Modern Age Errata & Clarifications

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Modern Age Errata & Clarifications

Postby hcrulesteam » Fri Aug 13, 2021 12:30 am

Provided is the errata and clarifications for the current Modern Age game elements. Each set is listed chronologically from oldest to newest in its own post-- however exclusive and monthly OP figures appear in the first few posts (as they are not tied to a specific set).

As sets are rotated out of Modern Age, that set's post will be removed and added to our Golden Age section.

Any errata will be listed with an [E] in front of it. Clarifications on a rule, how an effect is to work, or an error on a card or dial, will be listed with a [C] in front of it.

Recent Updates:
[09-27-2024] - Updated errata for Masters of Time and DC 2024 WizKids Exclusives.
[09-25-2024] - Added errata for the Pilot trait.
[09-06-2024] - Updated errata for Deadpool Weapon X.
[08-29-2024] - Added errata for Masters of Time.
[08-19-2024] - Added errata for Q3 2024 Watch List entries.
[08-09-2024] - Added errata for Peacemaker: Project Butterfly Iconix
[07-19-2024] - Updated errata for Marvel Studios Next Phase.
[07-11-2024] - Corrected a copy error in the errata for Deadpool Weapon X.
[07-10-2024] - Added errata for Deadpool Weapon X. Updated errata for Wheels of Vengeance and "Other" 2024 WizKids exclusives.
[05-01-2024] - Added errata for Peacemaker: Wings of Eagly Iconix and Avengers Hellfire Gala Premium Collection 2. Updated errata for Marvel Studios Next Phase.
[04-03-2024] - Added errata for Marvel Studios Next Phase
[03-15-2024] - Updated errata for Wheels of Vengeance
[03-13-2024] - Added errata for 2024 "Other" Heroclix Exclusives and Iconix, updated errata for 2023 DC Organized Play, updated errata for Wheels of Vengeance, and updated errata for Batman Team-Up

TABLE OF CONTENTS
DC Heroclix: Wizkids Exclusives
DC Heroclix: Organized Play
Marvel Heroclix: Wizkids Exclusives
Marvel Heroclix: Organized Play
"Other" Heroclix Exclusives and Iconix
DC Heroclix: Iconix
Marvel Heroclix: Iconix
DC HeroClix: Notorious
Marvel HeroClix: Wheels of Vengeance
DC HeroClix: 2024 DC Starter Set
Marvel HeroClix: Marvel Studios Next Phase
Marvel HeroClix: Avengers Hellfire Gala Premium Collection 2
Marvel HeroClix: Deadpool Weapon X
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DC Heroclix: Wizkids Exclusives

Postby hcrulesteam » Fri Aug 13, 2021 12:31 am

2022 WizKids Exclusives
DP20-006 Batman & Jarro
[E] TIME TO PREPARE FOR WAR: Outwit. // FREE: Choose an opposing character within range and line of fire. Until your next turn, that character can't use SAFEGUARD: Outwit or Protected: Outwit.

DP21-005 Wonder Woman
[E] QUEEN OF THE UNDERWORLD: Once per game, for all friendly characters with this trait, when a friendly standard character would be KO’d (including Wonder Woman), you may instead turn that figure to their last non-KO click, then roll a d6 and heal them equal to half the result. Protected: Pulse Wave.

2023 WizKids Exclusives
No Entries

2024 WizKids Exclusives
DP24-007 Comet
[E] PILOT: SUPERGIRL'S STEED: When revealing your force, you may choose a single base character on your Sideline that is named Superman or Supergirl and turn it to any click. Comet can use the standard attack and damage powers displayed on that character's dial. // When Comet is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave.

DCP24-012 Darkseid
[C] The values on click #8 of the dial sticker should be KO's instead of 0's.

DCP24-013 Catwoman
[C] The values on click #8 of the dial sticker should be KO's instead of 0's.
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DC Heroclix: Organized Play

Postby hcrulesteam » Fri Aug 13, 2021 12:31 am

2023
DC23-100 Starrophyte
[C] The ALIEN PARASITE effect is a trait ( ;Star; ) and not a speed special power ( ;Boot; ).

DC23-101 Ace
[C] The name on the figure's base should be Ace instead of Ace of Spades.

DC23-103 Jack
[E] THE ARISTOCRATS OF CRIME: When an opposing character attacks Jack and misses him, after resolutions deal them 1 penetrating damage for each [DIAMOND] displayed on characters in your KO area.

WK DC23-b001 Ace
[C] This bystander's set symbol is [WK], its collector number is DC23-b001 and its point value is 10.

WK DC23-b002 Ten
[C] This bystander's set symbol is [WK], its collector number is DC23-b002 and its point value is 10.

WK DC23-b003 Jack
[C] This bystander's set symbol is [WK], its collector number is DC23-b003 and its point value is 10.

WK DC23-b004 Queen
[C] This bystander's set symbol is [WK], its collector number is DC23-b004 and its point value is 10.

WK DC23-b005 King
[C] This bystander's set symbol is [WK], its collector number is DC23-b005 and its point value is 20.
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Marvel Heroclix: Wizkids Exclusives

Postby hcrulesteam » Fri Aug 13, 2021 12:32 am

2022 WizKids Exclusives
No Entries

2023 WizKids Exclusives
No Entries
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Marvel Heroclix: Organized Play

Postby hcrulesteam » Fri Aug 13, 2021 12:32 am

2023
WKM-M001 Search for Ammut's Tomb
[E] CLUE EFFECT: Ennead Archaeology - When a friendly character with a listed keyword is given an action, after resolutions, if they destroyed a piece of blocking terrain during that action, gain 1 Clue token.
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"Other" Heroclix Exclusives and Iconix

Postby hcrulesteam » Fri Aug 13, 2021 12:33 am

2023 WizKids Exclusives
WK23-001 Scott Porter
[E] WHAT IS UP, EVERYBODY OUT THERE IN HEROCLIX LAND!: At the beginning of the game, if Scott Porter is on a themed team, other friendly characters modify attack +1 as long as Scott Porter is on the map. // At the beginning of the game, if all other friendly characters are from the same Heroclix set, other friendly characters modify damage +1 as long as Scott Porter is on the map. Protected: Pulse Wave.

WK23-002 Scott Porter
[E] FAMILY IS EVERYTHING: Super Senses. // Friendly characters modify defense +1 if adjacent to a friendly character that shares a keyword with them.

2024 Iconix
WKX-005 Professor Moriarty
[C] The Moriarty Henchman on this card should have the Past keyword.

WKX-001 Kong
[E] WRESTLING DINOSAURS AND GIANT INSECTS: Kong can reduce penetrating damage dealt by characters of an equal or less point value than himself. // Kong deals penetrating damage if he occupies elevated terrain or is attacking one or more characters with ;Wing; or ;Colossal; .

2024 WizKids Exclusives
WKE-24-002 Dinosaur Hatchling
[E] THEY GROW UP SO FAST: At the beginning of your turn and whenever Dinosaur Hatchling KO's an opposing character, give them a Growth token. // When Dinosaur Hatchling would be KO'd by an opposing effect, you may instead replace them with a character with the Animal keyword. Turn that character to their first KO click, then heal them 1 click for each Growth token on Dinosaur Hatchling.
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DC Heroclix: Iconix

Postby hcrulesteam » Fri Aug 13, 2021 1:03 am

2023
010 Superboy
[E] DON'T CALL ME SUPERBOY!: When an opposing character targets Superboy with Outwit or Perplex, until the end of your next turn he can use Battle Fury and Close Combat Expert. Protected: Outwit.

2024
DCX-015 Poison Ivy
[E] GROWING OVER GOTHAM: At the beginning of your turn, for all friendly characters with this trait, generate a Plant hindering terrain marker within 4 squares of Poison Ivy or any friendly Plant terrain marker. This game, that marker has "When this marker hinders line of fire, characters instead modify defense +2."

DCX-s001 Peacemaker’s Helmet
[C]The card should indicate that the set and collector number for this equipment is DCX-s001.

DCX-017 Eagly
[C] THANKS, BUT I’M NOT GOING TO EAT THAT effect on the card should have the ;Standard; symbol instead of ;Star; .

DCX-025 Murn
[E] BETRAYING THE BUTTERFLIES: When a friendly character attacks, if a line of fire is drawn to an opposing character that shares a keyword with Murn would be blocked, instead it isn't and the target modifies their defense +1. // Opposing characters within 4 squares can't positively modify their combat values.
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Marvel Heroclix: Iconix

Postby hcrulesteam » Fri Aug 13, 2021 1:03 am

2023
No Entries
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DC Heroclix: Notorious

Postby hcrulesteam » Wed Oct 11, 2023 1:24 am

045 Poison Ivy
[E] ENTER THE GREEN: FREE: Generate a Thorn Vine bystander [MAX 4] in a square within range and line of fire.

052 Poison Ivy
[E] GROWING THE GOTHAM JUNGLE: For all characters with this trait, when a character is given an action, if an opposing terrain marker was destroyed during that action, after resolutions score 5 victory points and generate a Plant Hindering terrain marker into a square of a destroyed terrain marker. This game, that marker has "When this marker hinders line of fire, characters instead modify defense +2."

057 Jervis Tetch
[C] The keyword "Gotham Gity" should be "Gotham City".

073 The Joker
[C] The card should indicate The Joker has Combat Reflexes.

075 Zod, Ursa, Non
[E] FREED BY A BOMB TEST: At the beginning of the game, place Zod, Ursa, Non on their card and give them 6 Phantom Zone tokens. // At the beginning of your turn, remove a Phantom Zone token from Zod, Ursa, Non. // When a character is given an action, after resolutions, if a terrain marker was destroyed during that action, remove a Phantom Zone token from Zod, Ursa, Non. // When the last Phantom Zone token is removed, or when no friendly characters are on the map, after resolutions place Zod, Ursa, Non in a square on any map edge or in a square with a debris marker that was placed this turn.

L020b Deathstroke
[C] The damage value on click #3 should be 3.

L025 Ultraman
[C] The ;Boot; symbol should be ;Wing; .

L027 Superwoman
[C] The damage value on click #7 should be 2.
[C] The defense power on click #4 should be Invulnerability instead of Toughness.

L044 Darkseid
[C] The damage value on click #7 should be 3.

L055 Man-Bat
[C] The ;Boot; symbol should be ;Wing; .
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Marvel Heroclix: Wheels of Vengeance

Postby hcrulesteam » Tue Dec 05, 2023 1:20 pm

006 Zombie
[C] Clicks 4 and 8 of the dial should show all KO symbols and click 5 and 9 should each have a green starting line.

012 Frenchie
[E] RIDE LIKE THE WIND: At the beginning of the game, you may choose another friendly character with the Vehicle keyword that hasn't been chosen by another WOV #012 Frenchie. If you do, turn Frenchie to any click and place him on the chosen character's card. This game, that character can use the powers displayed on Frenchie's dial and, when the chose character is KO'd, place Frenchie into the square that character last occupied on click #1.

019 N'Kantu
[C] The damage value of click #1 on the character card should be 3 instead of 4.

020 Werewolf By Night
[E] IN SEARCH OF THE DARKHOLD: Leadership. When Werewolf by Night uses it and succeeds, after resolutions you may move a friendly character with the Monster keyword 1 square. If Werewolf by Night is 80 points, he may instead move any number of friendly characters with the Monster keyword 1 square.

023 Hellcycle
[E] LARGE OBJECT: If Hellcycle is on the map, characters can't occupy its squares except to move through it. // Adjacent characters can be given a POWER to equip Hellcycle as if they were in its square. // Hellcycle is not Unique. // When Hellcycle is unequipped, if it can't be legally placed, your opponent places it in unoccupied squares nearest to the character that last had it equipped, or in the nearest unoccupied squares that character last occupied.

024 Motorcycle
[C] This equipment's card should show Combat Reflexes as a defense power instead of Defend.
[E] LARGE OBJECT: If Motorcycle is on the map, characters can't occupy its squares except to move through it. // Adjacent characters can be given a POWER to equip Motorcycle as if they were in its square. // Motorcycle is not Unique. // When Motorcycle is unequipped, if it can't be legally placed, your opponent places it in unoccupied squares nearest to the character that last had it equipped, or in the nearest unoccupied squares that character last occupied.

030 Blackheart
[E] PRINCE OF THE UNDERWORLD: POWER: Choose up to two adjacent friendly characters with the Monster or Mystical keyword. Place Blackheart in a square of hindering terrain within range, then place the chosen characters adjacent to Blackheart. Characters placed this way can’t be given costed actions this turn.


055 Capwolf
[E] WEREWOLF AND SUPER SOLDIER: Energy Shield/Deflection, Invulnerability, Super Senses.

098 Ghost Rider
[C] The rarity tab color on the figure's base should be bronze.

099 Werewolf by Night
[C] The rarity tab color on the figure's base should be bronze.

100 Blade
[C] The rarity tab color on the figure's base should be bronze.

L004 Ghost Rider
[E] PILOT: GHOST RIDER, FUTURE: When revealing your force, you may choose a single base character on your Sideline that is named Ghost Rider or has the Future keyword and turn it to any click. Ghost Rider can use the standard attack and damage powers displayed on that character's dial. // When Ghost Rider is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave.

L042 Jennifer Kale
[E] GROVE OF THE MAN-THINGS When establishing themed teams, friendly characters with "Man-Thing" in their name gain all of Jennier Kale's keywords. // When Jennifer Kale would be hit, you may place a friendly character with "Man-Thing" in its name in an adjacent square and it becomes the hit target of the attack instead (even if Man-Thing would be an illegal target).

L043 Black Talon
[C] The damage values on clicks 4 and 5 of his card are 1, to match his dial.

L047 Man-Thing and Howard the Duck
[C] The PILOT: HOWARD THE DUCK, ANIMAL: effect is a trait ( ;Star; ) and not a speed special power ( ;Boot; ).

L054 Daredevil
[C] The card should indicate there should be a starting line on click #10 and all starting lines should be green. The point values listed should all be colored white and not different colors.

[E] PUNCH ME AS HARD AS YOU CAN: When Daredevil starts the game, turn him to any starting line and give him a Stunt token for every 10 points of his cost. // When Daredevil would be KO'd, if he has any Stunt tokens instead remove one and turn him to any starting line. If you do, roll a d6. ;Dice1; : Give Daredevil an action token. ;Dice2; - ;Dice6; : Daredevil gains Immune until your next turn. // Daredevil is not scored when KO'd. When a Stunt token is removed from him, your opponent scores 10 points. Protected: Pulse Wave.

035 Moon Knight, 037 Electra, 044 Ghost Rider, 046 Headless Horseman, 047 Blade, 052 Sleipnir, 054 Wolverine, 055 Capwolf, L004 Ghost Rider, L047 Man-Thing and Howard the Duck
[E] All Pilot Traits: The end of every Pilot trait is changed as follows: (...)This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave.
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