MoT 025.01 Cinnamon

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MoT 025.01 Cinnamon

Postby matknuck » Tue Apr 15, 2025 11:19 am

MoT Cinnamon 25.01
TEAM-UP: TRICK SHOOTING - If all friendly characters have the Quickdraw trait, they can use it even if the attack wasn't during your first action of the turn.


DCWW24-001 Superman
QUICKDRAW HEAT VISION - When Superman hits with a range attack, if it was during your first action this turn, after resolutions remove an action token from him. // When Superman hits with a range attack, if it was during your first action this turn, increase the damage dealt by +1.


DCWW24-002 Batman
QUICKDRAW BATARANG - When Batman hits with a range attack, if it was during your first action this turn, after resolutions remove an action token from him. // When Batman hits with a range attack, if it was during your first action this turn, hit characters can't be given RANGE actions until your next turn.


Would Dcww24-002 Batman's or DCWW-001 Superman's Quickdraw traits work with Cinnamon 25.01 team up Trick Shooting trait?
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Re: MoT 025.01 Cinnamon

Postby hcrulesteam » Fri Apr 18, 2025 3:48 pm

matknuck wrote:Would Dcww24-002 Batman's or DCWW-001 Superman's Quickdraw traits work with Cinnamon 25.01 team up Trick Shooting trait?

No. Cinnamon's effect is specifically looking for the trait named QUICKDRAW. Since their traits are named QUICKDRAW HEAT VISION and QUICKDRAW BATARANG, they would not qualify for her effect.
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