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Wizkids Rules! • View topic - CMM 009 Phil Coulson

CMM 009 Phil Coulson

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CMM 009 Phil Coulson

Postby jaysolomongrundy » Wed Jul 08, 2020 6:08 pm

ESPIONAGE: ALWAYS BEEN A COLLECTOR: Phil Coulson starts the game with 3 Tradecraft tokens. When an equipment-object would be dropped or KO'd, you may remove 2 Tradecraft tokens to instead equip that equipment to Phil Coulson or an adjacent friendly character.


If a character drops an equipment object as part of movement, can Phil Coulson use his Tradecraft token to equip it?
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Re: CMM 009 Phil Coulson

Postby hcrulesteam » Thu Jul 09, 2020 1:32 pm

jaysolomongrundy wrote:If a character drops an equipment object as part of movement, can Phil Coulson use his Tradecraft token to equip it?

Yes. Note that if a characters drops a heavy equipment-object due to losing Super Strength, that would trigger the effect as well.
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