DPXF 046 Doop
Posted: Thu Apr 13, 2017 2:13 am
THE UNIMAGINABLE POWER OF DOOP:
Give Doop a power action and roll a d6 that can only be rerolled one per turn by removing a Headline Token from him.
1-2: Moving Between Panels - Place Doop and all adjacent characters into any square adjacent to themselves.
3-4: Doop Space - All characters within 4 squares are placed adjacent to Doop.
5: Gleaming The Cosmic Cube - Choose a friendly character and it can use the Power Cosmic team ability until your next turn.
6: Hailstorm Of Mjolnirs - Doop makes a range attack with a range value of 10, three lightning bolts and Improved Targeting: May make a ranged combat attack against any opposing character within range and line of fire, even if that character is in an adjacent square. Instead of normal damage, each character adjacent to one or more hit characters is dealt 3 damage.
What happens if Doop activates THE UNIMAGINABLE POWER OF DOOP and rolls a 3-4, but is unable to place all characters within 4 squares adjacent?
Give Doop a power action and roll a d6 that can only be rerolled one per turn by removing a Headline Token from him.
1-2: Moving Between Panels - Place Doop and all adjacent characters into any square adjacent to themselves.
3-4: Doop Space - All characters within 4 squares are placed adjacent to Doop.
5: Gleaming The Cosmic Cube - Choose a friendly character and it can use the Power Cosmic team ability until your next turn.
6: Hailstorm Of Mjolnirs - Doop makes a range attack with a range value of 10, three lightning bolts and Improved Targeting: May make a ranged combat attack against any opposing character within range and line of fire, even if that character is in an adjacent square. Instead of normal damage, each character adjacent to one or more hit characters is dealt 3 damage.
What happens if Doop activates THE UNIMAGINABLE POWER OF DOOP and rolls a 3-4, but is unable to place all characters within 4 squares adjacent?