I've got the place rigged to blow...or save it?: At the beginning of the game you may place up to 6 Bomb special markers as described on this card on the map, at least 4 squares away form any starting area and each other.
Leaving them a little surprise: Give Anarky a power action. Place adjacent a Bomb special marker as described on this card.
Bomb Marker: At the beginning of your turn, if an opposing character is within 3 squares, you may roll a d6 that can't be re-rolled.
1-3: Decoy. Remove the marker.
4-6: Boom. All characters within 3 squares of this marker are dealt 3 damage. Destroy all adjacent blocking terrain, then remove the marker.
I have questions about this guy's special markers:
1) Can they be destroyed?
2) Do they stay on the board after the character is KO'd?
3) If 2 is yes, do you still roll for its effects?