ABPI 062 Challenger
Posted: Wed Jun 12, 2019 12:50 am
A GAME FOR THE WORLD At the beginning of the game, you may generate Pyramoid markers anywhere on the map that aren't within 4 squares of each other or a starting area. You generate 3 of them and an opponent generates 2. // When Challenger would take damage, you may instead remove a Pyramoid marker within 6 squares (and take no damage). // Opposing characters have "POWER: Remove from the game a Pyramoid marker in a square this character occupies."
IMPERVIOUS Reduce damage taken by 2. When this character would take damage from an attack, you may roll a d6. - : Damage taken is reduced to 0.
If Challenger is on Click 1 and is dealt 3 damage, can he roll for his Impervious before choosing to remove a Pyramoid marker?