SVC 060 Red Goblin

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SVC 060 Red Goblin

Postby jaysolomongrundy » Fri Sep 11, 2020 7:03 pm

CARNAGE SYMBIOTE AND PUMPKIN BOMBS: Red Goblin may start the game with [SET] #s001 Pumpkin Bombs -or- [SET] #s004 Carnage Symbiote equipped (at no cost). If you paid 110 points, Red Goblin can equip both and may start with both equipped.


SECRET IDENTITY: GREEN GOBLIN, IRON PATRIOT, RED GOBLIN: When Norman Osborn would be KO'd, you may instead replace him with a Secret Identity character with a listed name on click #9. This game, when that replacement is KO'd, it scores this character's points and an additional 25 points.


Red Goblin has a 110 and 50 point value. If I were to use the Secret Identity trait to replace Norman Osborn with Red Goblin, what point value would he be at?

If he's considered to be 110 points, could he start the game with both his equipment?
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Re: SVC 060 Red Goblin

Postby hcrulesteam » Sun Sep 20, 2020 11:55 am

jaysolomongrundy wrote:Red Goblin has a 110 and 50 point value. If I were to use the Secret Identity trait to replace Norman Osborn with Red Goblin, what point value would he be at?

Red Goblin would be considered 110 points for all game effects except scoring (due to the rules for the Secret Identity effect).

If he's considered to be 110 points, could he start the game with both his equipment?

No. No points were actually paid to use him, so he would not be able to start the game with both objects equipped. Note that he may still choose the one object to start the game equipped with.
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