Golden Age Errata & Clarifications

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Marvel Heroclix: Captain Marvel

Postby hcrulesteam » Wed Feb 20, 2019 4:14 pm

022 Carol Danvers, Fearless
[E] (+1 PP) CALLING IN THE AIRSTRIKE - FREE: This turn, ;Improved-T; ;Elevated; ;D-Blocking; and modify range +2.
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DC Heroclix: Rebirth

Postby hcrulesteam » Fri Aug 13, 2021 12:34 am

011a Duke Thomas
[E] We Are Robin! -Friendly characters making close attacks modify attack +1 for each other friendly character adjacent to their target.

013 Cyborg
[E]SONIC ARM CANNON: Penetrating/Psychic Blast. When Cyborg makes a range attack targeting a single opposing character, he has KNOCKBACK.

041 Cyclone
[E]BLOWN AWAY: Force Blast, Telekinesis. Once per turn, when Cyclone uses either, after resolutions she may use the other one as FREE.

042 Adrianna Tomaz
[E]WIND MANIPULATION: Force Blast, Telekinesis. Once per turn, when Adrianna Tomaz uses either, after resolutions she may use the other one as FREE.
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Marvel Heroclix: Avengers Black Panther and the Illuminati

Postby hcrulesteam » Fri Aug 13, 2021 12:34 am

033 Possessor
[E]RUNESTAFF: Penetrating/Psychic Blast. When Possessor hits with a range attack, after resolutions choose one: heal Possessor 1 click -or- give an action token to a hit character.

034 Proxima Midnight
[E]THE SPEAR OF PROXIMA MIDNIGHT: Penetrating/Psychic Blast. When Proxima Midnight hits with a range attack, a hit character gains Immobile until your next turn.

041b Falcon
[E]I'VE LEARNED FROM THE BEST: Close Combat Expert.

042 Black Bolt
[E]SILENCE IS MY REALITY, IT WILL NOT BE YOURS: Penetrating/Psychic Blast. // If Black Bolt is equipped with the [ABPaI] Reality Gem, when he makes a range attack, you may instead target any number of opposing characters within range and line of fire. If you do, instead of normal damage, each hit target is dealt his printed damage value.

050 Trader
[E] LET’S MAKE A TRADE: FREE: Once per turn for all characters with this power, choose an equipped character (friendly or opposing) within 3 squares and line of fire. If Trader is equipped, and both equipment have Equip: Any, those equipment are now equipped to the other character.

056 Kang, the Conquerer
[E](-X) KANG WARS: X is any number up to the number of unoccupied Time Portal markers on the map. FREE: Place Kang, The Conqueror in an unoccupied square with a Time Portal marker then give him a CLOSE or RANGE action as FREE -or- make an attack. After resolutions, remove that marker. Kang, The Conqueror may be given this FREE action up to X times.

063 Champion
[E]WHERE'S THE NEXT CHALLENGER?: Charge. When Champion uses it and hits, after resolutions choose one: Remove an action token from Champion -or- he may make a close attack using Close Combat Expert.

067 Ebony Maw
[E]PERFECT TELEKINESIS: Telekinesis. POWER: Choose an unheld object within 6 squares and line of fire. If you do, pick up and hold that object then give Ebony Maw a RANGE Object Action as FREE modifying attack +2 and increasing the damage dealt by +1.

s001 Reality Gem (Infinity Gem)
[E]EFFECT: This character gains an extra ;Bolt; Perplex, Telekinesis. // When this character hits, if the attack roll was 10 or higher, after resolutions they may generate an object to immediately hold. If you do, give them a RANGE Object Action as FREE. If they continue to hit with an attack roll of 10 or higher, they may use this effect an additional time.

s006 Mind Gem (Infinity Gem)
[E]EFFECT: Modify attack +1. Mind Control, Incapacitate. // When this character hits, if the attack roll was 10 or higher, after resolutions they can use Mind Control as FREE. If they continue to hit with an attack roll of 10 or higher, they may use this effect an additional time.
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Marvel Heroclix: X-Men Regenesis

Postby hcrulesteam » Fri Aug 13, 2021 12:35 am

005.1 Beast
[E]LETTING THE BEAST OUT: FREE: Choose one group of effects to last until your next turn: Outwit and Perplex -or- Battle Fury, modify Beast's combat values +1, and he has: “FREE: Roll a d6. ;Dice5; - ;Dice6; : Remove an action token from Beast.”.

20.1 Psylocke
[E]PSYCHIC BOW: FREE: Choose one to use this turn: Incapacitate -or- Penetrating/Psychic Blast. // When Psylocke hits with a range attack, after resolutions choose a standard attack or defense power a hit character can use. That character can't use the chosen power until your next turn.
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Star Trek Heroclix: The Next Generation Resistance is Futile

Postby hcrulesteam » Fri Aug 13, 2021 12:41 am

013 Thomas Riker
[E]UP UNTIL THAT TRANSPORTER ACCIDENT, THEY WERE THE SAME PERSON- SIDELINE ACTIVE: Once per turn for all characters on your Sideline with this trait, when a friendly character with the name "Commander William T. Riker" is placed with Telekinesis, after resolutions place #013 Thomas Riker from your Sideline adjacent to that character on click #1, 2 or 3. This game, Thomas Riker can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. This game, he returns to your Sideline: at the beginning of your next turn, immediately if no square he occupies is within 5 squares of the friendly Commander William T. Riker, or he is removed from the map by another effect.

020 Borg Boarding Party
[E]ADAPTATION- When a friendly character that's adjacent or has the Borg keyword is targeted or damaged during an opposing character's action, after resolutions opposing characters can't use any standard power(s) activated during that action for the rest of the turn. Protected: Pulse Wave.

031 Borg Queen, The One Who Is Many
[E]ASSIMILATION- FREE: Choose a character from your opponent's KO area. You may pay 1 PP plus 1 PP per 10 full points of that character's starting line played this game to place that character on that starting line in an unoccupied square within 6 squares and line of fire. That character becomes friendly to your force. A force may have only one character placed by this effect on the map at a time. (Example: You would remove 5 Plot Points for a 40-49 point character.)
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Marvel Heroclix: X-Men the Animated Series

Postby hcrulesteam » Fri Aug 13, 2021 12:45 am

019 Amelia Voght
[E]All references to "Ameila Voght" on the figure's card or tampo are "Amelia Voght" instead.

027 Frenzy
[E]TIME TO CLEANSE THE FLATSCANS: Leap/Climb. // When Frenzy is given a MOVE action, if she moved 5 squares or less, after resolutions she may make a close attack using Close Combat Expert.

035 Professor X
[E]OPEN YOUR MIND, ABSORB WHAT CEREBRO HAS TO OFFER: When Professor X uses Leadership, friendly characters with an Influence token are considered adjacent. // When Professor X makes a range attack or uses Outwit, he may target characters with an Influence token regardless of line of fire.

044 Donald Pierce
[E]Donald Pierce's Head (Special Object)- Indestructible. If this object is in Donald Pierce's starting area, adjacent characters can be given a DOUBLE POWER action to place Donald Pierce in this object's square on click #2 and then remove this object from the game.

047 Jean Grey
[E]THE PHOENIX UNBOUND- STOP. Invulnerability, [Power Cosmic TA], ;Wing; . When this click is first revealed, after resolutions deal 3 damage to all other (friendly and opposing) characters within 6 squares.// POWER: Replace Jean Grey with [XTAS] #G020 Dark Phoenix on her purple starting line (that is the replacement's starting line for all game effects).

048 Jason Wyngarde
[E]DON'T LET THE DREAMS OF ANOTHER LIFE TROUBLE YOU: Mind Control. When Jason Wyngarde uses it as a range attack, he may count range and draw line of fire from any character he hit this turn and if he hits, after resolutions he can use Mind Control as FREE, but only to target a character he hasn't targeted with Mind Control this turn. If he continues to hit with Mind Control, he may use Mind Control as FREE an additional time.

049 Sebastian Shaw
[E]THE MORE YOU FIGHT, THE STRONGER I BECOME: When Sebastian Shaw is hit, give him a number of Energy tokens equal the damage dealt to him by that attack. // FREE: Remove any number of Energy tokens. This turn, Sebastian Shaw can use the effects listed for that number and lower numbers:
1: He has: “FREE: Roll a d6. ;Dice5; - ;Dice6; : Remove an action token from Sebastian Shaw.”
2: Charge
3: Super Strength
4: Flurry
5: Modify all combat values +1
6: Regeneration as FREE.

G002 Sentinel
[E]KNOCKOUT GAS: Incapacitate. When Sentinel makes a close attack, it may instead target all opposing characters within 3 squares and line of fire, regardless of adjacency, but must use Incapacitate to give action tokens.

G012 Cyclops Sentinel
[E]ENORMOUS OPTIC BEAM: Penetrating/Psychic Blast. // When Cyclops Sentinel hits with a range attack, after resolutions choose one to affect a hit character and all opposing characters adjacent to it: Deal them each 1 penetrating damage -or- Give them each an action token -or- Knock them each back 6 squares.

G014 Proteus
[E]THE GARDEN OF PROTEUS- Once per action for all characters with this trait, whenever a standard character within range is given a costed action, after resolutions you may generate a blocking, hindering, or water terrain marker within 3 squares of that character but not in their square. At the beginning of your next turn, remove all terrain markers generated by Proteus.

G015 Magneto
[E]MANKIND'S DESTRUCTION IS AT HAND: Pulse Wave, Telekinesis. When Magneto uses Pulse Wave, he can use ;Improved-T; ;Blocking; . After resolutions, destroy all blocking terrain within that use of Pulse Wave's range and, if two or more pieces of blocking terrain are destroyed in this way, generate an object. // FREE: Choose an unheld object within 6 squares and line of fire. If you do, pick up and hold that object then give Magneto a RANGE Object Action as FREE.

G025 Iceman
[E]COLOSSAL RETALIATION: GLACIER FISTS: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Iceman or damaged a friendly character since your last turn. Place Iceman such that he can make a close attack targeting the chosen character then do so. If he did, after resolutions he can immediately use Incapacitate at no cost, but may target smaller characters.
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Star Trek Heroclix: The Next Generation To Boldly Go

Postby hcrulesteam » Fri Aug 13, 2021 12:48 am

002 Romulan Officer
[E]MODULATING THE CLOAKING DEVICE: Smoke Cloud. When Romulan Officer uses it, you may also generate a hindering terrain marker in each square within range that's occupied by a friendly character with the Romulan keyword. At the beginning of your next turn, remove these markers.

004 Ferengi Trader
[E]FERENGI ENERGY WHIP: Incapacitate. When Ferengi Trader hits with a close attack and used Incapacitate to give action tokens, after resolutions roll a d6. ;Dice5; - ;Dice6; : Deal a hit character 1 penetrating damage.

013 Alidar Jarok
[E]...OR SPY?: If Alidor Jarok is part of a Romulan themed team, he can use Telekinesis, but instead places opposing characters.

019 Gul Lemec
[E]WE HAVE ALL THE EVIDENCE WE NEED...WE HAVE CAPTAIN PICARD: Telekinesis, but instead places opposing characters.
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WWE Heroclix: WWE Series 1

Postby hcrulesteam » Fri Aug 13, 2021 12:51 am

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Orville Heroclix: The Orville

Postby hcrulesteam » Fri Aug 13, 2021 12:52 am

002 Commander Kelly Grayson
[E] DEFT LEADERSHIP: Enhancement. Once per turn, when a friendly character that's adjacent or has the Planetary Union keyword rolls for Leadership, Shape Change, or Super Senses, you may reroll that roll.
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Marvel Heroclix: X-Men Deep Cuts

Postby hcrulesteam » Fri Aug 13, 2021 12:53 am

006 Cannonball
[E]BLASTING OFF: Charge, Force Blast. Force Blast as FREE. // When an opposing character knocked back by Cannonball has its knockback path stopped due to blocking terrain, the edge of the map, or higher/lower elevation, after resolutions remove an action token from Cannonball.
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