Experience: While active, if you knocked out an opposing monster (that is, a character with the black Monster allegiance banner) during your turn, place one experience token on this card at the end of your turn (use a coin or glass bead). Each experience token provides this card’s dice with +1A and +1D at all levels. A card cannot get more than one experience token per turn. However, several different cards (each with the Experience ability) can each get an experience token when only a single opposing monster is knocked out. Monsters knocked out during your opponent’s turn do not provide experience tokens. Knocking out NPCs and other adventurers likewise does not provide experience tokens; only knocking out monsters. If your opponent voluntarily sacrifices a creature to power one of his own effects, that also provides no experience.
This creates several questions:
1. Does the "you" (in the first sentence) refer to a specific creature die (that is, the one engaged die in an attack)?
2. If so, how can "several different cards (each with the Experience ability) can each get an experience token when only a single opposing monster is knocked out."?
3. Does the attacking character have to survive the attack in order to gain the Experience token? That is, if it is also knocked out when damage is resolved, it is no longer "active" and so would it get the token?
4. Are experience tokens gained through this ability ever removed from the card?
5. Final question (refers back to #2). If multiple characters with the Experience Ability are in the Field Zone (or attacking) - say a Halfling Thief and a Human Paladin - and the Human Paladin knocks out a monster - does the Halfling Thief also gain an Experience token even if it did not attack the monster that was knocked out?
The Experience Ability feels extremely powerful depending on the interpretation of the wording of the power and the answers to these questions.
Thank you for your help.