XMRF 007 Multiple Man

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XMRF 007 Multiple Man

Postby jaysolomongrundy » Thu Jun 30, 2022 9:17 pm

;Star; CREATING NEW DUPES: Multiple Man takes a maximum of 2 damage from attacks. // Whenever Multiple Man takes damage during your opponent's turn, after resolutions generate a XMRF #007 Multiple Man on click #9. (Damage taken is the result after effects that reduce or otherwise affect damage are applied.) Protected: Pulse Wave.


Multiple Man is KO'd from damage on an opponent's turn, Multiple Man instructs you to Generate XMRF 007 Multiple Man, the game rules instruct you to place this generated element adjacent, however there are no adjacent squares because Multiple Man is no longer on the map. What happens?
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Re: XMRF 007 Multiple Man

Postby hcrulesteam » Sat Jul 09, 2022 12:51 am

jaysolomongrundy wrote:Multiple Man is KO'd from damage on an opponent's turn, Multiple Man instructs you to Generate XMRF 007 Multiple Man, the game rules instruct you to place this generated element adjacent, however there are no adjacent squares because Multiple Man is no longer on the map. What happens?

Since there is no legal square to generate the character (as there is no character on the map to determine adjacency) the effect resolves with nothing being generated.
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