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WF S100 Weapon Drop

PostPosted: Thu Feb 25, 2016 8:05 pm
by juggalordszero
S001 Weapon Drop
EFFECT: Give the equipped character a free action to choose one of the displayed powers. The equipped character can use the chosen power until your next turn and, immediately at the beginning of your turn, roll a d6 that can't be rerolled and turn this dial to that click number.


If the equipped character is not given a free action to choose one of the displayed powers, would you still roll to turn the dial at the beginning of your next turn?

Re: WF S100 Weapon Drop

PostPosted: Thu Mar 03, 2016 3:32 pm
by hcrulesteam
juggalordszero wrote:If the equipped character is not given a free action to choose one of the displayed powers, would you still roll to turn the dial at the beginning of your next turn?

No. The roll is only made if the free action is given.

Re: WF S100 Weapon Drop

PostPosted: Sun Nov 06, 2016 7:07 pm
by flatmatt
At the beginning of the game, roll a d6 that can't be rerolled and turn this dial to that click number.


If this object is brought into the game after the beginning of the game phase by something like Hawkgirl's power, does it start on Click 1?

TREASURE HUNTER: At the beginning of your turn if Hawkgirl is occupying printed hindering terrain, you may roll a d6 that can't be rerolled. On a roll of 6, once per game you may choose an object that costs 8 points or less from outside the game and place it in her square. If it can be equipped, equip it.

Re: WF S100 Weapon Drop

PostPosted: Mon Nov 14, 2016 2:00 pm
by hcrulesteam
flatmatt wrote:If this object is brought into the game after the beginning of the game phase by something like Hawkgirl's power, does it start on Click 1?

Yes.