General - Deep Space Nine

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General - Deep Space Nine

Postby trad » Mon Dec 01, 2014 3:23 pm

Can Deep Space Nine be made into a Flagship?

a. If yes, can its agility be modified by doing so?

b. If yes, can it perform an evade, if applicable?
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Re: Deep Space Nine and Flagship

Postby stawrulesteam » Mon Dec 01, 2014 3:40 pm

trad wrote:Can Deep Space Nine be made into a Flagship?

a. If yes, can its agility be modified by doing so?

b. If yes, can it perform an evade, if applicable?


No, Space Stations may not be made a Flagship as stated in the FAQ. http://wizkidsgames.com/wp-content/uplo ... 202014.pdf

No, Space Stations may not have their agility modified.

No, Space Stations may not perform an Evade Action.
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Re: Deep Space Nine and Flagship

Postby kokuryu » Tue Dec 02, 2014 10:14 am

Can Deep Space 9 have an evade token placed next to it, so long as the token is not the result of an evade action? (like, for example, with Captured Intelligence, which is not an evade action)
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Re: Deep Space Nine and Flagship

Postby trad » Wed Dec 03, 2014 11:01 am

For DS9, is there a distinction between "increasing agility" and "rolling extra defense die"? For example, the DS9 Sisko says "If your ship is in the forward firing arc of two or more ships, roll 1 extra defense die against all attacks from those ships." Would that ability work if he was captain of DS9?
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Re: Deep Space Nine and Flagship

Postby stawrulesteam » Wed Dec 10, 2014 3:57 pm

kokuryu wrote:Can Deep Space 9 have an evade token placed next to it, so long as the token is not the result of an evade action? (like, for example, with Captured Intelligence, which is not an evade action)


No
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Re: Deep Space Nine and Flagship

Postby stawrulesteam » Wed Dec 10, 2014 3:58 pm

trad wrote:For DS9, is there a distinction between "increasing agility" and "rolling extra defense die"? For example, the DS9 Sisko says "If your ship is in the forward firing arc of two or more ships, roll 1 extra defense die against all attacks from those ships." Would that ability work if he was captain of DS9?


Yes, cards that state increase or add to agility may not be used with Deep Space Nine. Cards that state roll extra defense die or dice would be able to be used with Deep Space Nine.
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Re: General - Deep Space Nine

Postby turbowombat » Mon Mar 02, 2015 4:33 am

If DS9 chooses not to move, can it still activate abilities that happen after movement such as Mirok and Martok. And whatever the ruling, does it also apply the same to a ship which uses the full stop elite talent?
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Re: General - Deep Space Nine

Postby stawrulesteam » Thu Mar 05, 2015 12:23 pm

turbowombat wrote:If DS9 chooses not to move, can it still activate abilities that happen after movement such as Mirok and Martok. And whatever the ruling, does it also apply the same to a ship which uses the full stop elite talent?


No, Your ship must move or rotate to activate a card ability that states “after you move”.

If you use the full stop Elite Talent you would not be able to activate any “after you move” abilities.
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