14.1 The Rule of First Turn Immunity
After the Beginning of the Game phase and until each player has finished their first turn, characters have the Immune keyphrase unless they leave their starting area (which includes starting squares).
17.14c Elevated Terrain Markers
If a character occupies a square of an Elevated terrain marker and that marker is picked up or destroyed, the character remains in their square and, after resolutions of the action, is dealt 1 damage.
27.7g Immune
This character can’t be moved, placed, damaged, or targeted by the effects of opposing game elements. Protected: Pulse Wave.
TELEKINESIS
POWER: Minimum range 4. Choose a terrain marker or single-base friendly character within range and line of fire. Place it into a square within range and line of fire that is also within 4 squares and line of fire from that terrain marker/character. // This character can make RANGE Terrain Actions as if it was holding terrain markers within range and line of fire.
SUPER STRENGTH
KNOCKBACK during close attacks. This character can pick up, hold and put down non-object terrain markers (excluding Smoke, Debris or Water markers.).
A character has the IMMUNE keyphrase (typically through First Turn Immunity) and occupies elevated terrain. If a character uses Super Strength or Telekinesis to move that square of elevated terrain away from the character, does that character still take 1 damage?