khanbarrilete wrote:Hi! We've two questions about using global abilities in tournaments. Reading the rules I understand that out of tournaments the inactive player can use a global ability in the main step after each action of the active player (one by one). In tournaments, first question:
- The inactive player can only take an action (1 action) in the main step, or can take more than one? (I'm thinking in the text of Uncanny X-Men rules page 21, Using Global Abilities)
And the second question... in tournaments in the attack step, after declaring blockers, active player can take actions and:
- How many actions/global abilities can take the inactive player in the attack step?
Best regards, and thanks in advance from Spain
The inactive player can take multiple actions when it is their turn to act. Consider this from the rulebook:
However, in cases where both players may wish to use Global Abilities at the same time (e.g., one player is trying to use a Global Ability to knock out a character, and the other wants to boost the character’s defense), the active player always takes precedence. Thus, while it is fine to play loose in casual play, tournament play requires a stricter procedure.
So this means that if the active player is done taking actions during their Main Step, the inactive player can begin taking actions (from 1 to all possible actions). The active player may ask them to stop and interject an action.
Example:
Inactive Player: Uses a global to deal 1 damage to a character. (Ability resolves)
Inactive Player: Uses a global to deal 1 damage to a character. (Ability resolves)
Active Player: Uses a global to increase a character's defense by one. (Ability resolves)
Inactive Player: Uses a global to deal 1 damage to a character. (Ability resolves)
Inactive Player: Uses a global to deal 1 damage to a character. (Ability resolves)
-The Dice Masters Rules Team