Modern Age Errata & Clarifications

Moderator: HeroClix Mods

Marvel Heroclix: Hellfire Gala Premium Collection

Postby hcrulesteam » Thu Dec 01, 2022 1:30 am

No Entries
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

Marvel Heroclix: Avengers Forever

Postby hcrulesteam » Thu Dec 01, 2022 1:43 am

017 Red Guardian
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.

017.1 Red Guardian
[C] The TEAM-UP effect is a Trait and has the ;Star; symbol instead of ;Boot; .

029 Crimson Dynamo
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.

030 Mindful One
[E] RALLY (1): Friendly Attack Rolls. FREE: Remove two of Mindful One's RALLY dice to generate a Avengers Forever #007 Mindless One on click #1.

033 Prodigy
[E] RALLY (5): Opposing Attack Rolls. When another friendly character within 6 squares and line of fire rolls a single d6, you may remove one of Prodigy's RALLY dice to replace that die.

034 Noh-Varr
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.

053a Sentry
[C] The point value on the character's dial is 115/50 (matching what is on the character card).

[E] (+5 POINTS) VOID: When Sentry would be KO'd, you may instead replace him with an Avengers Forever #053b Sentry on click #7. That character gains Immune until your next turn even if lost. Protected: Pulse Wave.

056 Kang the Conqueror
[C] There is a discrepancy of the powers/combat values between the character card and dial. The powers/combat values on the dial are to be used.[/quote]
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

DC Heroclix: Batman Team-Up

Postby hcrulesteam » Thu Jan 19, 2023 2:01 am

023 Beast Boy
[C] The click numbers and colors on the character's dial should match what is shown on the character's card (clicks 5,6,7,8 should be Blue 1,2,3,4 and clicks 9,10,11,12 should be Purple 1,2,3,4).

053a Wonder Woman
[E] WONDER WOMAN ALLY: Super Senses, but only succeeds on a ;Dice6; . If the character can already use Super Senses, instead increase the result of its roll for Super Senses by +1.

099 Scooby-Doo
[E] SCOOBY SNACKS: At the beginning of the game, give each other friendly character with the Mystery Inc. keyword a Scooby Snack token. // Characters with a Scooby Snack token have: "Perplex, but only to target a friendly character with the Mystery Inc. keyword. When this character uses it, modify the chosen combat value +2 instead and, at the beginning of your next turn, remove their Scooby Snack token."

104b Daphne
[E] OH, IT'S OKAY, I BROUGHT SNACKS! Support. When Daphne uses it, increase the result of the single d6 roll by +1.

008.1 Harley Quinn
[E] TEAM UP: ARKHAM ASYLUM OR SUICIDE SQUAD THEMED TEAM: If Harley Quinn is part of a listed themed team, friendly characters that share a keyword within range have Suicide Squad team ability and are considered adjacent to each other when using it. If they can already use Suicide Squad team ability, when they roll the d6 add 1 to the result.

014.1 Batman
[E] TEAM UP: SUPERMAN, WONDER WOMAN: If a listed friendly character is on the map and Batman uses RALLY to choose a character with [Batman Ally], [Superman Ally], or [Wonder Woman Ally], the chosen character also has SAFEGUARD: Opposing Probability Control until your next turn.

L011 Commissioner Gordon
[C] The name on the card should say Commissioner Gordon.

L019 Crazy Jane
[C] The defense power on the character's card and shown on click #3 is Barrier and not Mastermind.

L031a Question
[E] PLEASE, I GO THROUGH EVERYONE'S TRASH: When an opposing character within 6 squares uses Outwit, Perplex or Probability Control, after resolutions, if there is no d6 on this card, roll a d6 and place the result on this card.

044.1 Wonder Woman
[C] The damage values shown on the card for click numbers 7, 8, and 11 should be 3 instead of 2 (matching the normal card and dial).
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

Marvel Heroclix: Spider-Man Beyond Amazing

Postby hcrulesteam » Thu Mar 16, 2023 12:47 am

032 Mysterio
[C] The Illusion bystander has the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

046 Doctor Octopus
[C] The Ock Arm bystander has the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

047b Iron Spider
[E]WELCOME TO THE SINISTER SIX: Friendly characters have Sinister Syndicate team ability. If they already have Sinister Syndicate team ability printed on their base, they have SAFEGUARD: Outwit.

49 SP//dr
[C] The Peni Parker bystander has the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

54 Spider-Man Noir
[C] Both the Checkpoint Red and the Hu-Ri bystanders have the following combat symbols: ;Boot; ;Fist; ;Indomitable; ;Standard;

059 Carnage Captain America
[C] The character does not have a special damage power on click #1. There is no power on that click.

108a Shocker
[C] The character card should indicate that this character has the Sinister Syndicate Team Ability.

L039a Cloak & Dagger
[C] The character card is showing an incorrect sculpt. This Legacy Card is for Secret Invasion 039 Cloak & Dagger

L039b Peter the Hunter
[C] The character card is missing the following Trait:
;Star; KILLED MY GREATEST ENEMIES... AND CLOSE FRIENDS: When Peter the Hunter or a Kravinoff bystander KO's an opposing character, after resolutions turn Peter the Hunter to click #1 and give him a Trophy token. // When Peter the Hunter would be KO'd, you may instead remove a Trophy token and turn him to his last non-KO click. Protected: Pulse Wave.

L058 Morlun
[C] The defense value shown on click #10 of character card should be 16 instead of 15 (matching what is shown on the character's dial).
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

Marvel Heroclix: Avengers 60th Anniversary

Postby hcrulesteam » Thu Jun 15, 2023 12:56 am

037a Hulk, 037b Hulk, 038 Abomination
[E]PATH OF DESTRUCTION: When [Hulk/Abomination] is given an action, after resolutions if he destroyed a piece of terrain during that action, heal him 1 click. If a terrain marker was destroyed during that action, roll a d6 and heal him half the result instead.

048 Clea, Sorcerer Supreme
[E]SANCTUM SANCTORUM: Opposing characters not within Clea, Sorcerer Supreme's range can't target friendly characters within Clea, Sorcerer Supreme's range, unless they are adjacent to the character they would target.

049 Black Skull, 050 Dark Phoenix, 051 King Killmonger, 052 Doom Supreme, 053 Kid Thanos, 054 Hound, 055 Ghost Goblin, 056 Iron Inquisitor, 057 Thor
[E]MULTIVERSAL MASTERS OF EVIL: FREE: If [c] began your turn on the map, replace [him/her/them] with another character with this trait at the same point value and on the same click number.

055.01 Ghost Goblin
[E]TEAM-UP: MASTERS OF EVIL, SINISTER SYNDICATE: If Ghost Goblin is on a listed themed team, friendly characters have Sinister Syndicate team ability. If they already have Sinister Syndicate team ability printed on their base, when they use it modify their attack +1.

L003 Ant-Man
[E] TEMPORARY PYM PARTICLES: Charge, Sidestep, Stealth. FREE: Choose an adjacent character. That character gains ;Tiny; or ;Giant; damage symbol until the end of your next turn.

L043 Iron Man and War Machine
[E]FAN OUT!: When Iron Man and War Machine is KO'd by an attack, before removing them from the game you may generate a character named Iron Man and/or a character named War Machine on their last non-KO clicks, then heal them 2 clicks. The total points of the generated characters must be equal to or less than Iron Man and War Machine's point value. Protected: Pulse Wave.

L060 Avengers Prime
[E]A DAY UNLIKE ANY OTHER: When Avengers Prime is KO'd by an attack, before removing them from the game you may generate a character named Captain America, and/or a character named Iron Man, and/or a character named Thor on their last non-KO clicks, then heal them 2 clicks. The total points of the generated characters must be equal to or less than Avengers Prime's point value. Protected: Pulse Wave.

[C] The character card shoould have ;Wing; instead of ;Boot;

L096 Loki
[E]YOU ALWAYS FALL FOR THAT ONE, BROTHER: Mind Control. When Loki uses it, modify attack +1 for each action token on all targets.

L135 Ultron
[E]COMMANDING THROUGH THE HIVE MIND: Mastermind. When Ultron uses it, friendly characters with Ultron in their name are considered adjacent. // Ultron can use all standard powers other friendly characters with Ultron in their name within range can use. // Ultron can count range and draw line of fire from other friendly characters with Ultron in their name. When he does, he has a maximum range of 3.
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

DC Heroclix: Notorious

Postby hcrulesteam » Wed Oct 11, 2023 1:24 am

045 Poison Ivy
[E] ENTER THE GREEN: FREE: Generate a Thorn Vine bystander [MAX 4] in a square within range and line of fire.

052 Poison Ivy
[E] GROWING THE GOTHAM JUNGLE: For all characters with this trait, when a character is given an action, if an opposing terrain marker was destroyed during that action, after resolutions score 5 victory points and generate a Plant Hindering terrain marker into a square of a destroyed terrain marker. This game, that marker has "When this marker hinders line of fire, characters instead modify defense +2."

057 Jervis Tetch
[C] The keyword "Gotham Gity" should be "Gotham City".

073 The Joker
[C] The card should indicate The Joker has Combat Reflexes.

075 Zod, Ursa, Non
[E] FREED BY A BOMB TEST: At the beginning of the game, place Zod, Ursa, Non on their card and give them 6 Phantom Zone tokens. // At the beginning of your turn, remove a Phantom Zone token from Zod, Ursa, Non. // When a character is given an action, after resolutions, if a terrain marker was destroyed during that action, remove a Phantom Zone token from Zod, Ursa, Non. // When the last Phantom Zone token is removed, or when no friendly characters are on the map, after resolutions place Zod, Ursa, Non in a square on any map edge or in a square with a debris marker that was placed this turn.

L020b Deathstroke
[C] The damage value on click #3 should be 3.

L025 Ultraman
[C] The ;Boot; symbol should be ;Wing; .

L027 Superwoman
[C] The damage value on click #7 should be 2.
[C] The defense power on click #4 should be Invulnerability instead of Toughness.

L044 Darkseid
[C] The damage value on click #7 should be 3.

L055 Man-Bat
[C] The ;Boot; symbol should be ;Wing; .
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

Marvel Heroclix: Wheels of Vengeance

Postby hcrulesteam » Tue Dec 05, 2023 1:20 pm

006 Zombie
[C] Clicks 4 and 8 of the dial should show all KO symbols and click 5 and 9 should each have a green starting line.

012 Frenchie
[E] RIDE LIKE THE WIND: At the beginning of the game, you may choose another friendly character with the Vehicle keyword that hasn't been chosen by another WOV #012 Frenchie. If you do, turn Frenchie to any click and place him on the chosen character's card. This game, that character can use the powers displayed on Frenchie's dial and, when the chose character is KO'd, place Frenchie into the square that character last occupied on click #1.

019 N'Kantu
[C] The damage value of click #1 on the character card should be 3 instead of 4.

020 Werewolf By Night
[E] IN SEARCH OF THE DARKHOLD: Leadership. When Werewolf by Night uses it and succeeds, after resolutions you may move a friendly character with the Monster keyword 1 square. If Werewolf by Night is 80 points, he may instead move any number of friendly characters with the Monster keyword 1 square.

024 Motorcycle
[C] This equipment's card should show Combat Reflexes as a defense power instead of Defend.

055 Capwolf
[E] WEREWOLF AND SUPER SOLDIER: Energy Shield/Deflection, Invulnerability, Super Senses.

098 Ghost Rider
[C] The rarity tab color on the figure's base should be bronze.

099 Werewolf by Night
[C] The rarity tab color on the figure's base should be bronze.

100 Blade
[C] The rarity tab color on the figure's base should be bronze.

L004 Ghost Rider
[E] PILOT: GHOST RIDER, FUTURE: When revealing your force, you may choose a single base character on your Sideline that is named Ghost Rider or has the Future keyword and turn it to any click. Ghost Rider can use the standard attack and damage powers displayed on that character's dial. // When Ghost Rider is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave.

L042 Jennifer Kale
[E] GROVE OF THE MAN-THINGS When establishing themed teams, friendly characters with "Man-Thing" in their name gain all of Jennier Kale's keywords. // When Jennifer Kale would be hit, you may place a friendly character with "Man-Thing" in its name in an adjacent square and it becomes the hit target of the attack instead (even if Man-Thing would be an illegal target).

L043 Black Talon
[C] The damage values on clicks 4 and 5 of his card are 1, to match his dial.

L047 Man-Thing and Howard the Duck
[C] The PILOT: HOWARD THE DUCK, ANIMAL: effect is a trait ( ;Star; ) and not a speed special power ( ;Boot; ).

L054 Daredevil
[C] The card should indicate there should be a starting line on click #10 and all starting lines should be green. The point values listed should all be colored white and not different colors.

[E] PUNCH ME AS HARD AS YOU CAN: When Daredevil starts the game, turn him to any starting line and give him a Stunt token for every 10 points of his cost. // When Daredevil would be KO'd, if he has any Stunt tokens instead remove one and turn him to any starting line. If you do, roll a d6. ;Dice1; : Give Daredevil an action token. ;Dice2; - ;Dice6; : Daredevil gains Immune until your next turn. // Daredevil is not scored when KO'd. When a Stunt token is removed from him, your opponent scores 10 points. Protected: Pulse Wave.
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

DC Heroclix: 2024 DC Starter Set

Postby hcrulesteam » Tue Dec 05, 2023 2:11 pm

001b Superman
[C] The attack value of click #1 on the card should be 12 instead of 11.
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

Marvel Heroclix: Marvel Studios Next Phase

Postby hcrulesteam » Wed Apr 03, 2024 12:30 pm

004 Ms. Marvel
[E] AVENGERCON IS GONNA BE EPIC!: Barrier, Toughness. // Ms. Marvel may take RANGE Terrain Actions as FREE, but only to attack with markers she generated. // When Ms. Marvel is given a RANGE Terrain Action, she has a minimum range of 4.

042 Jack Russel
[C] The defense power on click # 6 of the card/dial should be the white box special ;Indomitable; power instead of Toughness.

[C] There is a discrepancy of the damage powers between the character card and dial. The damage powers displayed on the dial are to be used.

049 Scarlet Scarab
[E] AVATAR OF... TAWERET!: SIDELINE ACTIVE - Friendly characters named Layla El-Faouly have "FREE: If this character is on click #5, replace her with a [SET] #049 Scarlet Scarab from your Sideline on her 60 point starting line. If Layla El-Faouly was chosen to be a character's Avatar, that Scarlet Scarab is now that character's Avatar this game."

061 She-Hulk
[C] The bystander token should not have the ;Star; symbol.

065 Kate and Lucky
[E] FOOD. YOU WANT FOOD. OF COURSE: FREE: Make an attack, but only to target an opposing character that picked up or destroyed a Pizza object since your last turn. If a friendly character named Lucky is not on the map, you may instead generate a [SET] #041 Lucky on its starting click.


201.1 Baby Groot, 202.1 Iwua, 203.1 Kate Bishop, 204 Lucky, 204.1 Lucky, 205.1 She-Hulk, 206.1 Hulk
[C] The listed Alternate Cards should all have a Pizza object printed on the card. Pizza objects have the following effect: “A character holding this object has: FREE: Destroy this object and heal 1 click.”


The following are the collector numbers for the token bystanders along with their keywords and the wording for their effects (if any).

b001 Madisynn
Keywords: Celebrity, Mystical
;Standard; CASE CLOSED! CAN WE GET FROYO?: When an opposing character uses Outwit, they must target Madisynn if able.

b002 She-Hulk
Keywords: Avengers, Celebrity
;Star; BUT I REALLY LIKE THIS OUTFIT.: Shape Change. When She-Hulk uses it and succeeds, modify her combat values +3 until the end of your next turn. Protected: Outwit.

b003 Lucky
Keywords: Animal, Marksman

b004 Track Suit
Keywords: Brute, Maggia
;Boot; WE GOT YOU NOW, BRO!: When an opposing character rolls to breakaway from Track Suit and fails, after resolutions deal them 1 damage.
(NOTE: To distinguish the two Track Suit bystanders, this is the Track Suit that comes in the Retail Chase booster and has Combat Reflexes as a defense power.)


b005 Baby Groot
Keywords: Guardians of the Galaxy
;Star; COZY BLANKET: UNIQUE MODIFIER—Baby Groot and adjacent friendly characters with [GUARDIANS TEAM ABILITY] modify defense +1 against range attacks.

b006 Flaming Tuba
Keywords: Warrior
;Standard; BRUUUUUMPF!: Perplex, but only to positively modify combat values. When Flaming Tuba uses it, his minimum range value is 8.

b007 Baby Groot
Keywords: Guardians of the Galaxy
;Standard; GUARDIANS MASCOT: Shape Change. // Adjacent friendly characters have [GUARDIANS TA].

b008 Track Suit
Keywords: Brute, Maggia
;Boot; HIDING FROM THE LAW: Lines of fire drawn to Track Suit and adjacent friendly characters are hindered.
(NOTE: To distinguish the two Track Suit bystanders, this is the Track Suit that comes in the Pizza Party Kit and has Toughness as a defense power.)

b013 Jen Walters
Keywords: Abomaste, Avengers, Celebrity
User avatar
hcrulesteam
 
Posts: 479
Joined: Wed Oct 22, 2014 3:26 pm

Previous

Return to HeroClix Errata & Clarifications

Who is online

Users browsing this forum: No registered users and 2 guests

cron