Global Damage Prevention and Storm: Wind Rider

Ask your rules questions here!

Moderator: Dice Masters Mod

Global Damage Prevention and Storm: Wind Rider

Postby kengi » Mon Mar 16, 2015 10:31 am

I've got a question about how Human Paladin: Apprentice Harper’s Global Ability interacts with Storm: Wind Rider in particular.

Human Paladin: Apprentice’s Global reads:
Global: Pay [1 Shield] . Reduce the damage you take from a character's ability to 1.

Storm: Wind-Rider reads:
When fielded, reroll up to 2 opposing characters. Each die that does not roll a character goes to your opponent's used pile. Storm deals 2 damage to your opponent for each die moved.


When do I pay for the Global Ability? Should I do it before Storm rerolls if I want to, even though it might not deal me damage? Should I do it after the reroll to see which characters return to the field? Or can I use either?
User avatar
kengi
 
Posts: 5
Joined: Mon Oct 27, 2014 9:36 am
Location: Cleveland, OH

Re: Global Damage Prevention and Storm: Wind Rider

Postby dmrulesteam » Wed Mar 18, 2015 1:25 pm

kengi wrote:I've got a question about how Human Paladin: Apprentice Harper’s Global Ability interacts with Storm: Wind Rider in particular.

Human Paladin: Apprentice’s Global reads:
Global: Pay [1 Shield] . Reduce the damage you take from a character's ability to 1.

Storm: Wind-Rider reads:
When fielded, reroll up to 2 opposing characters. Each die that does not roll a character goes to your opponent's used pile. Storm deals 2 damage to your opponent for each die moved.


When do I pay for the Global Ability? Should I do it before Storm rerolls if I want to, even though it might not deal me damage? Should I do it after the reroll to see which characters return to the field? Or can I use either?

Great question!

You can only reduce damage that will actually happen. You can't set up a "shield" to protect you from a potential effect. If your opponent's Wind-Rider were to reroll two of your NPCs, after they come up as energy, you'd have a chance to use Human Paladin's Global Ability to reduce that damage (from 4 or 2) to 1.

-The Dice Masters Rules Team
dmrulesteam
 
Posts: 863
Joined: Thu Oct 23, 2014 12:27 pm


Return to Dice Masters Rules Questions

Who is online

Users browsing this forum: No registered users and 2 guests