Iceman Global and Foot Ninja

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Iceman Global and Foot Ninja

Postby fun4willis » Mon Jun 06, 2016 12:10 pm

I have the following characters on a team:

Iceman: Too Cool for Words -
"Once per turn, you may pay bolt to double Iceman's attack.
Global: Pay bolt to spin any number of your Sidekick dice to their bolt side (if active, move them to your reserve pool)."

Foot Ninja: Ninja Syndicate -
"Ally (This die counts as a Sidekick in the Field Zone.)
Foot Ninja gets +1A and +1D for each other Sidekick die in the Field Zone."

On my turn, I have three Foot Ninja: Ninja Syndicate characters currently in the field. Can I use the Iceman Global to pay a bolt and spin those three Foot Ninja Characters to their single bolt side?

Thanks for your time to answer questions.
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Re: Iceman Global and Foot Ninja

Postby dmrulesteam » Fri Jun 10, 2016 10:16 am

fun4willis wrote:I have the following characters on a team:

Iceman: Too Cool for Words -
"Once per turn, you may pay bolt to double Iceman's attack.
Global: Pay bolt to spin any number of your Sidekick dice to their bolt side (if active, move them to your reserve pool)."

Foot Ninja: Ninja Syndicate -
"Ally (This die counts as a Sidekick in the Field Zone.)
Foot Ninja gets +1A and +1D for each other Sidekick die in the Field Zone."

On my turn, I have three Foot Ninja: Ninja Syndicate characters currently in the field. Can I use the Iceman Global to pay a bolt and spin those three Foot Ninja Characters to their single bolt side?

Thanks for your time to answer questions.


Yes, but you may NOT use Iceman's Global Ability to spin any die without a single Bolt side to a new side (for example, Mary Jane from Amazing Spider-Man).

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Re: Iceman Global and Foot Ninja

Postby cabzx » Wed Dec 14, 2016 4:22 pm

Can I spin an Ally to a double bolt face?
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Re: Iceman Global and Foot Ninja

Postby dmrulesteam » Mon Dec 19, 2016 7:44 pm

cabzx wrote:Can I spin an Ally to a double bolt face?


No. It specifically refers to "their [Bolt] side" not a [Bolt] face.

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