UXM 024 Cyclops

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UXM 024 Cyclops

Postby manster » Mon May 09, 2016 8:50 pm

;Fist; SWEEPING BLAST: Give Cyclops a power action. Choose both a horizontal and vertical direct line of fire. Make a range attack using Improved Targeting: Ignores Characters targeting all opposing characters within 5 squares and line of fire that occupy squares in or between the chosen lines. Hit characters are dealt 1 penetrating damage instead of normal damage.


Which would this be the correct number of targets for Cyclop's SWEEPING BLAST?

(A)
;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Sharpshooter; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;

or (B)

;Passenger;
;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
;Sharpshooter; ;Passenger; ;Passenger; ;Passenger; ;Passenger; ;Passenger;
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Re: UXM 024 Cyclops

Postby hcrulesteam » Wed May 11, 2016 4:08 pm

manster wrote:Which would this be the correct number of targets for Cyclop's SWEEPING BLAST?

Option A would be the correct use of SWEEPING BLAST
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Re: UXM 024 Cyclops

Postby mikethered » Thu Jan 12, 2017 2:06 pm

SWEEPING BLAST: Give Cyclops a power action. Choose both a horizontal and vertical direct line of fire. Make a range attack using Improved Targeting: Ignores Characters targeting all opposing characters within 5 squares and line of fire that occupy squares in or between the chosen lines. Hit characters are dealt 1 penetrating damage instead of normal damage.


In the above diagrams, Option A seems to depict squares filled with characters.

Can this power be used if Cyclops is adjacent to opposing characters?
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Re: UXM 024 Cyclops

Postby hcrulesteam » Tue Jan 17, 2017 11:24 am

mikethered wrote:In the above diagrams, Option A seems to depict squares filled with characters.

Can this power be used if Cyclops is adjacent to opposing characters?

No. The previous diagram showed how to determine who would be a target. In order to make a ranged attack, the attacker can't be adjacent to an opposing character unless they can use an effect that allows otherwise (which Cyclops does not normally have).
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