DC TEAM ABILITIES

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DC TEAM ABILITIES

Postby hcrulesteam » Tue Aug 08, 2017 3:24 am

BATMAN ALLY - Stealth.

BATMAN ENEMY - When this character makes an attack, you may replace its attack value with the printed attack value of an adjacent friendly character that can use this team ability.

CALCULATOR - FREE: Choose a team ability that a friendly character can use (that isn’t Uncopyable). This character can use the chosen team ability until you choose again. Uncopyable.

CRIME SYNDICATE - Probability Control. When this character uses it, immediately give a friendly character an action token. If you can't this use of Probability Control has no effect.

GREEN LANTERN CORPS - ;Passenger; :8.

HYPERTIME - When an opposing character that can't use this team ability attempts to move from a non-adjacent square into a square that is adjacent to this character, it must roll a d6.
[ ;Dice1; - ;Dice2; ]: The opposing character can't move into any square adjacent to this character this turn. Uncopyable.


INJUSTICE LEAGUE - When this character hits an opposing character with an attack roll of [10-12], after resolutions remove an action token from this character.

JUSTICE LEAGUE - For all friendly characters with this team ability, at the beginning of the game choose a team ability. // This character modifies attack +1 when attacking one or more characters with the chosen team ability printed on their base.

JUSTICE SOCIETY - When this character is attacked, you may replace its defense value with the printed defense value of an adjacent friendly character that can use this team ability.

KINGDOM COME - When this character would be hit by a range attack, if the attacker doesn’t have [Kingdom Come Team Ability Symbol], you may roll a d6. [ ;Dice5; - ;Dice6; ]: Evade. Uncopyable.

LEGION OF SUPER HEROES - FREE: Choose a team ability that a friendly character can use (that isn’t Uncopyable). This character can use the chosen team ability until you choose again. Uncopyable.

OUTSIDERS - FREE: Choose a character (including itself) within 6 squares and line of fire. Until your next turn, the chosen character’s combat values can’t be modified. Uncopyable.

QUINTESSENCE - Willpower. This character has SAFEGUARD: Outwit. Uncopyable.

SUICIDE SQUAD - When an adjacent friendly character is KO’d, after resolutions, you may roll a d6. If you do, heal this character equal to the result -2, minimum 1.

SUPERMAN ALLY - ;Improved-T; ;Hindering;

SUPERMAN ENEMY - FREE: If this character is adjacent to a friendly character of lower points that can use this team ability, it can use Outwit until your next turn.

TITANS - POWER: Choose an adjacent friendly character that can use this team ability and heal that character 1 click and roll a d6. [ ;Dice1; - ;Dice4; ]: This character is dealt 1 unavoidable damage.

WONDER WOMAN ALLY - Super Senses, but only succeeds on a ;Dice6; . If this character can already use Super Senses, instead increase the result of its roll for Super Senses by +1.
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