When Daredevil is attacked, after resolutions remove a Six token for each 6 in the attack roll. // If Daredevil has a Six token when he would be KO'd, instead choose a starting line different from the one you most recently chose and turn him to that clock. Protected: Pulse Wave.


When Batman would be KO'd, can I choose to KO Daredevil who would activate his trait when he would be KO'd to remove a Six token and just not be KO'd, but Batman can still be turned to click #1?

Re: EW 014 Batman

PostPosted: Tue Feb 19, 2019 4:06 pm
by hcrulesteam
beezie84 wrote:When Batman would be KO'd, can I choose to KO Daredevil who would activate his trait when he would be KO'd to remove a Six token and just not be KO'd, but Batman can still be turned to click #1?

No. In order for Batman's effect to resolve, the chosen character must be KO'd and placed into your KO area.