HYPERTIME - When an opposing character that can’t use this team ability attempts to move from a nonadjacent square into a square that is adjacent to this character, it must roll a d6. [[1]-[2]] : The opposing character can’t move into any square adjacent to this character this turn. Uncopyable.
24.2d Moving Multi-Base Characters
When a multi-base character moves, choose one square occupied by the multi-base character to begin movement. The character moves as if it is a single-base character moving from the chosen square. All squares of the multi-base character must be able to be placed in legal squares for movement to end.
When moving, a multi-base character must still break away (if required) from all opposing characters it is adjacent to, regardless of the square chosen to begin movement from.
When moving a multi-base character, other than the square of the base chosen to be used for movement, none of the other parts of the base are considered to have moved. Each
other square of the base must end up within a number of squares away from where it started equal to or less than the number of squares moved by the chosen square.
If a multi-base character moves and ends that movement with the chosen square not adjacent to a figure with Hypertime, can its other squares be placed next to the Hypertime figure without rolling?