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ABPI 062 Challenger

PostPosted: Wed Jun 12, 2019 12:50 am
by sassamo
A GAME FOR THE WORLD At the beginning of the game, you may generate Pyramoid markers anywhere on the map that aren't within 4 squares of each other or a starting area. You generate 3 of them and an opponent generates 2. // When Challenger would take damage, you may instead remove a Pyramoid marker within 6 squares (and take no damage). // Opposing characters have "POWER: Remove from the game a Pyramoid marker in a square this character occupies."


IMPERVIOUS Reduce damage taken by 2. When this character would take damage from an attack, you may roll a d6. ;Dice5; - ;Dice6; : Damage taken is reduced to 0.


If Challenger is on Click 1 and is dealt 3 damage, can he roll for his Impervious before choosing to remove a Pyramoid marker?

Re: ABPI 062 Challenger

PostPosted: Sun Jun 30, 2019 10:06 pm
by hcrulesteam
sassamo wrote:If Challenger is on Click 1 and is dealt 3 damage, can he roll for his Impervious before choosing to remove a Pyramoid marker?

Both effects trigger when the character "would take damage" and only one specifically reduces damage, so the active player (typically the attacking player) will choose the order of which effect must resolve first.