Golden Age Errata & Clarifications

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Marvel Heroclix: Captain America and the Avengers

Postby hcrulesteam » Fri Aug 13, 2021 12:55 am

025 Spymaster
[E]MY ESPIONAGE ELITE: If Spymaster is on a Spy themed team, your maximum number of Themed Team Probability Control uses this game is 6 (instead of 3). // UNIQUE MODIFIER: Friendly characters with the Spy keyword modify defense +1 if occupying hindering terrain.

031a Jolt
[E]CAN'T SIT STILL!: Flurry, Sidestep. When Jolt uses Sidestep, after resolutions roll a d6. ;Dice4; - ;Dice6; : Jolt may use Sidestep an additional time.

044 Ghost
[E]INTANGIBLE SABOTEUR: Phasing/Teleport. When Ghost uses it, after resolutions he may make a close attack using Incapacitate, but only to target any number of characters he moved through this turn, regardless of adjacency, and must give action tokens.

047 Melter
[E]MELTED YOUR WEAPONS: Penetrating/Psychic Blast. // When Melter hits with a range attack, give a Melted token to a hit character if they don't have one already. For the rest of the game, a character with a Melted token modifies damage -1 when making range attacks.

055 Arno Stark
[E]STABILIZING ARMOR FOR MISSILE ARRAY: Sidestep. // At the beginning of your turn, you may choose that until your next turn Arno Stark has Immobile. If you do, until your next turn he has a range value of 12, ;Improved-T; ;Character; ;Elevated; ;Hindering; ;D-Blocking;, and "RANGE: Make a range attack. When Arno Stark does, all opposing characters within range and line of fire become targets and each hit target is dealt 1 penetrating damage instead of normal damage."

058 Immortal Hulk
[E](Additional Trait)YOU WOULDN’T LIKE ME WHEN I’M ANGRY: If Immortal Hulk is on click #1 and is given an action token, after resolutions you may deal him 1 unavoidable damage.

060 Blade
[E] VAMPIRE HUNTER: Stealth, ;Improved-M; ;Hindering; ;Improved-T; ;Hindering; // When Blade KO's a character with the Monster or Mystical keyword, after resolutions he can use Charge as FREE. If he continues to KO a character with the Monster or Mystical keyword, he may use Charge as FREE an additional time.

062 Baron Zemo
[C] The character card should have the Dark Blue circle with ;Indomitable; indicating Baron Zemo has Mastermind on the applicable clicks.

066 Blackheath
[E] Has the K'un Lun keyword instead of Kun'Lun.

073 Absorbing Man
[E]TAKE ON THE PROPERTIES OF ANY ELEMENT: FREE: Choose an adjacent square's terrain type, and Absorbing Man can use the corresponding powers and abilities until you choose again. (Use the Wall marker as a reminder by placing it on the chosen terrain type.)
CLEAR TERRAIN: Super Senses and modify speed +2.
HINDERING TERRAIN: Stealth, Regeneration and modify attack +2.
BLOCKING TERRAIN: ;Improved-M; ;D-Blocking; . Super Strength, Close Combat Expert, and modify defense +2.
WATER TERRAIN: Poison, Shape Change, and modify damage +2.

FF 002 Citizen V
[E] Has the V-Battalion keyword instead of V-Batallion.
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Marvel Heroclix: Black Widow

Postby hcrulesteam » Fri Aug 13, 2021 1:00 am

010 Yelena Belova
[E]ESPIONAGE: DEFENDING THE WIDOWS: If Yelena Belova is on a themed team, your maximum number of Themed Team Probability Control uses this game is 6 (instead of 3).

017 Black Widow
[E]ESPIONAGE: PATIENCE… :FREE: If Black Widow is on a themed team or your starting force has two other characters from [Black Widow movie set symbol], you may remove 2 Tradecraft tokens and if you did, while Black Widow is on the map standard friendly characters can’t have their attack rolls of 10 or more rerolled, and opposing characters targeting those characters can’t have their attack rolls of 4 or less rerolled.
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Marvel Heroclix: Fantastic Four Cosmic Clash

Postby hcrulesteam » Fri Aug 13, 2021 1:01 am

004 Human Torch
[E] FLAME TRAIL: Once per turn for all characters with this trait, when Human Torch moves, after resolutions you may choose a character he moved through or adjacent to and deal it 1 penetrating damage.

B001 Yancy Gang
[E] Has the Brute keyword.

B002 Yancy Pickpocket
[E] Has the Brute keyword.

B003 Doombot
[E] Has the Latveria and Robot keywords.

B004 Latverian Engineer
[E] Has the Latveria and Scientist keywords.

Doom Castle Map
[E]CONSOLATION: Once per game, when a friendly character would roll for Leadership, you may choose that they automatically succeed.
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DC Heroclix: Justice League Unlimited

Postby hcrulesteam » Fri Aug 13, 2021 1:02 am

013 Jonah Hex
[E]SIX-SHOOTER: Blades/Claws/Fangs, but for range attacks instead of close attacks and only if targeting a single character.

026 Green Arrow
[E]AN ARROW FOR EVERY SITUATION: If Green Arrow’s displayed attack power is Smoke Cloud or Energy Explosion, he can use it as FREE. If it is Incapacitate or Penetrating/Psychic Blast, he has: “FREE: Make a range attack.”

030 Black Canary
[E]CANARY CRY: Penetrating/Psychic Blast. When Black Canary hits with a range attack, after resolutions knock back all opposing characters adjacent to a hit target 2 squares.

046.10 Martian Manhunter
[E] EPISODE TEAM UP: FLASH, HAWKGIRL, GREEN LANTERN: When establishing themed teams, if 1+ listed friendly characters are on your force, Martian Manhunter and the listed characters gain the Justice Society keyword and can use the JSA team ability this game. If all listed characters are on the map, Martian Manhunter can use Probability Control. (After revealing forces, you may replace a game element's default card with an alternate card. You can't choose a Team Up card if any characters on your starting force share a name).

055 Stargirl
[E]STARLIGHT SNARES: Once per turn, when Stargirl hits a standard opposing character, choose one: a hit character has Immobile until your next turn -or- after resolutions Stargirl can use Telekinesis as FREE, but instead places a hit opposing character.

065 Wonder Woman
[E] THE PRESIDENT HAS FALLEN: Once per turn, when Wonder Woman damages an opposing character, after resolutions choose one: A hit character loses all keywords (for the rest of the game) -or- Modify attack and damage +1 on each other friendly character with the Justice Lords keyword until end of turn.

069 Brainiac
[E] THE EARTH...IT'S DISAPPEARED!: FREE: Once per turn for all characters with this effect, roll a d6. ;Dice3; - ;Dice4; : Give each opposing character within 4 squares of Brainiac that occupies elevated terrain an action token. ;Dice5; - ;Dice6; : Deal each opposing character within 4 squares of Brainiac that occupies elevated terrain 1 penetrating damage.

Cadmus Labs Map
[E] QUESTIONABLE RESEARCH: At the beginning of the game, choose a friendly character with the Scientist or the Project Cadmus keyword and choose one: Outwit, Perplex, or Probability Control. The chosen character's minimum range when using the chosen power is now 10. If your force is a Scientist or Project Cadmus themed team, the chosen character has PROTECTED: Opposing X, where X is the chosen power.
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Marvel Heroclix: Battlegrounds: Avengers vs Masters of Evil

Postby hcrulesteam » Fri Aug 13, 2021 1:03 am

102b Iron Man
[C] The character card should not have a defense special power listed.

106b Red Skull
[E] YOU CANNOT DEFEAT ME: STOP. The first time each game Red Skull would be KO'd, instead turn him to click #5 then roll a d6 and heal him equal to half the result. Protected: Pulse Wave.
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Marvel Heroclix: Fantastic Four

Postby hcrulesteam » Fri Aug 13, 2021 1:04 am

039 Franklin Richards
[E] EVERYTIME I USE MY POWERS, I GET CLOSER TO LOSING THEM: FREE: Choose 3 standard powers. Franklin Richards can use the chosen powers until your next turn.// At the end of your turn, if Franklin Richards activated this power or made an attack this turn, roll a d6. Deal him unavoidable damage equal to half the result.

040 Skrull General
[E] INVASION PLANS FROM THE SKRULL EMPIRE: When a friendly character uses Shape Change and succeeds, the attacker can't choose a new target with the Skrulls keyword.

043 Living Laser
[E]ABSORPTION OR AMPLIFICATION: When Living Laser is missed by an attack, give him an Absorption token. // FREE: Remove an Absorption token to choose one: Regeneration as FREE -or- make a range attack using Ranged Combat Expert.

064 Valeria Von Doom
[E] HUNTING ANOMALIES FROM OTHER WORLDS: FREE: Roll a d6 and place Valeria Von Doom up to that many squares away. // During your opponent's turn, when an opposing character is placed within 4 squares and line of fire, after resolutions deal them 1 penetrating damage.

065 Maker
[E] I'VE BEEN MAKING SOME NEW TOOLS: Outwit, Perplex. // When Maker hits, after resolutions generate a token that is a copy of an Equipment-Object that's equipped to a hit opposing character. That object has [MAX 1] (for each object name) and isn't scored.

"LATVERIAN VILLAGE" Map
[E]: At the beginning of the game, choose a friendly character. This game, that character has: "Mastermind, but only to choose a friendly Latverian Peasant bystander."// At the beginning of the game, generate 3 Latverian Peasant bystanders in different orange squares. If the chosen character is named Dr. Doom, generate 6 instead.

CONSOLATION: At the beginning of the game, generate a Latverian Peasant bystander in your starting area.
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Marvel Heroclix: Spider-Man and Venom Absolute Carnage

Postby hcrulesteam » Fri Aug 13, 2021 1:06 am

018 Spider-Man
[E]SHOCKING WEB BLAST: Precision Strike. // When Spider-Man is given a MOVE action and moves 5 squares or less, after resolutions he may make a range attack using Incapacitate and may target all opposing characters within range and line of fire, but must give action tokens.

046 Agent Anti-Venom
[E]WAIT! I HAVEN'T CURED YOU YET: Outwit. Once per turn, when Agent Anti-Venom uses it, after resolutions he may use Outwit an additional time but only to target a character with the Spider-Man Family or Monster keyword.

048 Shriek
[E]SONIC SCREAM: Penetrating/Psychic Blast. // When Shriek makes a range attack, targeted characters can't use Super Senses this turn (including for this attack.)

051 Absolute Carnage
[E] CARNAGE SYMBIOTE: Absolute Carnage may start the game with [SET] #s004 Carnage Symbiote equipped (at no cost).

052 Knull
[E]THE GOD OF SYMBIOTES: Plasticity. Shape Change, but succeeds on a 4-6. // When Knull KO's an opposing character, after resolutions heal 2 clicks.

[E]UMBRAKINESIS: Stealth. Smoke Cloud as FREE. // FREE: Place Knull in a square of hindering terrain within 4 squares.

058 Venom Groot
[E] FLYTRAPS AND VINE SNARES: Once during your opponent's turn for all characters with this trait, when an opposing character is placed within 4 squares of Venom Groot, choose one: Modify that character's attack -2 this turn –or– after resolutions, deal that character 1 penetrating damage. If that character occupies printed hindering terrain, choose both.

060 Red Goblin
[E] CARNAGE SYMBIOTE AND PUMPKIN BOMBS: Red Goblin may start the game with [SET] #s001 Pumpkin Bombs -or- [SET] #s004 Carnage Symbiote equipped (at no cost). If you paid 110 points, Red Goblin can equip both and may start with both equipped.

067 Spider-Man 1776
[E] THE GENERAL THAT FOUNDED A NATION: Leadership, Super Senses. // When Spider-Man 1776 hits, until your next turn opposing forces have Action Total -1 (minimum 2). // Opposing characters within 6 squares can't use Leadership or Autonomous.
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Marvel Heroclix: X-Men House of X

Postby hcrulesteam » Fri Aug 13, 2021 1:08 am

015 Sinister Clone
[C] The character card should have a point value of 20.
[C] The character card should have Perplex displayed on click #2.

023 Psylocke
[E] PSYCHIC MINDBLADE: Blades/Claws/Fangs. When Psylocke uses it and hits, after resolutions she can use Mind Control as FREE.

040 Armor
[E](Additional Trait)ARMOR UP: If Armor is on click #1 and is given an action token, after resolutions you may deal her 1 unavoidable damage.

060 Black Tom
[C] The character card should have the Light Green circle with ;Standard; indicating Black Tom has Exploit Weakness on the applicable clicks.

068 • ▪▪ịẬị▪▪ •
[E] A FICKLE AND FINITE RESOURCE: When a standard character is KO’d give • ▪▪ịẬị▪▪ • a Crystal token. If that character has the Mystical keyword, give 2 instead. // FREE: Remove a Crystal token. If you do, choose • ▪▪ịẬị▪▪ • or an adjacent friendly character with the X-Men keyword and a standard damage power. The chosen character can use that power until your next turn.

100 Rogue
[C] The character card should have the Grey circle with ;Indomitable; indicating Rogue has Invulnerability on the applicable clicks.

FF002.01 Beast
[C] The character card should have the Fast Forces logo.

FF002.02 Beast
[C] The character card should have the Fast Forces logo.

TEAM-UP CARDS
The following errata adds the bracketed text to clarify that these specific team up cards require the character be on the listed themed team in order to gain the effect.

001.01 Rachel Grey
[E] Team Up: Excalibur Themed Team:[After establishing themed teams, if Rachel Grey is part of a listed theme team, you may use the following effect:] If 4+ friendly characters with the Excalibur keyword are on the map, they can’t be targeted by opposing characters 5+ squares away. (After replacing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a a name).

001.02 Rachel Grey
[E] Team Up: X-Men or Future Themed Team: [After establishing themed teams, if Rachel Grey is part of a listed theme team, you may use the following effect:] When Rachel Grey attacks only characters that can use Probability Control, each target can’t use Probability Control until your next turn. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

004.01 Wolverine
[E] Team Up: X-Force Themed Team: [After establishing themed teams, if Wolverine is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the X-Force keyword are on the map, friendly characters modify attack +1 when targeting opposing characters that can use [IT][H] . (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

006.01 Cypher
[E] Team Up: X-Force Themed Team: [After establishing themed teams, if Cypher is part of a listed theme team, you may use the following effect:] When Cypher targets an opposing character that can use Perplex, that character can’t heal until your next turn. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

020.04 Marvel Girl
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Marvel Girl is part of a listed theme team, you may use the following effect:] When Marvel Girl attacks only characters that can use Mind Control, she modifies attack and damage +2. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

022.02 Wolverine
[E] Team Up: Horsemen Themed Team: [After establishing themed teams, if Wolverine is part of a listed theme team, you may use the following effect:] When a friendly character with the Horsemen keyword KO’s a standard opposing character, after resolutions heal 1 click on a friendly character with the Horseman keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

024.01 Douglock
[E] Team Up: Robot Themed Team: [After establishing themed teams, if Douglock is part of a listed theme team, you may use the following effect:] When Douglock attacks only characters that can use Perplex, each target modifies defense -2. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

024.02 Douglock
[E] Team Up: Excalibur Themed Team: [After establishing themed teams, if Douglock is part of a listed theme team, you may use the following effect:] When an opposing character with the Monster or Hellfire Club keyword attacks Douglock and misses, after resolutions give them an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

025.02 Sunspot
[E] Team Up: New Mutants Themed Team: [After establishing themed teams, if Sunspot is part of a listed theme team, you may use the following effect:] Once per turn, when a standard friendly character with the New Mutants keyword is attacked, they may use Mastermind. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

027.01 Emma Frost
[E] Team Up: Hellfire Club Themed Team: [After establishing themed teams, if Emma Frost is part of a listed theme team, you may use the following effect:] At the beginning of the game, friendly characters gain the X-Men keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.02 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] Friendly characters with the Marauders keyword can use [IM][H] and [IT][H] . (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.03 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] When an opposing character with the Morlocks or X-Men keyword is KO’d, after resolutions you may KO an opposing bystander. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.04 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] When Mister Sinister attacks only characters with [MYSTICS] , after resolutions heal him 1 click and deal 1 penetrating damage to each hit character. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

039.04 Storm
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Storm is part of a listed theme team, you may use the following effect:] When Storm is attacked by a character occupying outdoor terrain, Storm can use Energy/ Shield Deflection. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

042.04 Professor X
[E] Team Up: Illuminati Themed Team: [After establishing themed teams, if Professor X is part of a listed theme team, you may use the following effect:] If 1+ friendly characters with the Illuminati keyword are on the map, equipped opposing characters can’t have their combat values positively modified. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

044.02 Magneto
[E][b]TEAM UP: ACOLYTES OR BROTHERHOOD OF MUTANTS THEMED TEAM:[/b] [After establishing themed teams, if Magneto is part of a listed theme team, you may use the following effect:] Once per turn, when Magneto attacks only characters with the X-Men keyword, after resolutions generate an object for Magneto to hold and then give him a RANGE Object Action as FREE. (After revealing forces, you may replace character cards with their alternates. You can't choose a Team Up if your starting characters share a name).

044.03 Magneto
[E] Team Up: X-Men or Brotherhood Of Mutants Themed Team: [After establishing themed teams, if Magneto is part of a listed theme team, you may use the following effect:] When Magneto attacks only characters with the Ruler keyword or that can use Leadership, after resolutions remove an action token from him and give each hit character an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

046.02 Karima
[E] Has the Marauders keyword.

[E] Team Up: Marauders Themed Team [After establishing themed teams, if Karima is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the Marauders keyword are on the map, Karima and listed friendly characters can use Poison, but only to deal damage to characters with the X-Men keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

047.02 Hope Summers
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Hope Summers is part of a listed theme team, you may use the following effect:] When Hope Summers attacks only characters with the Robot or Sentinel keywords, she modifies attack and damage +1 and deals penetrating damage. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

FF002.02 Beast
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Beast is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the X-Men keyword are on the map, Beast and friendly adjacent characters have PROTECTED: Poison. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

[C]The following Team-Up cards do not require a themed team in order for the character to gain the effect.
004.04 Wolverine
Team Up: X-Men Themed Team: When establishing themed teams, friendly characters with the X-Men keyword gain the Jean Grey School for Higher Learning keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

018.02 Corsair
Team Up: Starjammers Themed Team: When establishing themed teams, friendly characters with the Shi’ar and Imperial Guard keywords gain the Starjammers keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

019.06 Cyclops
Team Up: X-Men Themed Team: When establishing themed teams, friendly characters with the X-Men keyword gain the Utopia keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

025.01 Sunspot
Team Up: A.I.M. Themed Team: When establishing themed teams, friendly characters with the A.I.M. keyword gain the Avengers keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

044.04 Magneto
Team Up: Acolytes Themed Team: When establishing themed teams, friendly characters with the Acolytes keyword gain the Brotherhood of Mutants keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

046.01 Karima
Team Up: Robot Themed Team: When establishing themed teams, friendly characters with the Robot keyword gain the Sentinel keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).
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Marvel Heroclix: Fantastic Four Deep Cuts

Postby hcrulesteam » Fri Aug 13, 2021 1:09 am

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Marvel Heroclix: Fantastic Four Future Foundation

Postby hcrulesteam » Fri Aug 13, 2021 1:13 am

009 Thing Robot
[E]REMOTE-CONTROLLED GAMING FUN!: Friendly Sidekicks have: "POWER: Choose a friendly character named Thing Robot and one effect that hasn't been chosen for that Thing Robot this turn: Move Thing Robot (up to it's speed value) -or- Thing Robot makes a close attack."

044 Molecule Man
[E] MOLECULAR MANIPULATION: Smoke Cloud as FREE. // FREE: Choose up to three non-debris terrain markers within range. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.

051 Susan, Queen of Atlantis
[E] THE OCEAN'S TERRIFYING FORCE: FREE: Generate X water terrain markers in Susan, Queen of Atlantis's square and/or adjacent squares where X is the number of PPs spent for this action. If 1+ Plot Points were spent for this action, this turn, when a friendly character that has [Dolphin symbol] or the Atlantis keyword occupying water terrain hits, gain 1 PP.

055 Uatu
[E] I AM HERE TO OBSERVE THE IMPORTANT COSMIC EVENTS THAT ARE ABOUT TO UNFOLD: When an opposing character rolls to attack or break away, after resolutions, if one or more friendly characters within range and line of fire used Probability Control to reroll it, gain 1 MISSION POINT.

058 Puppet Master
[C] The character's dial should have a 1 printed as the damage value on click numbers 1, 2, & 3.

059b High Evolutionary
[E]CREATOR OF THE ANI-MEN: If High Evolutionary is on an Animal themed team, your maximum number of Themed Team Probability Control uses this game is 6 (instead of 3).

062 Dr. Doom
[E] LEARN FROM THE PAST: At the beginning of the game, roll two d6s and place the result on this card. If Dr. Doom is 150 points, roll three d6s instead. // Whenever any attack roll is made, you may remove a d6 from this card to replace a d6 in the roll.

069 Doom the Annihilating Conquerer
[E] CONQUEROR OF TIMELINES: During force construction, friendly characters with the Cosmic, Future or Past keywords gain the Latveria keyword.

S001 Alchemical Potion
[E]EFFECT: When equipped, place the Alchemical Potion in the circle on the front of this card with the arrow pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn.

S002 Alchemical Fire
[E]EFFECT: When equipped, place the Alchemical Fire in the circle on the front of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire clockwise a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.
  • Top Left: Damage dealt is penetrating damage.
  • Top Right: After resolutions, you may deal 1 damage to each character adjacent to a hit target.
  • Bottom Right: Give a hit character a Fire token if they don't already have one. // At the beginning of your turn, deal each character with a Fire token 1 penetrating damage. // When a character with a Fire token clears action tokens, remove their Fire token.
  • Bottom Left: Until your next turn, hit characters modify their attack -2.

S004 Silver Surfboard
[E] EFFECT: ;Wing; , Hypersonic Speed. When this character uses Hypersonic Speed, if it doesn't have the Cosmic keyword, after resolutions roll a d6. [ ;Dice1; - ;Dice2; ]: Give this character an action token.

S006 Emotional Modifier
[E] EFFECT: FREE: Choose one of the following effects. The equipped character has the chosen passive effect until you choose again:
FEAR: Opposing characters within 4 squares modify defense -1.
DOUBT: Opposing characters within 4 squares modify attack -1.
HATE: Characters within 4 squares and line of fire can use Battle Fury.

S008 Isotope E
[E] This object is not equipment. It is a special light object with the following effect:
"After revealing forces, you may move this object to your sideline. If you do, this object has: "SIDELINE ACTIVE: At the beginning of the game, you may replace a character on your starting force with a character from your sideline of the same name and point value on its starting line. If you do, KO this object."

Legacy Cards
L037 Mr. Fantastic
[E] MARVEL's FIRST FAMILY should have the ;Star; symbol instead of ;Shield; .
[E] TACTICAL GENIUS should have the ;Standard; symbol instead of ;Star; .

L058 Human Torch
[E] MARVEL's FIRST FAMILY should have the ;Star; symbol instead of ;Standard; .
[E] FIERY AURA should have the ;Standard; symbol instead of ;Star; .

L023 She-Hulk Human Torch
[E] FILE FOR A CHANGE OF VENUE should have the ;Star; symbol instead of ;Fist; .
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