by dmrulesteam » Thu Feb 12, 2015 5:03 pm
This situation shouldn't really arise.
Consider this situation in a game between Sydney and Josh.
It is Sydney's turn. She's just rolled many dice, and during her Main Step intends to take a number of actions. She sees Josh has dice in his Reserve Pool, and there are a few Global Abilities he might want to use.
Sydney begins taking actions (such as purchasing dice, fielding characters, and using Global Abilities). Josh wants to use some Global Abilities during Sydney's Main Step but needs to wait until she's done with all of her actions.
Sydney completes all of her actions. Josh uses a Global Ability, and resolves it completely. Sydney now has the opportunity to take more (consecutive) actions before Josh can use Global Abilities again.
In a scenario where the non-active player used a Global Ability (one that would deal damage) and the active player used a Global Ability to prevent that damage, the game would not rewind past the first Global.
-The Dice Masters Rules Team